Devlog #1
[p]Hello everyone, and welcome to this very first Devlog about the playtest update and the creation of Mesoké’s new worlds.
[/p][p]First of all, a huge thank you for your support.
It means a lot to me especially as a solo developer trying to bring this poetic vision to life.
Your feedback and impressions are incredibly valuable as I improve the game and prepare the upcoming demo.
Playtest Update & Demo Preparation
Thanks to your feedback, I’ve improved several aspects of the current playtest.
An update will be released in the next few days, including:[/p]
New Worlds & New Assets
Over the past few days, I’ve been working on several new environments.
Here’s a first look at two of them:
The Basalt Cavern[/p][p]A mysterious underground space filled with shimmering crystalline formations, blending mineral and organic shapes in a dense, resonant, slightly ethereal atmosphere.
The Ancient Ruin[/p][p]A forgotten world where stone overtakes old structures.
Its atmosphere is calm, nostalgic, coloured by golden foliage and soft pink ground tones.
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New assets [/p][p]To build these landscapes, I created many new assets, including Basalt-style rock formations and Vegetation inspired by weeping willow.
These will help enrich Mesoké’s worlds and visual identity.
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Thank you so much for taking the time to follow Mesoké’s development.
Your feedback is greatly appreciated and will help me shape this journey into something truly unique and memorable.
If you’re interested in the game, don’t forget to wishlist it on Steam.
Vivien “Merhunes”
Mystik’Art[/p]
[/p][p]First of all, a huge thank you for your support.
It means a lot to me especially as a solo developer trying to bring this poetic vision to life.
Your feedback and impressions are incredibly valuable as I improve the game and prepare the upcoming demo.
Playtest Update & Demo Preparation
Thanks to your feedback, I’ve improved several aspects of the current playtest.
An update will be released in the next few days, including:[/p]
- [p]Improved clarity of the Chi collection/spending system[/p]
- [p]A more polished and guided introduction[/p]
- [p]A new boost power-up[/p]
- [p]An observation area in each world[/p]
- [p]Improvements to the Inner Palace HUB[/p]
- [p]An automatic framerate detection & graphic adjustment system[/p]
- [p]Various fixes and small additions[/p]
New Worlds & New Assets
Over the past few days, I’ve been working on several new environments.
Here’s a first look at two of them:
The Basalt Cavern[/p][p]A mysterious underground space filled with shimmering crystalline formations, blending mineral and organic shapes in a dense, resonant, slightly ethereal atmosphere.
Its atmosphere is calm, nostalgic, coloured by golden foliage and soft pink ground tones.
New assets [/p][p]To build these landscapes, I created many new assets, including Basalt-style rock formations and Vegetation inspired by weeping willow.
These will help enrich Mesoké’s worlds and visual identity.
Thank you so much for taking the time to follow Mesoké’s development.
Your feedback is greatly appreciated and will help me shape this journey into something truly unique and memorable.
If you’re interested in the game, don’t forget to wishlist it on Steam.
Vivien “Merhunes”
Mystik’Art[/p]