The Bleakest Keep Game Update: Balance Changes and Optimization
[p]I hope you're all enjoying The Bleakest Keep![/p][p][/p][p]The game is pretty challenging, but I am making a few changes to make some things a little easier. This update also includes some bug fixes and optimization.[/p][p][/p][p]Changes[/p]
- [p]Once you reach level 3, healing and healing potions will now only become 2.5x more expensive instead of 3x more.[/p]
- [p]If you pick up a weapon when low on that weapon's total type of ammo, you will be given a little bit of ammo when you pick up the weapon. Only applies to projectile, regular, and heavy weapons.[/p]
- [p]The Healing Revolver is now more durable.[/p]
- [p]One of Arachne's attacks has been slowed down.[/p]
- [p]Adjusted the amount of level 3 enemies.[/p]
- [p]Adjusted the amount of level 4 enemies.[/p]
- [p]Armored shotgun zombies now only deal 10 HP of damage instead of 20 HP of damage with their shotgun.[/p]
- [p]Werewolves now resist less damage while howling.[/p]
- [p]Fire will now only deal 1 HP of damage when you land on top of it after being knocked back.[/p]
- [p]Adjusted speed potion so it should be easier to control where you're moving while using multiple speed potions.[/p]
- [p]Level 3 should be much more optimized now. If you're frame rate was much lower during this level compared to the others, you should notice the improvement.[/p]
- [p]Melee attacks not resetting while using the hold to attack option should be fixed.[/p]
- [p]The Frying Pan should now be effective towards the armored shotgun zombies.[/p]
- [p]Vampire and werewolf eyes now change once defeated.[/p]
- [p]Fixed the tricky knife description incorrectly saying "active" when "activate" should be used.[/p]