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Void Scout News

Void Scout Update – v1.2 - More enemy variety, more tactical freedom and options

[p]The latest update is here, bringing more variety and more ways to fight for survival.[/p]
  • [p]Enemies evolve: vulnerabilities, resistances, and new special skills mean no two fights are the same, and enemies are harder to control and bottleneck.[/p]
  • [p]Melee matters: melee weapons hit harder and stun more often, making close combat a stronger option.[/p]
  • [p]Tactical freedom: nanotech powers are now all bonus actions, so you can strike and unleash abilities in the same turn. You can also move after attacking.[/p]
  • [p]New powers: fresh nanotech skills to discover, from the devastating Fury to the defensive Hardening.[/p]
[p]The multiverse grows more dangerous, but so too do your options. Adapt, improvise, and survive.[/p][p][/p][p]The full change list is below. Let me know what you think of the update! Whether you love it or hate it, feedback is welcome.[/p][p][/p][h2]⚔️ Combat & Weapons[/h2]
  • [p]Player’s punch attack base damage increased to 2.[/p]
  • [p]Disposable weapons now deal +1 damage.[/p]
  • [p]Sledgehammer, shovel, crowbar, and baseball bat now apply stun.[/p]
  • [p]Shockrod stun duration increased (1 → 2 turns).[/p]
  • [p]Flamer, Blaze, Railgun, and Zeus now apply stun.[/p]
[hr][/hr][h2]🔧 Nanotech Changes[/h2]
  • [p]Rupture, Flare, and Rush nanotech skills now stun targets. Flashbang cooldown increased (4 → 5) and Flare cooldown increased (3 → 4).[/p]
  • [p]Rupture, Flare, Grenade, and Flashbang nanotech are now bonus abilities (can be used in addition to attacking).[/p]
  • [p]If unused nanotech bonus powers remain, you may now trigger them at the end of your turn after moving/attacking.[/p]
  • [p]Armor Skin buffed (5/8/10 → 10/15/20).[/p]
  • [p]Might buffed (1/2/3 → 2/3/4).[/p]
  • [p]Stealth buffed (.15/.25/.35 → .25/.4/.5). This means enemies lose you faster and less enemies appear.[/p]
  • [p]Hardening (Passive): This new nanotech reduces all damage taken after the first hit each turn.[/p]
  • [p]Scanner (Passive): Reveals hidden information on the mini-map.[/p]
  • [p]Nanorend (Active): Deals damage to all spaces around the Void Scout.[/p]
  • [p]Fury (Active): Make an additional attack with a carried weapon.[/p]
  • [p]New nanopairs added for these new nanotechs, with potential for eternal growth through level-ups.[/p]
[hr][/hr][h2]🎮 Player Turn Flow[/h2]
  • [p]You can now attack before moving (movement points are no longer lost when attacking).[/p]
  • [p]After completing movement/attacking, you will now get a final chance to use any bonus actions.[/p]
[hr][/hr][h2]🧟 Enemies[/h2]
  • [p]Some enemies now have a vulnerability: attacks with the right damage type deal extra damage.[/p]
  • [p]Enemies with vulnerabilities gain extra base HP: +2 (small enemies), +5 (chonkers) - make sure to use those vulnerabilities![/p]
  • [p]Boss and Chonker enemies now have stacking Stable (ignore one stun attempt each turn before being affected).[/p]
  • [p]All enemies gain 1 turn of Stable after being stunned – preventing easy stun-locking.[/p]
  • [p]Certain enemy types now have inherent special skills (not as often as bosses).[/p]
  • [p]Enemies now show their special skill usage in log messages.[/p]
  • [p]More enemies now spawn in all sectors to balance the player’s increased firepower.[/p]
[hr][/hr][h2]💥 Environment[/h2]
  • [p]Many more destructible and explosive objects added to sectors for more dynamic battlefields.[/p]
  • [p]Electric barrels now apply stun to adjacent enemies, other explosive objects now carry elemental damage types.[/p]
[hr][/hr][h2]📖 UI & Guide[/h2]
  • [p]New in-game guide page explaining damage types, Stun, and Stable mechanics.[/p]
  • [p]New tutorial message explaining movement after attacking.[/p]
  • [p]Inspecting analysed non-boss enemies now shows their skills.[/p]
  • [p]Boss health bar now displays revealed skills (inherent or already used).[/p]
  • [p]Health bars also now show the Stun/Stable level of an enemy.[/p]
[hr][/hr][h2]🐛 Bug Fixes[/h2]
  • [p]Fixed an issue where some nanopairs had incorrect passive nanotech values.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]
👥 Join the Community
[p]We’d love to have you with us as the multiverse collapses:[/p]

Void Scout Update 1.1.1 – Tutorial skip option, Steam Deck support, and more

[p]A new patch has just been deployed with quality-of-life improvements, control tweaks, and a few small balance changes. Here's what’s new in version 1.1.1:[/p][p][/p][h3]🔧 New Features[/h3]
  • [p]Skip Tutorial Option: You can now disable the tutorial for new games once you've completed the tutorial once. (It’ll apply retroactively if you already have!)[/p]
  • [p]Steam Deck Enhancements: Improved resolution settings and a new default control scheme. (To use it, you may need to revert to default in your Deck's controller settings.)[/p]
  • [p]Mouse Wheel Support: Scroll between your weapons using the mouse wheel.[/p]
  • [p]Attack Nanotech: You can now select attack nanotech like Flare or Flashbang during movement. (Using one still ends your move.)[/p]
[p][/p][h3]⚖️ Balance Adjustments[/h3]
  • [p]Mission 3 – Unearthed Secrets: In the final battle, the exoartifact health is reduced slightly (from 50 → 40) to improve pacing and balance.[/p]
[p][/p][h3]🐛 Bug Fixes[/h3]
  • [p]Fixed a rare issue where players could get stuck if defeated during the tutorial.[/p]
  • [p]Steam user icon now displays right-side-up. (Sorry about that!)[/p]
[p][/p][p]Thanks again to everyone playing and sharing feedback - more improvements are coming![/p][p][/p][p]Feedback on the Steam Deck control layout would be welcome![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
👥 Join the Community
[p]We’d love to have you with us as the multiverse collapses:[/p]

Void Scout Update 1.1 – Steam Achievements, Cloud Saves & More!

[p]Hello Void Scouts![/p][p]I’ve just pushed out a new update for Void Scout, and I’m excited to share what’s new:[/p][h3]✨ What’s New[/h3][p]🧠 Steam Achievements – Now Live
There are 44 achievements to discover, including versions for Ironscout players who brave the permanent death experience. Progress achievements will retroactively unlock the next time you load the game.[/p][p]☁️ Steam Cloud Saves
Steam Cloud support has been added! Your save file will now be automatically set up for cloud syncing.
Just open the game once, and Steam will take care of the rest when you exit.[/p][p]🔕 HP Alert Ping – Toggle Option
A new option has been added by request to the audio settings to disable the HP warning ping, for those who don't want to hear that they're low on health.[/p][p][/p][p]I really appreciate all the support so far, it means the world, especially as a solo developer![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
👥 Join the Community
[p]We’d love to have you with us as the multiverse collapses:[/p]

Void Scout is available now

[previewyoutube][/previewyoutube]

After countless dreaming, building, testing, and revising, Void Scout is finally available.

This is a tactical roguelike about surviving the end of everything - one universe at a time. You play Alyssa, the Nexus Being whose mind is copied into a new reality every time she dies. The mission continues. The memories persist. And the multiverse keeps falling apart.

🎯 Strategic Combat, Decisions Matter

Positioning, planning, and timing are the heart of Void Scout’s tactical gameplay. This isn’t about min-maxing - it’s about outsmarting enemies across procedurally shifting battlefields. Each time you play a mission will give a different challenge.

🌌 A Story That Changes With You

This isn’t just randomized levels - it’s a living, procedural story. Each mission brings new dialogue, side plots. The multiverse is at stake, and no two realities are quite the same.

🧬 Roguelike Death, With Meaning

In Void Scout, death isn’t failure - it’s transition. Alyssa’s mind persists across universes, learning from each life lost. What you gain, remember, or regret follows you. You’ll die many times, but every death pushes the mission forward.

https://store.steampowered.com/app/3226540/Void_Scout/

👥 Join the Community

We’d love to have you with us as the multiverse collapses:

Void Scout launches on Steam - June 2nd

[previewyoutube][/previewyoutube]

After countless dreaming, building, testing, and revising, Void Scout is finally launching on Steam on 06/02/25.

This is a tactical roguelike about surviving the end of everything - one universe at a time. You play Alyssa, the Nexus Being whose mind is copied into a new reality every time she dies. The mission continues. The memories persist. And the multiverse keeps falling apart.

🎯 Strategic Combat, Decisions Matter

Positioning, planning, and timing are the heart of Void Scout’s tactical gameplay. This isn’t about min-maxing - it’s about outsmarting enemies across procedurally shifting battlefields. Each time you play a mission will give a different challenge.

🌌 A Story That Changes With You

This isn’t just randomized levels - it’s a living, procedural story. Each mission brings new dialogue, side plots. The multiverse is at stake, and no two realities are quite the same.

🧬 Roguelike Death, With Meaning

In Void Scout, death isn’t failure - it’s transition. Alyssa’s mind persists across universes, learning from each life lost. What you gain, remember, or regret follows you. You’ll die many times, but every death pushes the mission forward.

🪐 Wishlist + Follow Now

Void Scout launches on 06/02/25, and I can’t wait for you to experience it.

Wishlist and follow Void Scout on Steam to get notified as soon as it’s live and help us reach more players who love sci-fi, horror, and meaningful strategy.

https://store.steampowered.com/app/3226540/Void_Scout/

👥 Join the Community

We’d love to have you with us as the multiverse collapses: