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Tower Dominion News

⚔️PATCH NOTE 1.37⚔️

[h3]Commanders! 🫡

This update mostly brings performance improvements to the battlefield. ⚙️💥

We have dedicated our recent efforts to optimizing game performance:
✅ Fewer slowdowns
✅ Faster path calculation
✅ A much smoother Endless mode, even with massive enemy waves
✅ And most importantly: The speed-up option (speed x3) now works much more smoothly at all times, without affecting the effectiveness of your units in terms of targeting and damage.

As always, we have also taken the opportunity to fix a few bugs and fine-tune the balancing. ⚖️👾

Thank you for your patience and commitment. It's thanks to your support that we can continue to move the game in the right direction. 🫶 In fact, many of your comments have already been taken into account and incorporated into our ongoing improvements. 💭🛠️

Full patch details below:

Additions / Improvements:
- Specific Defeat screen for Endless mode

Balance Changes: ⚖️
- Increased Durendal position - Flarium shells damage bonus from 150% to 225%
- Increased Durendal position - Exposed elements damage bonus from 50% to 75%
- Increased Scout hideout expertise discovery from 5 to 10
- Increased Super heavy pulse defense expertise shield bonus from 10% to 15%
- Increased Electric arc cannon expertise shield bonus from 5% to 15%
- Decreased Electric arc cannon - Overheated charges cost from 700 to 550
- Decreased Sanction cannon - Flak shells cost from 800 to 750
- Decreased Omega emitter - Optimized coils cost from 450 to 325
- Minor balancing changes for Endless mode above wave 60

Bug fixes: 👾
- Fixed an issue with Imperial Barracks not giving damage bonus while adjacent to HQ
- Fixed an issue with Bastion Efficiency II not being acquirable
- Fixed an issue with having lower damage while having low FPS or during Speed-Up
- Fixed an issue with long Foe spawn times during late game play[/h3]

⚔️PATCH NOTE 1.31⚔️

[h3]On All (Battle)Fronts! 🫡

The battle on multiple fronts is still raging: Commanders have often relied on drawing the enemy into a single kill zone. Now, with this update, a new era is coming: Defending across several fronts becomes just as viable, opening the door to new strategies and more dynamic gameplay. 🗺️

Each faction has received a major boost to help them handle pressure from all sides, and we’ll continue refining this feature so that every approach feels rewarding, whether through new mechanics, balance changes, or other improvements. 🎯🛡️

You’ll also notice UI upgrades, including a brand new counter for Fronts and Entry Points. And of course, a round of bug fixes to keep things running smoothly. ⚙️

Full patch details below:

Additions / Improvements:
- UI now displays Battlefront and Entry points counts (Glossary removed from the pause menu and added directly to the new in-game UI widget, as tooltips)
- Alpha Lecos enemy now has a different model than the regular Lecos
- Steel factory’s colors changed to be more easily distinguishable from Advanced Steel factory

Balance Changes: ⚖️
- Officers Quarters - Underground train now reads “HQ +1 Range per Battlefront”
- Officers Quarters - Company bugler now reads “Infantry HP increase by 40 per Battlefront”
- Imperial Stronghold - Underground garage now reads “Each wave, spawns 1 Tank Auctoritas per Battlefront. Then 1 every 10 sec”
- Barricade - Reinforced frame now reads “+125% HP, +25% per Battlefront”
- Increased Commissar Anysia’s Grenadier production from every other wave to each wave
- Threxid now has Overwatch power, increasing reroll costs by 250
- Decreased Medacris HP from 300 to 280

Bug fixes: 👾
- Fixed a visual issue, displaying buildings merged with platforms
- Fixed an issue with Reload Speed on Super Heavy Pulse Cannon[/h3]

⚔️PATCH NOTE 1.27⚔️

[h3]Heavy reinforcements this week, Commanders!🫡

🎮 Gameplay: Threats are now revealed one wave earlier! That’s one precious extra wave to get organized, tweak your strategy, and prepare for what’s coming.

📡 Tactical Intel: Weapons stats are finally here! Enable the option in your settings and dive into the numbers like the battle-hardened strategist you are.📊📈

🔧 Performance: We noticed Endless Mode might be demanding on some CPUs under certain conditions. A first wave of optimizations is now live to improve smoothness and performance. This is just the beginning. 🚀

As always, more balance tweaks based on your feedback, bugs squashed, and more surprises on the way.

Thanks for your unwavering support!

Hold the line, never surrender! 🪖

Detailed change list:

Additions / Improvements:
- Weapons stats display as an option in the Settings
- Optimization of pathfinding calculation
- Threat reveal notification in Endless

Balance Changes:⚖️
- Threat reveal is now revealed 1 Wave earlier
- Increased Advanced Sturdy bunker damage bonus from 40% to 75%
- Increased Advanced Puma Air damage bonus from 25% to 50%
- Increased Advanced Claymore range bonus from 2 to 3
- Decreased Imperial barracks - Rangefinders cost from 280 to 150

Bug fixes:👾
- Fixed an issue with Warwolf - Shrapnel hitting 1 less target than expected
- Fixed an issue with Expertise doctrines unlocking with Cost III instead of Efficiency III
- Fixed an issue crashing the game at wave 38 in Endless if the maze had one Entry point
- Fixed an issue not spotting foes spawning while checking the codex during a wave
- Fixed an issue not always applying Shield damage bonus
[/h3]

⚔️PATCH NOTE 1.20⚔️

[h3]🫡 Hi Commanders,

🚨 This is a major update, the first of many to come!

We’re kicking things off with our initial improvements to the Endless Mode, and to the Codex. This is just the beginning, and we’re eager to hear your thoughts as we continue refining the experience.

♾️ Endless Mode: Improved!

We’ve reworked Endless Mode to offer larger battlefields and longer sessions, while making the pacing more gradual, less punishing, and ultimately more rewarding. It’s still a challenge, but now it’s a more strategic one.

📖 Codex & Upgrades

We worked on improving the Codex. You can now easily hover over a building to preview its upgrade paths. Finally, the Codex is now also accessible in-game, letting you quickly consult it before placing a tower or choosing a reward. 🧠

Full patch details below:

Additions / Improvements:
- New Endless mode
- Codex now available in game
- Codex now displays Buildings upgrades on mouse-hover
- Clearer tooltip explanation for Unseen codex element vs. Locked element
- Add a default Frame limit option if Vsync is Off
- Add Visual Feedback on HQ Damage

Balance Changes: ⚖️
- Increased Rampart silo missiles travel speed
- Electric arc cannon High-grade capacitor now reads “+4 Range per Battlefront”
- Decreased Electric arc cannon Paleotech capacitor cost to 1 from 2
- Increased Xeno-prognosis Scrap warp generator doctrine gain to 6 from 3
- Decreased Xeno-prognosis Scrap warp generator cost to 150 from 250
- Increased Breeding grounds population to 50 from 30
- Increased Lead by example damage bonus to 10% from 5%
- Decreased Armored staging ground Tracing Barrage LMG cost decreased to 200 from 350
- Increased Armored staging ground Tracing Barrage LMG bonus range to 3 from 2
- Frontier modifier Frozen logistics now triggers only each other wave

Bug fixes: 👾
- Fixed an issue displaying towers below ground level
- Fixed an incorrect interaction between Z23 Reinforced Structure and the amount of Battlefronts
- Fixed an issue resulting in foes’ spawn being diminished

We’re far from done, there's still plenty more to come, and we're going to continue listening to you and improving the game![/h3]

🚨Bundle Alert: Tower Dominion x Nordhold - 15% Off!

[h3]🏰 Two epic defenses. One unbeatable bundle.

Tower Dominion and Nordhold are teaming up to bring you the ultimate tower defense experience, now 15% off!

⚔️ From spell-slinging siege battles to tactical fortress upgrades, this bundle delivers hours of strategic fun.

Whether you’re a veteran defender or new to the genre, this duo has everything you need to hold the line!


P.S.: If you were hoping for more news about Tower Dominion, stay tuned! We’ve got something for you later today as well… Patch incoming!
[/h3]