1. Mech Havoc
  2. News

Mech Havoc News

0.2.3.1 Hotfix

  • Fixed incorrect resource costs for some of the new unlockables
  • Fixed slagger in Training Grounds giving rewards
  • Fixed MRL4 having incorrect reload time

Update 0.2.3.0 - Big Mechs & Explosions

[h2]New Vehicles[/h2][h3]Tortoise-C1b [/h3][p][/p][p][c]Take a Tortoise-C1 Cargo Hauler, remove most of its cargo, bolt on armor plates, add extra guns. Now you have the C1b, better classified as a mobile fortress than a mech.[/c][/p][p]It has both an integrated APS and turret system, plus the highest HP of any playable vehicle to date. It absolutely lives up to its name by also being the slowest playable vehicle.[/p][p][/p][h3]Buster H-1[/h3][p][/p][p][c]One of the first combat-ready mechs fielded by the UEE. It’s big, heavy, and dated. But the armor is thick and the chassis is easy to maintain. These machines were instrumental in securing early UEE territory and remain in limited production today, mostly for collectors, honor guards, and parade duty.[/c][/p][p]It can carry 2 medium-sized ballistic weapons, allowing it to pack quite a punch.[/p][p][/p][h2]New Weapons[/h2][p]8 new weapons, mainly for the Dept. of Combat, rounding out the explosive arsenal, plus a 25mm variant of the Hooligan rapid autocannon.[/p]
  • [p]AB-Rocket
    Fires a proximity-fused airburst rocket that scatters a high-explosive payload over a wide area. Ideal for deleting HIVE clusters and destroying walls.[/p]
  • [p]AGL Thumper
    Drum-fed grenade launcher firing 20mm impact grenades. Decent magazine capacity and steady rate of fire enable sustained short-to-mid-range suppression.[/p]
  • [p]Cluster Pod
    Multi-round variant of the Cluster Launcher, firing smaller cluster grenades at a higher rate, making it excellent at clearing large groups of soft targets. Originally developed as a riot-control solution on newly liberated worlds.[/p]
  • [p]Firecracker
    A portable launcher that fires a proximity-fused cluster missile that bursts into a forward-facing cone of bomblets. Low-angle submunitions strike directly, shredding groups and softening larger targets. The missile is essentially a single-use, flying explosive shotgun.[/p]
  • [p]Hooligan 25mm
    A modernization of the Hooligan 20mm: improved reload mechanism and up-gunned 25mm shells with a small explosive filler. The tradeoff is bulk and lower muzzle velocity.[/p]
  • [p]MML16
    Upsized MML8. Offers the same advantages, now with double the missiles.[/p]
  • [p]MRL4
    The result of an extended R&D miniaturization effort. The MRL4 delivers the same mission profile of larger MRL systems. But now as a portable quad-tube rocket launcher.[/p]
  • [p]QL-Missile
    Guided variant of the QL-Launcher. The added guidance system reduces rate of fire and magazine capacity, but delivers reliable on-target damage.[/p]
[p][/p][h2]Training Grounds[/h2][p]You might be wondering where you could try out these new weapons and mechs. Good news! Introducing the Militia HQ Training Grounds. A secured area where you are free to try out new builds on some deactivated HIVE targets. [/p][p][/p][p][/p][h2]Other[/h2][p]Mr. Riggs changes[/p]
  • [p]Weapon slots 2 > 4[/p]
  • [p]Movement Speed: 29 > 36[/p]
[p]L1A1 Changes[/p]
  • [p]Movement Speed: 27 > 34[/p]
  • [p]Can now have Portable Experimental weapons equipped in slot 3 [/p]
[p]Some minor tweaks to the enemy spawning system. Shouldn't affect gameplay too much, but is a part of a larger effort to revamp the current system.[/p][p]AC-20 & AC-20-HB should now properly apply their explosive damage.[/p][p]Some weapons now have a "Max. Range" stat listed.[/p]

Update 0.2.2.4 - Balancing, Bonuses & Bug-fixes

[h3]Vehicle passives[/h3]
Implemented passive bonusses for some vehicles

C Truck
⦁ Weapon 1 + 2: +25% Reload Speed

Mathilde
⦁ Weapon 1: +50% Reload Speed
⦁ Weapon 3 + 4: -50% Reload Speed

Photon
⦁ Added Integrated APS
⦁ Weapon 1: +25% Reload Speed

Scout Car
⦁ +20% Rearm Speed

Badger
⦁ +25% Reward Multiplier

T.U.V.
⦁ +25% Reward Multiplier

Technical
⦁ +25% Reward Multiplier

TT-Boom
⦁ +20% Reward Multiplier


[h3]Weapon balancing[/h3]
Some weapon rebalancing. Mainly focussed on increasing plasma weapon effectives.

AC-20 + AC-20-HB
⦁ Damage: 26 > 28

AMR
⦁ Reload time: 3 > 4
⦁ Improved accuracy

Hooligan 20mm
⦁ Reload time: 15 > 10
⦁ ROF: 7.5/s > 6/s

Twin HMG
⦁ Reload Time: 8 > 6
⦁ ROF: 8 > 9

L8*2
⦁ Reload time: 1.5 > 1

PL-Grenadier
⦁ Direct Damage: 80 > 100
⦁ Explosion Radius: 2 > 3

PL-L
⦁ Damage: 36 > 40

PL-Scatter
⦁ Damage: 6 > 7

PL-Slingshot
⦁ Damage: 125 > 160

PL-S-Repeater
⦁ Damage: 30 > 35

Plasma Cutter
⦁ Range: 23 > 30

Petard
⦁ Damage: 600 > 650

[h3]Support Balancing[/h3]
Lowered rearm time. Mainly for Artillery support.

Hunter Seek-R
⦁ Rearm Time: 75 > 45

Hunter Seek-R X3
⦁ Rearm Time: 240 > 140

Mortar Strike
⦁ Rearm Time: 90 > 60

Mortar Barrage
⦁ Rearm Time: 220 > 120

Howitzer
⦁ Rearm Time: 200 > 150

Motivator
⦁ Rearm Time: 300 > 210

[h3]Localization improvements[/h3]
⦁ Fixed minor localization issues
⦁ Localized language selector


Update 0.2.2.3 - Hotfix

[p]Minor fixes
⦁ Swarm-Rs description mentions firing 24 missiles, while actually firing 21. It now fires 24 missiles.
⦁ The EXOR Railgun now deals energy damage, as suggested by its description.
⦁ Fixed HMG incorrect description.
⦁ Fixed QL-Launcher incorrect reload time.
⦁ Field Sabotage description fixed.
⦁ HT E28 description fixed.[/p][p][/p][p]Other[/p][p]⦁ Improved AMR accuracy[/p]

Update 0.2.2.2 - Falcon

[p]Falcon - Light Assault Mech[/p][p]Added the Falcon Light Assault Mech[/p][p][/p][p]A tier 2 Department of Science mech. Sacrifices hit points for speed. Can carry 1 medium experimental weapon, 2 small experimental weapons and 1 portable experimental or rocket weapon.[/p]
[p]HP[/p]
[p]340[/p]
[p]Speed[/p]
[p]54[/p]
[p]Weapon slots[/p]
[p]4[/p]
[p][/p][p]Balance Changes[/p][p]⦁ QL-Launcher[/p][p] - Reload time: 12 > 8[/p][p] - Max Spread: 5 > 3[/p][p] - Radius: 3 > 2.5[/p][p]⦁ Rocket Launcher[/p][p] - Radius: 2 > 2.5[/p][p]⦁ AMR [/p][p] - ROF: 2/s > 1.5/s[/p][p] - Reload speed: 2s > 3s[/p][p][/p][p]Other[/p][p]⦁ Minor bug fixes[/p]