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Tower Dominion News

⚔️PATCH NOTE 1.14⚔️

[h3]Commanders! 🫡

Today’s update focuses on resolving issues with how the game saves and processes unlock conditions for heroes, towers, doctrines, and badges. These changes are aimed at preventing incorrect unlocks, or worse, not receiving them at all. 🔓

You should no longer encounter problems like receiving the wrong badge for the difficulty you completed, or not receiving a badge despite meeting the requirements. 🎖️

We’ve also updated how the game saves your progress to reduce the risk of data loss when quitting the game, including abrupt exits. Your progression should now be reliably preserved. 💾✅

This update lays the groundwork for several big changes coming soon, including a major rework of how difficulty scales in Endless Mode. Our goal is to enable larger-scale battles and offer deeper strategic possibilities. Before building on top of the current systems, we wanted to ensure the game’s foundation is solid and reliable. 🧱🛡️

Thank you for your support and valuable feedback, it helps us focus on what truly matters. We’re excited for what’s ahead and can’t wait to share more with you in the next updates! 🚀

Full patch details below:


Additions / Improvements:
- Tooltips of Neutral buildings now directly display their effects
- Advanced Imperial barracks colors now match with their weapons
- New bomber sound effect


Bug fixes: 👾
- Fixed an issue when quitting the game could result in an unlock never being completed
- Fixed an issue where a properly unlocked Foe, Doctrine, or Building was not properly being unlocked.
- Cleaned up display of commanders having Frontier 19 badge while having never played any Frontier mode
- Fixed an issue resulting in progression being lost (this fix does NOT retroactively restore saved progressions)[/h3]

⚔️PATCH NOTE 1.11⚔️

[h3]🫡 Greetings Commanders!

Today’s update delivers many improvements, with a primary focus on fixing an issue that affected badge rewards in Frontier mode.

Many of you have reported not receiving the correct badge after completing expeditions in Frontier mode... and thanks to your detailed reports, we tracked down the culprit and fixed this annoying bug. 👾🛠️

While we can't retroactively grant past badges, we deeply appreciate your dedication and hope you enjoy unlocking new achievements from here on out!

On a lighter note, Ctrekoz on Discord pointed out that Warden Gerhard’s ability “Anti-tank warfare” was lacking a bit of flair (and, well… actual tanks), so we knew it was time for a rename!

Without missing a beat, Colonel Astor launched a community vote to choose a new name - and it was Alacarin’s suggestion that came out on top! 🏆

The ability now goes by the name of : “Imperial Supervision” - perfectly grim, just like Gerhard himself. ^^

We sincerely appreciate your continued feedback and engagement - it truly helps guide our work in making the game more balanced, polished, and enjoyable for all players! 🤝


Balance Changes: ⚖️
- Increased Iron Dragoons Main Headquarters HP to 2000 from 1750
- Decreased Durendal position - Blessed machine cost to 4400 from 7200
- Decreased Bastion - Simple design cost to 75 from 100
- Increased Bastion - Simple design reload speed bonus to 30% from 25%
- Increased Salamander - Energy tap cost to 375 from 250
- Decreased Retribution position - Forbidden explosives cost to 2900 from 3250
- Decreased Electric arc cannon cost to 1600 from 2200
- Increased Electric arc cannon range to 8 from 7
- Decreased Decimation position - Left/Right Frag launcher cost to 120 from 220
- Predictive deployment now reduces Reroll cost to a minimum of 5


Additions / Improvements:
- Tier 3 Doctrine Intelligence Gathering renamed Intelligence Expertise
- Warden Gerhard Anti-tank warfare renamed Imperial Supervision
- Several text improvements


Bug fixes: 👾
- Fixed an issue not granting badges when completing Frontier mode expeditions
- Fixed the camera keys not being ignored in Pause menu or Settings
- Weapons now correctly display if they keep targeting their current target or refocus each shot (displayed as Target priority “Keep their current target”)
- Fixed an interaction between Omega emitter and Electric arc cannon causing Omega emitter to shoot at random spots (Thank you so much to emeraldking5 and nychrmagic for their contribution!)
- Fixed a visual glitch causing to display a brown square instead of a Zone placement
- Fixed an issue with Reinforced structure not repairing
[/h3]

⚔️PATCH NOTE 1.09⚔️

[h3]Commanders!🫡

The battlefield never rests - and we're right here listening to your reports and refining the front. This is only the first update in a series of ongoing improvements, made possible by your feedback and continued support! 🛠️

Today’s update brings a focused round of improvements aimed at balance, clarity, and smoother gameplay.

Endless Mode has been re-tuned to scale more gradually beyond standard game length, giving skilled commanders a better shot at reaching higher waves without being overwhelmed too quickly. ⚡

Several HQ bonuses and defenses have been adjusted, key UI elements clarified, and a wide set of bugs are resolved to make everything feel sharper and more consistent.

Thank you for your continued support and valuable feedback. We’re committed to improving the game together, one update at a time! 🤝🚀

Full patch details below:


Balance Changes: ⚖️
- Decreased Endless mode difficulty by 20%
- Increased Durendal cannon damage by 11%
- Decreased Gurtag’s HQ damage and HP bonus to 20% from 25%
- Increased Banner of the regiment (Ravelski HQ) Rate of fire bonus to adjacent building to 30% from 25%
- Increased Banner of the regiment (Ravelski HQ) Cost reduction bonus to adjacent building to 25% from 20%
- Support radar (Ravelski HQ) now also improves HQ itself
- Decreased Heavy flamer damage by 15%
- Decreased Hull Heavy Flamer (Armored staging ground) cost to 400 from 800
- Increased Hatching eggs HP by 20%
- Increased Intelligence gathering Recon bonus gain to 100% from 75%


Additions / Improvements:
- Snow whiteness tuned down
- Final wave “Terminus maximus” no longer available in Engagement and Battle
- New UI clarifies that Bryta’s nests are not zone expansion and therefore can’t be rerolled with Recon
- New UI clarifies why a Zone placement is invalid when trying to close off an HQ entrance from any Entry point.
- Sound slider scaling smoother


Bug fixes: 👾
- Fixed an issue with Field Medic and Chaplain HP being too low
- Fixed an issue turning the last input in keybinding invisible
- Fixed a glitch when the cursor was on the edge of a blueprint
- Fixed an issue with Frontier mode badges being assigned wrongly
- Fixed a glitch displaying a black patch instead of a Zone while placing it
- Fixed an issue leaving the mouse cursor stuck when restarting while over a neutral building
- Fixed an exploit allowing to reroll and refund Recon
- Fixed an issue making Joint Operation spawning too many Assault squads
- Fixed an issue with Flak shells - Sanction cannon upgrade hiding the weapon icon
- Fixed Doctrine - Advance warning’s description (2 platforms instead of 1)[/h3]

⚔️PATCH NOTE 1.07⚔️

[h3]Dear players! 🫡

The dust from the game's launch has barely settled, and already tens of thousands of brave commanders have joined the Battlefield! And many more are coming every day! Big thanks to all of you! 🫶

Today, we’re deploying a first patch 1.07 fixing two specific issues: The VSync option resetting, and the camera sometimes moving by itself. This first patch also addresses a few other minor bugs and tweaks, as you can read below. This is only the beginning, and the very first of many game updates that we will deploy to continuously improve your experience on the battlefields of Tower Dominion. 🪖

In the coming days and weeks, we’ll be rolling out multiple game improvements, fixes, and adjustments, based on your reports from the trenches! We are taking all your valuable feedback to heart and are reviewing all your comments. We are working on a roadmap, and are confident that you won’t be disappointed. Be assured of our commitment to you and to the game. 🤝🎯

(And yes: the Lions of Ravelski are going to get some love ^^)

Detailed patch notes follow:


Bug fixes:
- Fixed an issue with camera movement being stuck
- Fixed an issue with Sanction cannon weapon stats disappearing
- Fixed Vsync parameter not properly initialized at loading
- Fixed GameSoundVolume value not properly assigned in the settings view

Minor tweaks:
- Increased Intelligence gathering Recon bonus gain from 25% to 75%
- Several texts improvements[/h3]

Unlock the Full Experience with the Commander Edition Bundle – Available Now!

[h3]To mark the launch of Tower Dominion, we’re releasing the Commander Edition Bundle for those who want to go beyond the front lines and explore the full depth of the game’s world. 🌐

This bundle includes:
- The full game 🎮
- The Official Digital Book (English only), with over 100 pages of content! 📖
- The Original Soundtrack, featuring 35 original tracks 🎵

The Official Digital Book offers an in-depth look at every tower, weapon, and hero, along with exclusive development sketches and never-before-seen lore covering the factions, biomes, and heroes that shape the conflict. 🏜️❄️🌲

The Original Soundtrack captures the tension, scale, and rhythm of war, composed to accompany your every decision, from planning your defense to surviving the final wave. 🛡️⚔️

If you’ve connected with Tower Dominion and want to experience more of its world, story, and atmosphere, this bundle was made for YOU![/h3]