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The Bleakest Keep Development Update

[p]Hi everyone![/p][p][/p][p]Thanks for playing the demo![/p][p][/p][p]As I continue to work on The Bleakest Keep, I wanted to share an update on how the game is developing and what kind of changes there will be when the full game releases.[/p][p][/p][p]First, I don't have a release date I can say yet. I do have a date in mind, but I don't want to give a date until I feel positive about it. I am hoping that the next update shared will be the release date.[/p][p][/p][p]Now for some new stuff. Its been super cool seeing the positive reception the demo has received! Now that I have seen how players are playing the game and what they are struggling with, I am making some changes which hopefully everyone will like.[/p][p][/p][p]The biggest change is ranged weapons will now have durability and can break. Weapons will now be found far more often by also being found in free chests. This is being done to keep runs more exciting because a lot of players seemed to always be stuck with the bow or found one weapon and would never change it. This should hopefully encourage players to try more weapons while also giving players more options far more often. This has been a bit difficult to balance, but I believe that overall it will improve the game. A weapon won't break until the player takes damage while its durability has run out. It will also be possible to repair weapons before they break.[/p][p][/p][p]Some perks and upgrades are being overhauled or removed. I'm removing some of the less interesting perks and also changing some of the current perks to be more noticeable. For example I'm removing the increase item use speed and adding more unique perks like increasing overall movement speed. The vampire perk, even though it was not underwhelming, was too overwhelming and was too strong. After multiple tries to change it to be more balanced, it was stuck feeling either way too strong or way too underpowered, so it will ultimately be removed. It will likely become a unique weapon instead.[/p][p][/p][p]After defeating a boss there will be another shop where you are presented with some random perks to choose from. They are the same perks you'd find in Juliet's shop and you can only choose one, however it will be free.[/p][p][/p][p]When the game launches there will also be a few new enemies! Here's a look at the werewolf enemy![/p][p][/p][p]Some other changes include the regular health potion now healing 30 HP instead of 10 HP. Stamina/roll regeneration speed has also been greatly reduced by about half and the upgrade for stamina regeneration speed should feel more noticeable.[/p][p][/p][p]Levels 3 and 4 are almost finished. Level 3 is probably the longest level in the game and level 4 is probably the shortest level. After a run you will also be presented with a rank based on how good of a job you did![/p][p][/p][p]Lastly, once everything is finished, I am planning to add unlockable outfits similar to my previous game Slay the Minotaur. Completing challenges can unlock outfits for Edward and Juliet. I'm hoping to have the unlockable outfits ready at launch and not as a post launch update. However, it is possible it may be a post launch update, but I really want to get everything I want to add to the game to be there at launch.[/p][p][/p][p]Thanks again for playing the demo! Next development update should hopefully include the release date! And don't forget to wishlist The Bleakest Keep![/p][p][/p][p][dynamiclink][/dynamiclink][/p]