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  3. Dead Engine Hot Fix #3

Dead Engine Hot Fix #3

[h3]Hello Survivors![/h3][p]Thank you for your support. We carefully read your feedback and continue improving the game based on your experience.[/p][p][/p][h3]CHARACTERS[/h3]
  • [p]Playable characters’ movement speed has been increased.[/p]
  • [p]Our rocket launcher character Sam now has 2 rockets.[/p]
  • [p]Dash ability has been improved and its range has been increased.[/p]
[h3]GAMEPLAY AND BALANCE[/h3]
  • [p]The number of bags and items in levels has been reduced.[/p]
  • [p]Spawns are no longer time based. All spawn points will be active across the map at the start of the level.[/p]
  • [p]The mismatch between the pink Gravemaiden’s attack animation and the red danger area has been fixed.[/p]
  • [p]Indicators for the Bus and Tutorial have been moved closer to the center.[/p]
  • [p]Standard enemies’ movement speed has been increased.[/p]
  • [p]Zombies that used to fire triple projectiles now fire double projectiles.[/p]
  • [p]The number of enemies in early levels has been slightly reduced.[/p]
[h3]EQUIPMENT AND PROGRESSION[/h3]
  • [p]Backpack expansion can now be done using common cards.
    Each common card increases capacity by +1.[/p]
  • [p]The size of bouncing balls has been increased, making bounces more visible and satisfying.[/p]
[h3]UI AND AUDIO[/h3]
  • [p]Several UI issues have been fixed.[/p]
  • [p]Background music has been added to the Base.[/p]