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Deadzone Rogue News

Bug Fixes

[p]Version 0.4.0.10[/p]
  • [p]Players can now log into multiplayer from inside the game. No longer requiring to be on the main menu screen for login.[/p]
  • [p]Fixed an issue where the Void Strike perk could damage teammates.[/p]
  • [p]Fixed an issue where bots could get permanently staggered and infinitely shoot.[/p]
  • [p]Fixed an issue where Lightning Axe bots would sometimes teleport into meshes.[/p]
  • [p]Fixed an issue where flying bots would sometimes disappear when knocked back.[/p]
  • [p]Fixed an issue during the reveal scene in Zone 1 where joining clients would fall out of the ship.[/p]
  • [p]Fixed an issue where opening quick chat at the same time as opening a menu would get players locked in the menus.[/p]
  • [p]Fixed an issue where stealth and damage overlays were being locked to 16:9 aspect ratio.[/p]

Deadzone: Rogue - Patch 0.4.0.7

Deadzone: Rogue - Patch 0.4.0.7

- Added lock aspect ratio setting for widescreen users
- Added additional gamepad support for accepting and declining game invites
- Fixed an issue where gamepad users could not scroll the friends list
- Improved log-in error reporting

20% Off for Summer Fest, and a Major Patch!

[h2]Deadzone: Rogue will be discounted 20% off during Steam's Summer Sale, starting June 26th.[/h2]



This discount comes with a content update packed with additional features - patch notes below!

Deadzone: Rogue Patch 0.4.0.


[h2]Added New Mission - Redline[/h2]
“Hey! Who turned out the lights?!”

New wave mission in Zone 2!
Rewards a new Experimental weapon - Plasma Cycler

[h2]Improved Co-Op Flow & Support[/h2]
We've made a wide variety of improvements to improve the co-op experience!

[h3]Updated Multiplayer Flow [/h3]
Seamless Steam and EGS invitations added
Added new console in the starting ship for game session management
Offline mode: will allow no one to join your game
Friends Only mode: will only allow friends to join
Public mode: will publish your game to the Server Browser for anyone to join

NOTE: Multiplayer menu has been moved into a new console in the starting ship. You no longer need to click "coop" on the main menu to access multi player mode.

[h3]Better Reconnect Capability[/h3]
If a joining player in co-op disconnects from a run, they will be prompted upon relaunching to rejoin the session.
Reconnecting to a run will load the player back in with the full loadout the player had when they disconnected.

[h3]Added Late Join Support[/h3]
Joining a lobby in the middle of a mission will put the player in spectate until the mission is over
Spectating players will join when the host returns to the starting ship

[h3]More Granular Permission System[/h3]
Can now ban players from sessions
Mute option also added
Permission control (server browser, friends only/join code, offline) now changeable at any time
Made several Improvements to server browser

[h3]Loot Sharing[/h3]
Players can now easily share loot by pinging it! No more picking up and dropping to share.

[h2]Added Text Chat[/h2]
We've added in-game text chat for improved multiplayer communication during co-op missions.



Quick Chat: (default Hold Middle Mouse/D-Pad Up)
Text Chat: (default ENTER)

[h2]Twitch Drops[/h2]
Weapon skin drops for the Tritek-3SB Burst Pistol and HK-Warrior Heavy Assault Rifle are live!

See https://www.deadzonerogue.com/twitch-drops for how to link your Steam/Epic account with Twitch to receive drops!



[h2]Bot Updates[/h2]
Added clearer tells for Man-Spider’s AOE jump attack
Fixed an issue where the Flamethrower would be able to damage players through walls and floors
Fixed an issue where the CEO Clone was missing elemental immunity.

[h2]General Gameplay[/h2]
Made the Ready-up prompt for wave based missions more clear
Added an accessibility option for auto-shooting single shot and burst weapons
The option to delete saves has been restored and moved to the main menu settings
Applying an elemental activator to an enemy now always applies that element’s debuff, even if you do not have the corresponding elemental perk
Kills from elemental activators now activate on-kill effects triggered by the affixed weapon (i.e. stealth on kill, bullet refund on kill, etc.)
Gyro support improvements
Added player space aiming as an alternative to the previous local space aiming
Added an option for the gyro reset behavior to suspend input while held instead of resetting the vertical axis

[h2]Audio[/h2]
Added SFX that plays when a teammate dies or is revived.
Made currency pickup sound attenuated and audible to other players.

[h2]Fixes[/h2]
Fixed an issue where joining clients’ starting pistol would not be visible upon loading into a mission.
Fixed an issue in co-op where joining players would not see the wave counter for Last Stand increase after wave 33.
Fixed an issue where Super Items would show as level 1 if continuing from a saved run.
Fixed an issue in co-op where currency could not be picked up by joining players.
Fixed an issue where continuing a saved run would offset the encounter count.
Fixed an issue where Planty events would not play properly while in co-op.
Fixed a crash that would occur if an external controller was plugged in while playing on a SteamDeck.

[h2]Known Issues[/h2]
Cannot scroll friends list with gamepads. Clicking the bottom of the scroll bar works for navigating down the menu, as a temporary solution. We'll get this fixed as soon as possible!

[h2]Happy Summer Fest! [/h2]
If you have any friends that might like Deadzone, now's a great time for them to hop in! We hope this co-op experience feels even better than before for everyone.

And of course, let us know about any feedback or issues in discord.gg/deadzonerogue in #feedback anytime, thanks!

Cheers
Prophecy Team

Deadzone: Rogue - Steam Summer Sale is Coming Up!

[h2]Deadzone: Rogue will be discounted 20% off during Steam's Summer Sale, starting June 26th.[/h2]



This discount comes with a content update packed with additional features - patch notes coming soon!

[h2]Twitch Drops[/h2]
During the summer sale, we'll also have exclusive summer-themed skins. Keep an eye out on Twitch for the drops campaign once the sale goes live! There will be weapon skin drops for the Tritek-3SB Burst Pistol and HK-Warrior Heavy Assault Rifle



[h2]Added Text Chat[/h2]
We've added in-game text chat for improved multiplayer communication during co-op missions.



[h2]New Mission[/h2]
[More details to be announced during the patch, should be a fun surprise]

[h2]Improved Co-Op Flow & Support[/h2]
We've improved the multiplayer experience with some new features and changes:
  • Seamless Steam and EGS invitations added
  • Improved late join and reconnect support
  • Added new console in the starting ship for game session management
  • Permission control (server browser, friends only/join code, offline) now changeable at any time
  • Made several Improvements to server browser
NOTE: Multiplayer menu has been moved into a new console in the starting ship. You no longer need to click "coop" on the main menu to access multi player mode.

Plus, we have more quality of life improvements on the way, like auto-shooting for certain burst weapons, loot share pings, and more! We hope you enjoy the patch, and be sure to wishlist the game if you'd like to be notified once the discount starts.

Cheers
Prophecy Team

Deadzone: Rogue Patch 0.3.0.12

[p]Balance[/p]
  • [p]Last Stand[/p]
    • [p]Final Wave no longer exponentially scales enemy health [/p]
  • [p]Bots[/p]
    • [p]Reduced Axe Bot damage from 38 to 32[/p]
  • [p]Augments[/p]
    • [p]Buffed Aiming: Element augment[/p]
      • [p]Increased Proc Damage to 75%[/p]
  • [p]Elements[/p]
    • [p]Element balance pass.[/p]
      • [p]Combustion[/p]
        • [p]Increased Damage Over Time to 90[/p]
      • [p]Ignite[/p]
        • [p]Increased Damage Over Time to 250[/p]
      • [p]Chain Lightning[/p]
        • [p]Increased Damage to 110[/p]
      • [p]Lightning Bolt[/p]
        • [p]Increased Damage to 265[/p]
      • [p]Singularity[/p]
        • [p]Increased Damage to 210[/p]
      • [p]Freeze[/p]
        • [p]Increased Damage to 115[/p]
    • [p]Element proc damage now scales with weapon level.[/p]
    • [p]Added initial proc damage to Shatter, Tendrils, and Chain Lightning.[/p]
[p]Gamepad/Steamdeck[/p]
  • [p]Adjusted default aim acceleration to be higher.[/p]
  • [p]Added setting for Aim Acceleration.[/p]
  • [p]Steamdeck[/p]
    • [p]Updated text and subtitles across the board to be more readable.[/p]
[p]General Gameplay[/p]
  • [p]Adjusted aim assist to not be as heavy-handed.[/p]
  • [p]Temporarily removed the Delete Save option from the main menu. [/p]
  • [p]General Optimization pass.[/p]
[p]Fixes[/p]
  • [p]Fixed an issue where Enemies Killed in the end of run screen would not update properly.[/p]
  • [p]Fixed an issue where Marked VFX would sometimes be spawned on dead enemies.[/p]
  • [p]Fixed an issue where aim assist could target enemies for a brief period after they died on joining clients in co-op.[/p]
  • [p]Fixed an issue on Steamdeck where augments and perks could overlap with the centered grenade indicator.[/p]
[p]Known Issue[/p]
  • [p]We are aware of issues with Last Stand and Gauntlet missions not granting skin rewards and continuing to work on a fix. If you continue to see this issue, please make a Discord ticket![/p]