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Memoria Wake News

Better Late Than Never: Introducing Memoria Wake

[p]Hi Dreamers![/p][p][/p][p]We realized that while we launched our Steam page and Demo last year, we were so heads-down in development that we never actually made a proper announcement to celebrate it! So, consider this the official welcome![/p][p][/p][p]This is our debut game Memoria Wake, an isometric souls-like action-adventure set in a fragmented dreamscape. [/p][p][/p][p]Read the whole description here![/p][p][dynamiclink][/dynamiclink][/p][h3]We have created a souls-like adventure game unlike any other.[/h3][p][/p][p]Memoria Wake's story will take you on Nilo's journey, as he sets to conquer Nightmares in the Dream World on a mission to save his long lost friend.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Navigating the Dream is challenging, with many difficult foes and paths awaiting. You will need to master the skill of parrying and use your equipment and Visions wisely. [/p][p][/p][p][/p][p][/p][h3]Stay tuned and support us by:[/h3][p]We'll share more with you soon, but in the meantime wishlist Memoria Wake and stay tuned by:[/p]
  • [p]Joining our Discord to chat with the devs and join our (growing) community![/p]
  • [p]Subscribe to our Youtube channel for upcoming trailers and announcements![/p]
  • [p]Subscribe to our (very occasional) Twitter/X account.[/p]
[p][/p][p]After years of working on this quietly as a small team (many of us started working on this in our freshmen year in college), it feels good to finally give Memoria Wake the introduction it deserves. We can't wait to hear your feedback![/p][p][/p][p][/p][p]Until then,[/p][p]Team Crescendo[/p]

Parrying has never seemed more whimsical than in dollhouse soulslike Memoria Wake

There are at least two ways to write about parrying mechanics. On the one hand, you have people like me who compose farking ridiculous intros such as "a good parry mechanic is a kind of redemption", then spend hundreds of words overegging the pudding. On the other, you have Nic, who sums parrying up far more elegantly as "a pleasingly low-effort method to make your opponent look very silly". I hope that both Nic and I will be at home in Memoria Wake, a new isometric action-RPG in which you can parry giant black cats with an umbrella. There's now a demo on Steam.

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