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Deadzone Rogue News

2 New Missions, Fixes, and Crossplay with Nintendo Switch 2

Deadzone: Rogue Release Patch Notes

[h2]Version 1.2.0.0[/h2]

[h2]Nintendo Switch 2 has joined the battle! [/h2]
You can now play with friends on Nintendo Switch 2, cross-platform

[h2]New missions have emerged[/h2]
  • Uniform Chaos V
  • Glass Cannon II

[h2]QOL Improvements[/h2]
  • Item in-world tooltips will fade out if you go into ADS
  • Co-op players can now leave the lobby at the end of run screen

[h2]Performance Improvements[/h2]
  • We made a variety of enhancements, with the largest being an overhaul to how bot deaths are handled to make it more performant

[h2]Fixes[/h2]
  • Fixed a crash that would occur when the player was hit with the freeze projectile from Ice Guardians. Re-added the freeze attack.
  • Fixed an issue in co-op where joining players’ grenades would use the level of the host instead of their own when calculating damage
  • Fixed an issue where if a player exited the Forge, their weapon would sometimes stop animating
  • Fixed an issue where weapon settle animations would not play after swapping weapons or using your melee/grenade
  • Fixed an issue where player's items would not show up on end of match screen
  • Fixed an issue where currency drops could get stuck in vein environment geometry
  • Fixed an issue where weapon ADS reticle could become offset
  • Fixed an issue where the Mine Launcher’s mines were not blocked by Dome Shield
  • Fixed an issue where spectating players could not swap between other players
  • Fixed an issue where Sigmail and the Codex being opened SFX could be heard by joining clients when the host interacted with them
  • Fixed an issue with the MARK II Cyber Hoops score counters not animating correctly if the player looked away then looked back at them while they were animating


All the best!
Prophecy Team

Deadzone: Rogue is 35% Off & Featured on Steam's Home Page!

[h3]Deadzone: Rogue is now 35% OFF! 🚀[/h3]

We’re excited to share that Deadzone: Rogue is currently being featured on the Steam Home Page, and to celebrate, you can jump into the action with our biggest discount yet. It's great timing, as over half a million players have now experienced the Deadzone!

Fight your way through hostile deep-space sectors, build devastating weapon synergies, and adapt your loadout run after run in this fast-paced roguelite FPS. Every mission pushes your build further, if you can survive long enough.

If you’ve had your eye on Deadzone: Rogue, now is a great time to dive in. Good luck, have fun!

- Prophecy Team

Bug Fix Patch - Radiation Element and More

[h2]Deadzone: Rogue Release Patch Notes - 1.1.15.0[/h2]


  • Fixed an issue where the Radiation perk and element reward was not granted after beating Distress Call. Thanks all for your feedback to help us catch this issue!
  • Added a skip option to the final cutscene in Zone 4 - Getting Answers.
  • Radiation Meltdown damage now more consistently does 2x the damage of the instigating hit.
  • Disabled the mission rating at the end of run screen.
  • Barrels can now be pinged through while holding one.
  • Fixed an issue where joining players would sometimes not see the host’s nameplate decorations.
  • Fixed an issue where the Breaker and Draining blessed affixes were not rolling.
  • Fixed an issue where Soulbound count would reset if you sanctify the gun again or reroll your other weapon mod.
  • Fixed an issue where the elemental pet bot would not properly apply debuffs to enemies.
  • Fixed an issue where the barrel gamepad binding prompts were not showing.
  • Fixed an issue where the interact prompt would get stuck on a player’s HUD if they were in an item selection screen when a cutscene was triggered.
  • Fixed an issue where having a player inside the mission travel volume while the starting ship was changing locations would make it impossible to start a mission.
  • Fixed a typo in Rail Gunner description where it incorrectly said it increased damage by 5%, when it actually increases it by 25%.
  • Fixed an issue where sometimes Augment and Perk toasts would get stuck on a player's HUD at low opacity.
  • Fixed an issue where the starting ship loading screen would not display the correct location text when joining another player's lobby.
  • Fixed an issue where the Invincible and Back to Basics achievements would unlock after spectating a run.


We really appreciate the feedback, it helps us keep improving Deadzone for you. Good luck, have fun!
Prophecy Team

Planned Maintenance - Starting 5PM ET Today (January 7th) for 1-2 Hours

Planned Maintenance will start at 5PM ET Today (January 7th) and last 1-2 Hours. Offline mode will still be available at this time, but multiplayer features may be unavailable temporarily. Thank you!

Released Several New Fixes Based on Player Feedback

Version 1.1.13.0


  • Disabled the freezing mechanic on the Ice Guardian bot.
  • Dev Note: The freeze attack was causing a new crash for console players. We have removed the freeze attack for now, while we work on a fix for the issue. In the meantime, the Ice Guardian will use a chilling attack instead that is safe.
  • Fixed an issue where the codex could not be scrolled using a gamepad.
  • Fixed an issue where Synergies would stop working. This was caused from using a synergy a certain amount of times over the user's playtime, then either respawning or coming back to a checkpoint.
  • Fixed several miscellaneous crashes.


Thanks for the feedback! We'll continue to keep an eye out for more improvements and fixes.

- Prophecy Team