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  3. [Assist Mode] & [LiveSplit Support] Added to Demo

[Assist Mode] & [LiveSplit Support] Added to Demo

Hi ninjas,

After a period of testing, our Demo now features an [Assist Mode] and [LiveSplit Support]! Let's try it out!

[h3]New Assist Mode[/h3]
Stuck on a level? Assist Mode is here to help!
You can now freely adjust the game speed, down to 0.3x, making it easier to master every jump and flash!




How to Use [Assist Mode]
  1. During a run, press ESC to open the pause menu. Select Options → Assist Mode to access the settings, where you can turn On/Off and adjust Game Speed.
  2. Assist Mode will automatically turn off when you return to the Ninja Village. It cannot be reactivated there.
  3. If Assist Mode is ever enabled during a run, your run time will not be recorded when you finish the chapter.
  4. Using Assist Mode does NOT hinder Achievements.


[h3]New LiveSplit Support for Speedrunners[/h3]
Special thanks to player DemoJameson for creating the Auto Splitter for the community! You can now search for NinjaMing Demo on Live Split.
When using LiveSplit, we recommend creating no less than 37 segements. Theoretically, 37 is the maximum number of segments needed for the Demo version.

[h3]New "Disable Rumble" Option[/h3]
In the settings menu now you can turn of controller rumble.

[h3]Other Optimization[/h3]
  • Added input buffering for throwing kunai, making it feel smoother and more responsive.
  • In the last room, the previously hidden time and death count will now remain visible.


[h3]Bugfix[/h3]
  • Fixed a bug where the Ming's head gets stuck into the ceiling.
  • Fixed a bug where landing wasn’t correctly detected, causing Ming to remain in a falling state.
  • Fixed a bug where flashing upward against a wall would sometimes falsely register as landing
  • Fixed a bug where pressing ESC when calling up the speedrun mode confirmation window would cause overlap, making the confirmation window unclosable.
  • Fixed the display when unlocking scrolls that have been collected before. (Transparency should always match the collection state: half-transparent for collected, not transparent for uncollected.)
  • Fixed a bug where entering speedrun mode from the chapter tracker in the left room of the ninja village would reset the death count.
  • Fixed UI scaling in some cases.


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