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Demo Update: New levels, new mechanics, new features!

[h3]Hi Ninjas,[/h3]

🔥 Next Fest is approaching, and we have a super exciting update for you!

🤝 Before introducing the update, we have some exciting news—We’ve officially reached an agreement with publisher Erabit Studios, and we will be collaborating closely to release Ninja Ming in the first half of this year. Stay tuned!

Erabit is a global creative game publisher that specializes in supporting indie developers and small to medium-sized development teams. They will provide a series of publishing, quality assurance, and marketing support for Ninja Ming, helping us present the game to players in the best possible way!
If you're interested, feel free to follow Erabit’s publisher page: https://store.steampowered.com/publisher/Erabit



[h3]👀 Let's take a look at the update content: [/h3]
https://store.steampowered.com/app/3241750/_Demo/

[h3]❗ Old Saves Will Be Erased❗[/h3]
This version features major updates to the save files, and the save file path has been changed. Therefore, upon update, your previous save files will be erased!

[h3]💨 Try the New Chapter 💨[/h3]
The new Wind chapter will be available during the Next Fest. New skills, new terrains, and more await you!


[h3]💀 New Mechanic "Replacement Flash" 💀[/h3]
When you're about to die and see the wooden pillar effect, simply press your Flash key to trigger the 【Replacement Flash】 and teleport back to the entrance. Substitute Flash does not count as death. Scrolls, Flashes, and ExFlashes collected will not disappear.

[h3]📒 New Gallery "Anecdotes" 📒[/h3]
Access the gallery through the pause menu. It is divided into three sections: Wolrd, People, and Ninjutsu.
People: Character Encyclopedia.
Ninjutsu: All the skills and techniques learned can be found here, with tutorial videos.
World: Explains terrain elements and little stories you find on the way.

[h3]📜 More Scroll Types! 📜[/h3]
Each level now has a scroll! Apart from old scrolls that can be unlocked by simply reaching for it or playing a certain amount of Flash, more scroll types are added:
Chest Scroll: Requires a key to unlock.
Timer Scroll: Must remain in the air for a certain time to unlock.
Hidden Scroll: Hidden in secret corners—take a stroll, you might find a scroll!


[h3]🧰Assist Mode🧰[/h3]
Access Assist Mode via the pause menu, and adjust game speed to as slow as 0.3x.

[h3]🧰 Item Acquisition Difficulty Reduced 🧰[/h3]
  • Adjusted the box size of all scrolls, Flashes, Fireballs, and ExFlashes to reduce acquisition difficulty.
  • Adjusted the timing for obtaining scrolls. Previously, after collecting a scroll, you had to enter the next level for the scroll to count as collected. Now, as long as the you safely land while holding the scroll, it will be counted as collected.


[h3]⏲️ Speedrun Mode & Timer ⏲️[/h3]
By completing any chapter, you can unlock the Speedrun Mode entrance in the Ninja Village. The game will now only time you in Speedrun Mode.

[h3]🤫 New Secret Achievements 🤫[/h3]
This demo unlocks 5 secret achievements (internal achievements that are not shown on Steam). Feel free to explore them!
In the full version, Ninja Village will have a room dedicated to displaying internal achievements.

[h3]📌 Other Optimizations 📌[/h3]
  • Added a message notification module.
  • Added opening and in-game animation, adjusted story design.
  • Added chapter goal module 【Ninja Objectives. You can find it in the pause menu.
  • Added more Easter eggs.
  • Removed the Shadow feature.
  • Game options are now split into “Game & Graphics,” “HUD,” “Audio & Sensitivity,” “Keyboard Bindings,” “Controller Bindings,” and “Help Mode.” In the “HUD” section, the option to display time panel has been expanded to include whether to show “Level Number,” “Scroll Count,” “Death Count,” “Game Time,” and “Kunai Aiming”
  • Grass in the background has now been changed to foreground grass that can cover the character's feet and moves with the character.
  • Optimized dialogue text styles, with important names or character-related words bolded and highlighted (using the character’s signature color), while other important nouns are bolded.
  • “Keyboard Test” only runs before entering the login screen and does not run once the game begins.


💗 In the previous demo playthrough, we collected feedback through surveys, and many great suggestions were delivered our way! Based on these opinions, we’ve made the above adjustments, each step aimed at making the game more enjoyable!

Please continue to look forward to the official release, and don’t forget to add Ninja Ming to your wishlist 💗

https://store.steampowered.com/app/3234330/Ninja_Ming/