From the Game Producer: Who is Ninja Ming?
[h3]Dear ninjas,[/h3]
Only 3 days left till launch! Ninja Ming is set to release at 4AM GMT April 11, priced at only $8.99 with launch discount. Add to wishlist so you don't miss the discount!
https://store.steampowered.com/app/3234330/Ninja_Ming/
We will retire the demo in 24 hours. Please note that demo saves will not be synced to the full version. During the Demo period, we received a wealth of valuable feedback. We sincerely thank every demo player—your support has been instrumental in improving Ninja Ming!
(The results of the Demo survey giveaway are being finalized and will be announced tomorrow.)
[h3]With full release coming, the game producer Jackutea would like to share the story of Ninja Ming, how it's born, and how it grew:
[/h3]
1. A Life Changed
During my battle with severe depression, a friend recommended Celeste to me. As a complete beginner, it took me 25 hours to reach the summit.
Just as Celeste teaches us: "The mountain is there." The mountain represents our struggles - they don't change. We reach the top because we grow stronger.
This philosophy changed me. I once tried learning programming from scratch but gave up. Inspired by Celeste, I started again - because the knowledge is there, waiting to be conquered piece by piece.
2. Project Conception
I love Naruto - the Flying Thunder God technique is so cool, that's why I wanted to put this mechanic in my game. I also really like Rock Lee, who had no ninjutsu talent but grew stronger through daily training.
I wanted players to experience that feeling of improving through practice, so the idea of Ninja Ming was born.
3. Unique Gameplay
I enjoy randomly smashing my keyboard when my PC is shut down. Even during normal typing, I get a thrill from pushing my typing speed to the limit.
In Ninja Ming, once players master the controls, they'll experience true ninja-like fluidity - single Flash, double Flash, infinite Flash combos...
I deliberately avoid unfair difficulty. All levels are static, presented like complete puzzles (unlike I Wanna's hidden traps). With practice, anyone can conquer them.
4. Concerns
We got a lot of feedback that said the levels were too hard, so I made the main story easier and kept the challenge for side quests.
But Ninja Ming is unique - it requires thinking before acting: where to throw the kunai, where to teleport to, which move to use first...
I know the double flash techinuqe is hard to master (I struggled too). I worried players might quit before feeling its satisfaction.
5. To All Players
I deliberately designed Chapter 1 to be completable within 2 hours - if you aren't enjoying it, you can get a refund.
If life were a game, hardship would be optional. You choose whether to grind or relax.
Only 3 days left till launch! Ninja Ming is set to release at 4AM GMT April 11, priced at only $8.99 with launch discount. Add to wishlist so you don't miss the discount!
https://store.steampowered.com/app/3234330/Ninja_Ming/
We will retire the demo in 24 hours. Please note that demo saves will not be synced to the full version. During the Demo period, we received a wealth of valuable feedback. We sincerely thank every demo player—your support has been instrumental in improving Ninja Ming!
(The results of the Demo survey giveaway are being finalized and will be announced tomorrow.)
[h3]With full release coming, the game producer Jackutea would like to share the story of Ninja Ming, how it's born, and how it grew:
[/h3]
1. A Life Changed
During my battle with severe depression, a friend recommended Celeste to me. As a complete beginner, it took me 25 hours to reach the summit.
Just as Celeste teaches us: "The mountain is there." The mountain represents our struggles - they don't change. We reach the top because we grow stronger.
This philosophy changed me. I once tried learning programming from scratch but gave up. Inspired by Celeste, I started again - because the knowledge is there, waiting to be conquered piece by piece.
2. Project Conception
I love Naruto - the Flying Thunder God technique is so cool, that's why I wanted to put this mechanic in my game. I also really like Rock Lee, who had no ninjutsu talent but grew stronger through daily training.
I wanted players to experience that feeling of improving through practice, so the idea of Ninja Ming was born.
3. Unique Gameplay
I enjoy randomly smashing my keyboard when my PC is shut down. Even during normal typing, I get a thrill from pushing my typing speed to the limit.
In Ninja Ming, once players master the controls, they'll experience true ninja-like fluidity - single Flash, double Flash, infinite Flash combos...
I deliberately avoid unfair difficulty. All levels are static, presented like complete puzzles (unlike I Wanna's hidden traps). With practice, anyone can conquer them.
4. Concerns
We got a lot of feedback that said the levels were too hard, so I made the main story easier and kept the challenge for side quests.
But Ninja Ming is unique - it requires thinking before acting: where to throw the kunai, where to teleport to, which move to use first...
I know the double flash techinuqe is hard to master (I struggled too). I worried players might quit before feeling its satisfaction.
5. To All Players
I deliberately designed Chapter 1 to be completable within 2 hours - if you aren't enjoying it, you can get a refund.
If life were a game, hardship would be optional. You choose whether to grind or relax.