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  3. The Realm Shifts — Demo Update with New Clarity & Balance

The Realm Shifts — Demo Update with New Clarity & Balance

[p][/p][p]Hello Survivors,[/p][p]We’ve just rolled out a significant update to the Stolen Realm Survivors demo, bringing together everything from playtest patches v0.80 and v0.84. This demo update (v0.84) focuses heavily on combat clarity, UI improvements, performance, balance, and a long list of fixes driven directly by the community's feedback. Thank you for helping us shape the game, every report genuinely makes a difference.[/p][p][/p][h2]New Features[/h2][p]- Area-based enemy attacks now show clear indicators before firing, giving you time to react and dodge[/p][p]- Items now show more clearly when they’re auto‑collected[/p][p]- Bosses now guarantee gold and item drops[/p][p]- All gold, consumables, and items are automatically collected on boss death[/p][p][/p][h2]Changes & Improvements[/h2][p]Combat, Abilities, Balance, UI & UX[/p][p]- Reworked animations to improve movement and attack feel[/p][p]- Cleanse now always targets the caster and triggers even at full health[/p][p]- Healing can no longer crit[/p][p]- All base healing now scales from % Max Life[/p][p]- Dodge Chance and Block Chance now have diminishing returns[/p][p]- Reduced Paladin passive Holy Damage from 5× healing → 2×[/p][p]- Reduced Max Life power‑up from 25 → 10 (common)[/p][p]- Reduced the amount of damage reduction gained per point of Armor[/p][p]- Slight difficulty rebalance:[/p][p]- Depths 16–20 slightly lowered[/p][p]- Difficulty 1 & 2 increased (25% enemy damage, 20% enemy health)[/p][p]- Reworked UI for choices[/p][p]- Equipped inventory slots now show empty and stay in a consistent order[/p][p]- Shop restyled with clearer distinction between stash items and run‑only items[/p][p]- Multiplayer tab now shows all Steam friends[/p][p]- Updated fonts for many languages and added localized logos[/p][p]- Improved animation blending to reduce sliding[/p][p]- Added a 0.25s cooldown to Thieving procs[/p][p]- Capped active ground collectibles at 100 to improve clarity and performance[/p][p][/p][h2]Bug Fixes[/h2][p]- Fixed diminishing returns not working correctly for Armor, Dodge, and Block[/p][p]- Fixed enemy health and damage scaling issues at very high levels[/p][p]- Fixed UI lock when multiple players attempted to join simultaneously[/p][p]- Fixed screen shake persisting while paused[/p][p]- Fixed issue where damage popups and post‑run numbers could overflow into negatives[/p][p]- Fixed artifacts from previous runs not clearing properly[/p][p]- Fixed leaderboard overlapping text[/p][p]- Fixed victory screen appearing on defeat[/p][p]- Fixed power‑ups sometimes not appearing under skills[/p][p]- Fixed supports that modify statuses not removing effects correctly when the parent status ends[/p][p]- Fixed issue preventing joining a friend’s game if they weren’t the host[/p][p]- Fixed Experience option remaining in shop after purchase[/p][p]- Fixed shop appearing on first level‑up after ending a run during a boss level[/p][p]- Fixed display issues affecting certain attributes[/p][p][/p][p]Your feedback continues to guide development, please keep sharing your thoughts, bug reports, and ideas. We’re excited to keep improving the demo and can’t wait to show you what’s coming next. Thank you for your patience and support. [/p]