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NEW MONSTER PITS ๐Ÿ‘น๐Ÿ•ณ๏ธ

[h3]Commanders! ๐Ÿซก

The wait is over. After weeks of work, weโ€™re dropping a major update with two new bombshells that will shake up the battlefield! ๐Ÿ’ฃ๐Ÿ’ฅ

Monsters can now emerge from underground pits! ๐Ÿ‘น๐Ÿ•ณ๏ธ

Until now, dead ends would remain empty for the entirety of a game.

That's over now: when a dead end is created, it automatically fills with a monster pit! Weโ€™ve introduced more than a dozen unique pits with special powers for even more gameplay!

Two new buildings to bend luck in your favor! ๐Ÿคž๐Ÿ€

The amplifier and attenuator are making their debut in the game. With these special buildings, you can now make the appearance of a particular building more or less likely. Even more strategy and control in store for you, commander! ๐Ÿ”€

And with that comes a brand-new tool: live damage ranking. ๐Ÿ“Šโœ…

With this tool, one click is all it takes to see which towers are carrying your defense, and find the ones that are underperforming.

Full patch details below: โฌ‡๏ธ

Additions / Improvements: โœจ
- Foes Pits now appears when a path leads to a fully enclosed dead-end.
- Two new buildings, Attenuator and Amplifier, allow to influence the Reinforcement rewards
- New doctrines Attenuator deployment I&II, Amplifier deployment I&II, granting Attenuators and Amplifiers
- New platform shapes! Irregular platforms can be gained through doctrines, Pits and more.
- Damage display widget
- Grenadiers and tank leaving the battlefield by an Entry point are now fully respawned from HQ (no more damage loss)
- New doctrine Pit Surveillance
- New doctrine Atypical delivery
- Newly spawned Neutral buildings are glowing until next wave or activated
- It is now possible to click on elements while reviewing your final position in game over
- Random commander option now allows to specify a faction
- Add Disable Screenshake Option

Balance Changes: โš–๏ธ
- Increased Epsilon Axiom HP bonus from 15% to 25%
- Decreased Imperial fervor bonus from 2% to 1%
- Omega emitter now gets +5% Damage each traveled square (resets each shot)
- Reworked Lieutenant Delven, now a specialist of Pits
- Super heavy pulse cannon - Overloading cells now gives +300% Damage instead of 600% but -does not cause a Reload speed malus
- Experimental heavy pulse - Focused energy now gives +300% Damage instead of 600% but does not cause a Reload speed malus
- Increased Experimental heavy pulse - Collective experiment rate of fire bonus from 10% to 25%

Bug fixes: ๐Ÿ‘พ
- Fixed an issue removing Detection from buildings
- Fixed an issue giving a Zone impossible to place
- Fixed an issue with Lions of Ravelski resulting in a never ending wave with no foes
- Fixed an issue in Endless, triggering three reveals at once
- Fixed an issue sometimes removing Reload speed bonuses when upgrading to a new weapon
- Fixed a condition which caused progression loss in rare situations[/h3]

[h3]Hereโ€™s how to create a pit:[/h3]