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Im Bann Der Dunklen Jagd News

Patchnotes 0.4 - ACT III and more!



[h3]New Content[/h3]
  • Act 3: Face fresh challenges in the narrow alleyways. This final act marks the end of the journey and will put your skills to the ultimate test.
  • New NPCs and enemies: New characters and dangerous foes add variety to your experience.
  • Hiding in lockers: Find safety from threatening enemies.
  • Statistics system: Keep track of your progress and achievements at all times.
  • Bonus level as Challenge Mode: Push yourself further and showcase your abilities in an even more intense scenario.
  • News display in the main menu: Stay updated on patches, changes, and other information directly in-game.
  • New projector visuals: Story-driven imagery that deepens the overall atmosphere.


[h3]Gameplay Improvements:[/h3]
  • Movable head and delayed flashlight movement: Enhances the immersion for a more realistic gameplay experience.
  • Crosshair toggle: Switch it on or off to suit your preference.
  • Enemies in Act 1 can now leave buildings: More danger, more excitement.
  • Act 2 reworked: The area is now less open, offering more directed paths to heighten tension.

[h3]
Technical Optimizations:[/h3]
  • Performance improvements: Smoother gameplay on high-performance systems.
  • V-Sync option: Improved graphical stability for seamless visuals.


[h3]Known Issues:[/h3]
  • Shadows flicker in certain areas.
  • Enemy AI occasionally jumps in unexpected spots.
I am actively working on addressing these issues and look forward to your feedback!

Patch 0.4 Incoming – Act 3 Launches on December 6th!

Hello everyone!

I’m excited to share with you that Patch 0.4 will be released on December 6th! This update marks a major milestone: the final Act 3. Dive into the narrow alleys and face the last challenges of this journey.

Patch 0.4 not only introduces the new act but also brings numerous improvements and features:

  • New NPCs and enemies for added variety.
  • Hiding in lockers to evade threats.
  • A stat tracking system to monitor your progress.
  • Technical improvements and much more.



As a solo developer, I want to thank you for joining me on this journey. I’m eager to hear your feedback!

smi.

[previewyoutube][/previewyoutube]

Act 3 in Development – The Final Act is on Its Way!

Hello everyone,

I’m excited to share that Act 3 is currently in development!
This final chapter will bring the game to its thrilling conclusion, and I look forward to unveiling the new challenges and surprises in store for you.

Thank you for your incredible support and patience as I work to make this last act something special. Stay tuned for more updates as development progresses!

smi.

Patchnotes 0.3.2: Gameplay Fixes & Improvements

  • Enemies no longer follow dead players who died from environmental hazards
  • Fixed bug with jumpscare triggers
  • Removed camera shake during movement
  • Disabled sprint indicator upon death

Patch Notes 0.3.1: Improvements & Bug Fixes

Lobby Level:

  • Fixed various map issues
  • Corrected announcement bug after completing bonus level
  • Slightly adjusted lighting
  • Bonus level now playable after the first act


Act II:

  • Fixed host-client sync bug (may still occur with high ping; restarting the level will resolve the issue)
  • Minor map adjustments to improve orientation