Devlog #1 📚 The Very First Devlog

We announced Truth Scrapper with a beautiful trailer this month!!! The response has been absolutely incredible, thank you so much for following me on another funky memory adventure. Throughout the development of ISAT, I have written monthly devlogs on Steam, talking about the making of the game. People liked them a bunch, so...
That’s right. It’s time. For the Very First Truth Scrapper devlog!
In case you just stumbled upon this, I am Adrienne, also known as insertdisc5! I am the creator of timeloop RPG In Stars and Time, and now am working on my next game, memory visual novel Truth Scrapper. It’s gonna be a good one.
Alright! Development talk time. Where’s the game at?!?!
So, right now, I have just finished writing the script for Day 4, so I "only" have the art, code, and implementation to do for that day.
Truth Scrapper is divided in 7 days, with three different routes you can go through from Day 6 onwards. So really, I need to write and code 11 days. Which puts me at almost â…“ through development! WOAHRGH!??!
At this point, I know where the story is going, I know what each route will consist of, etc. I just don’t know the Details. The portraits are all done, backgrounds are done sequentially for every day, gameplay is all figured out…
TLDR: It’s In Good Shape!!!
“That was a good short paragraph, but can I have the detailed timeline of the game. Please.”
ok fine you asked for it

📚 this image was made so early in development, it didn't even have Betz's shibari-like pink harness
[h3]TRUTH SCRAPPER TIMELINE[/h3]
DEC 2022: I finish ISAT around NOV 2022. I get an idea. I write it down. It was going to be an RPG but nobody got time for that. Main themes and ending are here. I work on pre-production very slowly over the next couple months (because I am recovering from finishing ISAT and still gotta keep working on post-production stuff for ISAT)
JULY 2023: Ok fine let's make a renpy file and figure out if the most important gameplay thing can be done. AKA: can I make a book menu where the game remembers the choices you make, and how complicated is that gonna be for me to add to it down the line. It works and I am happy

📚 this image was made so early in development, it just looks very bad
AUGUST 2023: Character design. They look Not Great and character design takes me like nine months. Plot is getting somewhere though!
NOV 2023: In Stars and Time comes out. People like it I think.
MARCH 2024: I decide I need to work on something, and decide to work on that and apply for the Ontario Creates grant. This game is actually starting for realsies!!!!!!!
MAY 2024: I actually lock down character designs.
JUNE 2024: I hire Dora, who was the producer of In Stars and Time and who rules.

📚 dora and i signing our lives to one another on discord. the bond between a creator and their producer can never be broken
SEPT 2024: I work on da gaem
MAY 2025: Day 3 is implemented. We announce the game. Now we’re here!!!!
Alright, that’s it for today! This first devlog is more about telling you where the game is at, and every month you will have a whole new devlog where I can tell you about all the great things I did that month for the game. You can even comment with questions and I might answer them one day. Ok. Thank you. And as always,
DON'T FORGET TO WISHLIST THE GAME ALSO IT REALLY HELPS BECAUSE STEAM’S ALGORITHM IS MORE LIKELY TO SHOW OFF GAMES WITH A HIGH AMOUNT OF WISHLISTS THATS THE REASON WHY GAME DEVS ALWAYS ASK TO WISHLIST!!! OKAY BYE!!!!
Links! 📚 Official Website 📚 Join the Discord 📚 Sign up for my mailing list 📚 Follow Truth Scrapper on Bluesky 📚 Follow ME on Bluesky