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  3. SECOND UPDATE NOW AVAILABLE

SECOND UPDATE NOW AVAILABLE

The second major update to Vanishing Realms is finally available! Highlights:
  • Hard mode with new AI that can parry, dodge, pursue, strike at vulnerabilities and execute combination moves.
  • The mid-game has been expanded to include a number of large new indoor and outdoor playable areas.
  • Two-handed bow aiming is now supported, and there is a new two-handed melee weapon which requires some skill to master.
  • From the opening screen, it is now possible to select and replay any previously reached checkpoint.
  • Checkpoints may be replayed on either 'classic' or 'hard' mode.
  • Many previously inert items may now be grabbed, burned, thrown, broken, and these behaviors are integrated with puzzle design and gameplay.
  • Skeleton swordsmen are divided into three distinct difficulty types with new custom model changes for each type.
  • Monsters have approx 40 new melee animations.
  • Teleporting uses a new spline that better shows range limits and interacts with terrain.
  • Achievement stats are now visible from the pause room.
  • The Rite Of Steel arena retains the two-death restriction, but the time constraint is now relaxed so that all players will have ample time to strategize.
  • The final game room contains an End Game button and a summary of all achievements and checkpoints.
  • Many more small changes than can be listed here - please find more detail pinned in the dev post under 'Players Post Here' in the Vanishing Realms Community Hub.
As always, feedback is welcome and appreciated!