⚔️PATCH NOTE 1.27⚔️
[h3]Heavy reinforcements this week, Commanders!🫡
🎮 Gameplay: Threats are now revealed one wave earlier! That’s one precious extra wave to get organized, tweak your strategy, and prepare for what’s coming.
📡 Tactical Intel: Weapons stats are finally here! Enable the option in your settings and dive into the numbers like the battle-hardened strategist you are.📊📈
🔧 Performance: We noticed Endless Mode might be demanding on some CPUs under certain conditions. A first wave of optimizations is now live to improve smoothness and performance. This is just the beginning. 🚀
As always, more balance tweaks based on your feedback, bugs squashed, and more surprises on the way.
Thanks for your unwavering support!
Hold the line, never surrender! 🪖
Detailed change list:
Additions / Improvements:✨
- Weapons stats display as an option in the Settings
- Optimization of pathfinding calculation
- Threat reveal notification in Endless
Balance Changes:⚖️
- Threat reveal is now revealed 1 Wave earlier
- Increased Advanced Sturdy bunker damage bonus from 40% to 75%
- Increased Advanced Puma Air damage bonus from 25% to 50%
- Increased Advanced Claymore range bonus from 2 to 3
- Decreased Imperial barracks - Rangefinders cost from 280 to 150
Bug fixes:👾
- Fixed an issue with Warwolf - Shrapnel hitting 1 less target than expected
- Fixed an issue with Expertise doctrines unlocking with Cost III instead of Efficiency III
- Fixed an issue crashing the game at wave 38 in Endless if the maze had one Entry point
- Fixed an issue not spotting foes spawning while checking the codex during a wave
- Fixed an issue not always applying Shield damage bonus
[/h3]
🎮 Gameplay: Threats are now revealed one wave earlier! That’s one precious extra wave to get organized, tweak your strategy, and prepare for what’s coming.
📡 Tactical Intel: Weapons stats are finally here! Enable the option in your settings and dive into the numbers like the battle-hardened strategist you are.📊📈
🔧 Performance: We noticed Endless Mode might be demanding on some CPUs under certain conditions. A first wave of optimizations is now live to improve smoothness and performance. This is just the beginning. 🚀
As always, more balance tweaks based on your feedback, bugs squashed, and more surprises on the way.
Thanks for your unwavering support!
Hold the line, never surrender! 🪖
Detailed change list:
Additions / Improvements:✨
- Weapons stats display as an option in the Settings
- Optimization of pathfinding calculation
- Threat reveal notification in Endless
Balance Changes:⚖️
- Threat reveal is now revealed 1 Wave earlier
- Increased Advanced Sturdy bunker damage bonus from 40% to 75%
- Increased Advanced Puma Air damage bonus from 25% to 50%
- Increased Advanced Claymore range bonus from 2 to 3
- Decreased Imperial barracks - Rangefinders cost from 280 to 150
Bug fixes:👾
- Fixed an issue with Warwolf - Shrapnel hitting 1 less target than expected
- Fixed an issue with Expertise doctrines unlocking with Cost III instead of Efficiency III
- Fixed an issue crashing the game at wave 38 in Endless if the maze had one Entry point
- Fixed an issue not spotting foes spawning while checking the codex during a wave
- Fixed an issue not always applying Shield damage bonus
[/h3]