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Dead Engine – Major Update/Risk and Progression Redesigned!

[h2]Hello Survivors![/h2][p]In this major update, the game’s risk and progression systems have been completely reworked.
Based on your feedback, we’ve made the experience more persistent, more risky, and more meaningful.[/p][h3]Persistent Backpack and Item System[/h3]
  • [p]Backpacks and items collected during a run now carry over to the next levels.[/p]
  • [p]Your backpack is not reset on death, and items are no longer sent to camp automatically.[/p]
  • [p]More items mean more power.[/p]
  • [p]More power means greater risk.[/p]
  • [p]You now truly have something to lose.[/p]
[h3]Persistent Level Progression[/h3]
  • [p]Levels gained through XP during a run now carry over to the next level.[/p]
  • [p]Level progression is persistent.[/p]
[p]Note: Stats gained from cards do not carry over for now.
This feature will be added very soon.[/p][p]Thank you for your feedback and patience.[/p][h3]Camp Flow Updated[/h3]
  • [p]You no longer return to camp automatically at the end of a level.[/p]
  • [p]You can return to camp at any time using Return to Camp, keeping all your items.[/p]
  • [p]Only the current map is reset.[/p]
[p]This system leaves the risk decision entirely up to the player.[/p][h3]Trade / Recruit Temporarily Removed[/h3]
  • [p]The Trade / Recruit system has been temporarily removed from the game.[/p]
  • [p]It will return later as optional side content with a clearer and more streamlined design.[/p]
[h3]Difficulty and Balance Changes[/h3][p]With the new systems, difficulty has been intentionally increased:[/p]
  • [p]Enemy counts increased.[/p]
  • [p]Level durations extended.[/p]
  • [p]Area damage on level-up reduced by 50%.[/p]
  • [p]XP requirements for leveling rebalanced.[/p]
  • [p]Delayed enemy spawns at the start of the game removed.[/p]
  • [p]Values from permanent upgrades reduced.[/p]
  • [p]Scrap gained from enemies reduced from 6 to 4.[/p]
  • [p]Scrap penalty on game over removed.[/p]
  • [p]Node count reduced from 36 to 8.[/p]
  • [p]Permanent backpack upgrade increased from 5 to 8, price increased.[/p]
  • [p]Fork item mechanics reworked.[/p]
  • [p]Bear Trap slow duration reduced and explosion radius decreased.[/p]
[h3]Fixes and User Experience[/h3]
  • [p]Fixed an issue where the Rare binocular item appeared as Common.[/p]
  • [p]Fixed missing mouse cursor issue.[/p]
  • [p]Bus indicator made more visible: recolored red, enlarged, and moved closer to the center.[/p]
  • [p]Various collider issues fixed.[/p]
  • [p]UI issues in the stats panel resolved.[/p]
  • [p]Maximum stat values rebalanced.[/p]
  • [p]Some projectile sizes adjusted.[/p]
  • [p]Lifesteal percentages increased.[/p]
  • [p]Unhappiness caused by unbuilt camp structures reduced.[/p]
[h3]Upcoming Content[/h3]
  • [p]A bus storage system is coming in the next update.[/p]
  • [p]Items can be deposited into the bus during a run.[/p]
  • [p]Items stored in the bus will be safely transferred to camp even if you die.[/p]
  • [p]You will be able to leave items between runs and retrieve them when progressing.[/p]
  • [p]We recommend using storage to free up backpack space and avoid missing new items.[/p]
[p]Camp systems in development:[/p]
  • [p]Selling items from camp[/p]
  • [p]Storage / stash improvements[/p]
  • [p]Item merge system in camp[/p]
[p]We are also actively working on gamepad support.[/p][h3]Join Our Discord![/h3][p]Join the community for tips, strategies, and discussions about the new mechanics.[/p][h3]Play Now![/h3][p]Thanks for playing Dead Engine and for helping us shape the game with your feedback. More improvements are on the way.[/p][h3][dynamiclink][/dynamiclink]Don’t forget to check out our other games! 🎮[/h3][p][dynamiclink][/dynamiclink] [dynamiclink][/dynamiclink] [dynamiclink][/dynamiclink][/p]