1. Deadzone Rogue
  2. News

Deadzone Rogue News

Deadzone: Rogue Patch 0.3.0.12

[p]Balance[/p]
  • [p]Last Stand[/p]
    • [p]Final Wave no longer exponentially scales enemy health [/p]
  • [p]Bots[/p]
    • [p]Reduced Axe Bot damage from 38 to 32[/p]
  • [p]Augments[/p]
    • [p]Buffed Aiming: Element augment[/p]
      • [p]Increased Proc Damage to 75%[/p]
  • [p]Elements[/p]
    • [p]Element balance pass.[/p]
      • [p]Combustion[/p]
        • [p]Increased Damage Over Time to 90[/p]
      • [p]Ignite[/p]
        • [p]Increased Damage Over Time to 250[/p]
      • [p]Chain Lightning[/p]
        • [p]Increased Damage to 110[/p]
      • [p]Lightning Bolt[/p]
        • [p]Increased Damage to 265[/p]
      • [p]Singularity[/p]
        • [p]Increased Damage to 210[/p]
      • [p]Freeze[/p]
        • [p]Increased Damage to 115[/p]
    • [p]Element proc damage now scales with weapon level.[/p]
    • [p]Added initial proc damage to Shatter, Tendrils, and Chain Lightning.[/p]
[p]Gamepad/Steamdeck[/p]
  • [p]Adjusted default aim acceleration to be higher.[/p]
  • [p]Added setting for Aim Acceleration.[/p]
  • [p]Steamdeck[/p]
    • [p]Updated text and subtitles across the board to be more readable.[/p]
[p]General Gameplay[/p]
  • [p]Adjusted aim assist to not be as heavy-handed.[/p]
  • [p]Temporarily removed the Delete Save option from the main menu. [/p]
  • [p]General Optimization pass.[/p]
[p]Fixes[/p]
  • [p]Fixed an issue where Enemies Killed in the end of run screen would not update properly.[/p]
  • [p]Fixed an issue where Marked VFX would sometimes be spawned on dead enemies.[/p]
  • [p]Fixed an issue where aim assist could target enemies for a brief period after they died on joining clients in co-op.[/p]
  • [p]Fixed an issue on Steamdeck where augments and perks could overlap with the centered grenade indicator.[/p]
[p]Known Issue[/p]
  • [p]We are aware of issues with Last Stand and Gauntlet missions not granting skin rewards and continuing to work on a fix. If you continue to see this issue, please make a Discord ticket![/p]

We're Heading to IGN Live on June 7 - June 8

[h2]We're excited to announce that IGN has selected Deadzone: Rogue to participate in IGN Live![/h2]

  • When: June 7–8, 2025
  • Where: Streaming live on IGN or attend in person at IGN Live

If you're attending, the full game will be playable on Steam Deck at IGN live.

While we can’t share exactly what we’re unveiling just yet, we do have a new announcement planned during the event, so stay tuned.

We’re excited to share this moment with the community and bring Deadzone to even more players.

Thank you for your support! More news coming soon.

- Prophecy Games

Server Maintenance Planned for June 3 from 17:00 - 19:00 UTC

Server Maintenance Planned for June 3 from 17:00 - 19:00 UTC


Hi all, we will be performing standard server maintenance on June 3 from 17:00 to 19:00 UTC.

During maintenance, co-op and other online functionality may be briefly unavailable. Offline single player mode should still be accessible during this time.

Here's a handy link to see the maintenance start time in your local time zone:
https://time.is/1700_3_June_2025_in_UTC

Please note, the demo will also be going down later today as Zombie Fest finishes up.

Thanks all for your patience and support!

- Prophecy Team

'Last Stand' Mission - Small Fixes

0.3.0.4 Patch Notes


[h2]Last Stand - Small Fixes[/h2]
- Fixed an issue where the player camera would offset at the end of the Last Stand mission
- Fixed an issue where the Last Stand mission would not be checked off for progress if all waves were completed
- Fixed an issue where Wave 32 would automatically start after loot orbs were taken

All the Best!
Prophecy Team