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Zone 3 Dropping August 10. Launching into 1.0 on August 11!

We're Launching into 1.0 on August 11!


A huge THANK YOU to everyone for the feedback and support during the demo and early access.
It's time to take on Zone 3 and launch into 1.0 together.. Prepare to enter the Deadzone!

[previewyoutube][/previewyoutube]
[h2]Zone 3 Drops for Free on August 10 at 17:00 UTC[/h2]

[h5]Brace Yourselves: Zone 3 Is Arriving on August 10[/h5]
  • Over 20 new enemies, with a huge range of abilities
  • Two unique mini-bosses to survive and outsmart
  • A special large-scale boss battle that is our toughest yet
  • New synergy system with 40+ options to enhance your builds
  • Two new elements to harness - psionic and plasma!
  • New Zone 3 environment with a bio-organic feel
  • Several new weapons - two exotic, one melee
  • New story lines, lore logs, and much more

[h5]9 New Missions to Conquer[/h5]
  • Get Out of My Head
  • Legion
  • Killing Time
  • Uniform Chaos III
  • Spearhead
  • Triggerline
  • Harbinger
  • The Long Haul
  • Crossfire

[h5]Major Improvements in All Areas[/h5]
  • New original soundtrack for Zones 1, 2, and 3
  • New avatar and title systems for player profile
  • Six new perk families to spice up your build
  • Voice chat for co-op and other improvements
  • New audio localization in Chinese and Japanese
  • Lore log console and expanded glossary screen
  • Steam Deck verified and more gamepad support
  • Various performance improvements and fixes
  • Reticle customization and quality of life changes
  • And more - full details will be in new patch notes
Current players: You'll get a one day head start on Zone 3, with automatic free access! It should be a ton of fun. If you have any feedback, just let us know in Discord.

New players: If you don't already have the game, we'd recommend waiting until August 11 to jump in. Since the launch discount will go live on August 11, you'll save 20% by waiting one day!


[h2]We Launch into 1.0 on August 11 at 17:00 UTC[/h2]

[h5]During 1.0, the Operative Pack, OST, and Deluxe Edition go live for purchase[/h5]

  • The Operative Pack DLC has some awesome new cosmetic content to up your style
  • Includes Void King weapon skins and suit, lounge with jukebox, golden name, and more
  • Great if you want to bling out a bit, no gameplay influence!
  • Will have a 20% launch discount for two weeks

  • The OST (Original Sound Track) DLC has 15 new original songs for the game
  • Includes the full set of audio files that you can listen to and enjoy anytime
  • All original music will also be in-game, to help amplify your experience
  • Will have a 20% launch discount for two weeks

  • The Deluxe Edition includes the Base Game, Operative Pack, and OST
  • Will be a complete-the-set bundle, with a 10% bundle discount available
  • Even if you already purchased the base game, you can still receive the bundle discount
  • Deluxe Edition will be given for free to anyone who made a purchase in Starsiege: Deadzone
  • We partnered with Steam to set up automatic gifting, similar to how it worked for the base game

  • Pricing for DLC varies by country, but to give a general sense, an example is below in $USD.
  • Deadzone: Rogue Game: $24.99 base price, $19.99 after 20% launch discount
  • Operative Pack DLC: $12.49 base price, $9.99 after 20% launch discount
  • Original Soundtrack DLC: $3.49 base price, $2.79 after 20% launch discount
  • Deluxe Edition: $40.97 base price, $29.99 after 20% launch discount and 10% bundle discount
  • If you already own the base game, you can still receive the 10% bundle discount on Deluxe Edition
  • DLCs are purely optional, with a focus on cosmetic content and fun. They look pretty cool though!

[h5]During 1.0, a 20% launch discount will go live that lasts for 2 weeks[/h5]
  • 20% discount is on the Deadzone: Rogue game, Operative Pack, OST, and Deluxe Edition
  • This discount will run from August 11 at 17:00 UTC to August 25 at 17:00 UTC
  • If you're a new player, this is a great time to pick the game up!
  • Twitch drops and official new release trailer will also go live


[h2]Today: Xbox and PlayStation Free Demos are Live[/h2]
  • Free Xbox demo
  • Free PlayStation Demo
  • Console demos include Zone 1 story mission, to give a preview of the game experience
  • Goal is to do a full release on PlayStation and Xbox this September, if testing goes well
  • Cross-play is not enabled with PC yet, but is being targeted for the full console release
  • Our main focus is on the PC launch, and afterwards we'll focus on console too


[h2]Helpful Links for Troubleshooting and Community[/h2]
  • Troubleshooting: Helpful if you're experiencing crashes or performance issues
  • Discord: Great for sharing feedback and getting help on issues, or just hanging out
  • Reddit: Another nice place for the community to gather, and for more info
  • QQ: Great spot for Chinese users to share feedback and get help, or hang out


[h2]Thank You for Your Support[/h2]

We have a special surprise for all early access players - you will receive a unique avatar and title in-game for the 1.0 launch. This avatar and title will be granted automatically to all players that have logged into Deadzone before August 11 at 17:00 UTC.


We've had a ton of fun creating Zone 3 at the studio, and hope you enjoy it as much as we do! Thanks again for your support, and good luck with conquering the Deadzone...

- Prophecy Team

Patch Notes Version 0.4.0.16

[h3]Bug Fixes    [/h3][p]• Fixed an issue where if a player exited the game after finishing a mission, the mission sometimes would not save.[/p][p]• Added some additional fail-safes for save corruption.[/p][p]• Fixed an issue where the Wasp and Guardian bots would disappear when they hit the floor (i.e. frozen or impulsed).[/p][p]• Fixed a potential crash that could happen if a player died and revived in a co-op run.[/p]

Bug Fixes

[p]Version 0.4.0.10[/p]
  • [p]Players can now log into multiplayer from inside the game. No longer requiring to be on the main menu screen for login.[/p]
  • [p]Fixed an issue where the Void Strike perk could damage teammates.[/p]
  • [p]Fixed an issue where bots could get permanently staggered and infinitely shoot.[/p]
  • [p]Fixed an issue where Lightning Axe bots would sometimes teleport into meshes.[/p]
  • [p]Fixed an issue where flying bots would sometimes disappear when knocked back.[/p]
  • [p]Fixed an issue during the reveal scene in Zone 1 where joining clients would fall out of the ship.[/p]
  • [p]Fixed an issue where opening quick chat at the same time as opening a menu would get players locked in the menus.[/p]
  • [p]Fixed an issue where stealth and damage overlays were being locked to 16:9 aspect ratio.[/p]

Deadzone: Rogue - Patch 0.4.0.7

Deadzone: Rogue - Patch 0.4.0.7

- Added lock aspect ratio setting for widescreen users
- Added additional gamepad support for accepting and declining game invites
- Fixed an issue where gamepad users could not scroll the friends list
- Improved log-in error reporting

20% Off for Summer Fest, and a Major Patch!

[h2]Deadzone: Rogue will be discounted 20% off during Steam's Summer Sale, starting June 26th.[/h2]



This discount comes with a content update packed with additional features - patch notes below!

Deadzone: Rogue Patch 0.4.0.


[h2]Added New Mission - Redline[/h2]
“Hey! Who turned out the lights?!”

New wave mission in Zone 2!
Rewards a new Experimental weapon - Plasma Cycler

[h2]Improved Co-Op Flow & Support[/h2]
We've made a wide variety of improvements to improve the co-op experience!

[h3]Updated Multiplayer Flow [/h3]
Seamless Steam and EGS invitations added
Added new console in the starting ship for game session management
Offline mode: will allow no one to join your game
Friends Only mode: will only allow friends to join
Public mode: will publish your game to the Server Browser for anyone to join

NOTE: Multiplayer menu has been moved into a new console in the starting ship. You no longer need to click "coop" on the main menu to access multi player mode.

[h3]Better Reconnect Capability[/h3]
If a joining player in co-op disconnects from a run, they will be prompted upon relaunching to rejoin the session.
Reconnecting to a run will load the player back in with the full loadout the player had when they disconnected.

[h3]Added Late Join Support[/h3]
Joining a lobby in the middle of a mission will put the player in spectate until the mission is over
Spectating players will join when the host returns to the starting ship

[h3]More Granular Permission System[/h3]
Can now ban players from sessions
Mute option also added
Permission control (server browser, friends only/join code, offline) now changeable at any time
Made several Improvements to server browser

[h3]Loot Sharing[/h3]
Players can now easily share loot by pinging it! No more picking up and dropping to share.

[h2]Added Text Chat[/h2]
We've added in-game text chat for improved multiplayer communication during co-op missions.



Quick Chat: (default Hold Middle Mouse/D-Pad Up)
Text Chat: (default ENTER)

[h2]Twitch Drops[/h2]
Weapon skin drops for the Tritek-3SB Burst Pistol and HK-Warrior Heavy Assault Rifle are live!

See https://www.deadzonerogue.com/twitch-drops for how to link your Steam/Epic account with Twitch to receive drops!



[h2]Bot Updates[/h2]
Added clearer tells for Man-Spider’s AOE jump attack
Fixed an issue where the Flamethrower would be able to damage players through walls and floors
Fixed an issue where the CEO Clone was missing elemental immunity.

[h2]General Gameplay[/h2]
Made the Ready-up prompt for wave based missions more clear
Added an accessibility option for auto-shooting single shot and burst weapons
The option to delete saves has been restored and moved to the main menu settings
Applying an elemental activator to an enemy now always applies that element’s debuff, even if you do not have the corresponding elemental perk
Kills from elemental activators now activate on-kill effects triggered by the affixed weapon (i.e. stealth on kill, bullet refund on kill, etc.)
Gyro support improvements
Added player space aiming as an alternative to the previous local space aiming
Added an option for the gyro reset behavior to suspend input while held instead of resetting the vertical axis

[h2]Audio[/h2]
Added SFX that plays when a teammate dies or is revived.
Made currency pickup sound attenuated and audible to other players.

[h2]Fixes[/h2]
Fixed an issue where joining clients’ starting pistol would not be visible upon loading into a mission.
Fixed an issue in co-op where joining players would not see the wave counter for Last Stand increase after wave 33.
Fixed an issue where Super Items would show as level 1 if continuing from a saved run.
Fixed an issue in co-op where currency could not be picked up by joining players.
Fixed an issue where continuing a saved run would offset the encounter count.
Fixed an issue where Planty events would not play properly while in co-op.
Fixed a crash that would occur if an external controller was plugged in while playing on a SteamDeck.

[h2]Known Issues[/h2]
Cannot scroll friends list with gamepads. Clicking the bottom of the scroll bar works for navigating down the menu, as a temporary solution. We'll get this fixed as soon as possible!

[h2]Happy Summer Fest! [/h2]
If you have any friends that might like Deadzone, now's a great time for them to hop in! We hope this co-op experience feels even better than before for everyone.

And of course, let us know about any feedback or issues in discord.gg/deadzonerogue in #feedback anytime, thanks!

Cheers
Prophecy Team