HOT FIX #5
[p]Hello Survivors![/p][p]Based on your feedback, we've made several balance and gameplay improvements to make survival feel fairer and more enjoyable.[/p]
- [p]A special level has been created for the final node, featuring an intense fight against multiple bosses and enemies in a small arena[/p]
- [p]Playable characters' bullet size has been increased by 10%[/p]
- [p]Playable characters' reload time has been slightly reduced, allowing for more frequent shooting[/p]
- [p]Enemy damage has been slightly reduced, especially for contact based enemies that were dealing excessive damage on touch[/p]
- [p]Playable characters' maximum health has been increased[/p]
- [p]Scrap gained has been increased from 4 to 6[/p]
- [p]The progress bar at the top of the screen now fills more slowly, progress gained from enemies has been reduced[/p]
- [p]Enemy variety has been increased across all levels[/p]
- [p]Blitzbreaker boss's charge attacks have been reworked[/p][p]Damage numbers displayed when dealing damage have been improved[/p]
- [p]You no longer lose all items upon death[/p]