1. Rising World
  2. News

Rising World News

Update 0.9.1: Steam Cloud and more

Hi folks!

First of all, we wish you a Merry Christmas and a Happy New Year! We hope you enjoy the holidays :)



This is a good opportunity to release a small update! It adds new items, various Quality-of-Life changes, several bugfixes and also support for Steam Cloud.

Steam Cloud support means that your worlds and blueprints are automatically stored in the Steam Cloud and synced with other devices where you log in. This is useful if you play the game on more than one devices (e.g. a Steam Deck and a regular PC). If you own Rising World on Steam, you will also be able to play it via GeForce NOW (it might take a couple of days though until it's accessible there).

If you don't want to use Steam Cloud, you can turn it off in the Steam settings (right-click on Rising World in your Steam Library to get there).

Please remember that it's still recommendable to create manual backups of your world from time to time. You can do that from the single-player menu (just right-click on a world to create or restore a backup), but if you press the ESC button ingame, you will now also see a backup option there. Please note that the backup folder had been moved: it's no longer found in the "Worlds" directory, instead you can now find a separate "Backups" folder in the game directory.



This update also adds various new clothes (some of them can only be found in the world), a crossbow and a wooden crate. The glass bottle can now be filled with water, other baby animals can now be picked up and several bugs had been fixed.



We've also reworked the moon light at nights: it now casts shadows and emits more intense volumetric light. We also fixed a bug which caused moon light to not affect the clouds.
Please note that the overall brightness during night is still related to the moon phase. There are settings now to disable moon phases and to change the brightness/intensity of the moon light.



By the way, if you can't find your mount for some reason, there is now a console command "findmount" to highlight the last used mount. A more immersive solution for this is planned.

We're still working on animal breeding/husbandry and hope to get it ready with the next update. Stay tuned!


[h2]Changelog 0.9.1 (2025-12-22):[/h2]
  • [New] New weapon: crossbow (and bolts)
  • [New] Piglets, lambs and goatlings can now be picked up (in addition to chickens, hares and wolf cubs)
  • [New] More than 20 new clothes: mountie uniform (jacket, pants, boots), Gown (18th century), cotte, bomber jacket, poloshirt, bunny outfit, santa outfit, cargo pants, gambeson (cloth armor), samurai armor, pegleg, old boot, sandals, sneakers, futuristic armor, bathrobe, tunic etc.
  • [New] More than 10 new head gears: bucket hat, shades, fedora, armor helmet, samurai helmet, animal masks (chicken, horse, fox, cartoon wolf), coif, mountie (cap and hat), war bonnet etc.
  • [New] New special clothes: flippers (which enable faster swimming)
  • [New] New object: wooden crate
  • [New] Inventory now has a blueprint button in creative mode which enables you to bring up the blueprint menu
  • [New] When editing npcs (with the "editnpc" command), you can now also change the npc variant
  • [New] Added "findmount" console command to highlight the last used mount (useful if you can't find your mount anymore)
  • [New] Added settings to disable moon phases and also to adjust night brightness
  • [New] Added button to ESC menu to create a backup of the currently loaded world
  • [New] New multiplayer permissions: useallfurnaces, usealldoors
  • [Change] Increased specular highlights from sun and moon
  • [Change] Chicken no longer lay eggs while the game is paused
  • [Change] Item spawn menu (green button in inventory in creative mode) now contains clothes and all item variants
  • [Change] You can now use the rope to pull animals out of water
  • [Change] In Co-op games, all players can now create global markers on the map
  • [Change] Saddle bags can no longer be removed from horses if they still contain items
  • [Change] Buttons "all/none" in npc and POI selection dialog (when creating a world) are now inverted
  • [Change] World entry in singleplayer menu now correctly shows optionally disabled npcs and POIs
  • [Change] Right-click on the animal icon on a world entry in singleplayer menu now gives an option to retroactively enable/disable npcs
  • [Change] File browser (poster selection) now supports mouse back and forward buttons
  • [Change] When cutting grass, more grass items are added to your inventory now
  • [Change] Moon now casts shadows and emits stronger volumetric light
  • [Change] Nights are now a bit brighter by default (please note that this still greatly depends on the current moon phase)
  • [Bugfix] Fixed clouds sometimes not being affected by sunlight/moonlight
  • [Bugfix] Fixed own images sometimes not showing up in image selection in multiplayer
  • [Bugfix] Fixed cooking grills not being placable on campfires generated in POIs
  • [Bugfix] Fixed POI spawn on superflat worlds
  • [Bugfix] Fixed sporadic crash when quitting the game
  • [Bugfix] Fixed clothes sometimes reverting to their default variant after wearing them
  • [Bugfix] Trees now cast shadows over greater distance (taking shadow distance setting into account)
  • [Bugfix] Fixed "billboard" flag for posters sometimes not being applied properly

Update 0.9: Points of Interest

Hey folks!

Finally the new update is now available! But first of all, I'm sorry for the long wait time. This update should have been available much earlier, but unfortunately unexpected personal circumstances led to this delay. But development should now be back on track.
In any case, this update introduces a lot of changes, but the main feature of this update are "Points of Interest" which spawn randomly in the world.

Points of Interest (POIs) are special locations in the world, a bit like a "mini dungeon". It could be a special natural structure (e.g a giant tree or a special rock formation) or a man-made structure (e.g a bandit camp or a sunken shipwreck).





In total, this update introduces 40 different POIs. Some POIs only spawn in specific biomes or climate regions. Each POI has the chance to spawn random loot and some POIs are also guarded by NPCs. To make POIs a little more varied, the update introduces a whole range of new objects and plants.



POIs will also spawn in existing worlds btw. If something goes wrong during world conversion, don't worry, the game creates a backup of your world automatically. In this case, please let us know so we can fix this issue ASAP!



There are also several new objects that can be crafted (e.g. animal trophies) as well as some new items.

But this update also introduces various other things: we have improved combat with melee weapons - the game now distinguishes between a regular strike and a heavy strike (hold mouse button), which deals more damage.

The ingame map also received two useful change: it now shows the boimes and also provides an indicator where to find your last spawn point. Both can be disabled if desired.

If you want to catch animals, this update adds a useful new feature: you can now catch animals with a rope. This makes herding a lot more easier.



If you want to improve your performance a bit, you can now enable NVIDIA DLSS or AMD FSR. The game gives full control over the quality, so alternatively you can also use it to improve the rendering quality.

The building part had also been improved by introducing several new block shapes (e.g torus, rounded cylinder etc). If you still think there are missing shapes, just let us know!

Last but not least, open water containers (like the trough or the newly added tub) will now be filled automatically by rain if it has been placed outside. This makes it easier to get fresh water.



As always, this update also introduces several changes, improvements and bugfixes. You can find the full changelog below. If you run into any issues, please let us know. Otherwise, stay tuned for the next update, which will be available soon :)



[h2]Changelog 0.9 (2025-10-31):[/h2]
  • [New] Points of Interest (POIs)
    • There are 40 different POIs, which spawn randomly in the world
    • POIs might spawn NPCs (like bandits or animals)
    • Each POI has a chance to spawn loot
    • Some POIs spawn in specific biomes only
  • [New] Melee weapons now have a heavy strike (hold mouse button) which deals more damage
  • [New] Animals can now be caught with a rope
  • [New] Creative mode removal (F7) and edit tool (F8) area selection can now be rotated (CTRL + arrow keys) (EXPERIMENTAL)
  • [New] Added new creative mode forestation tool (F6->2) to place multiple plants (EXPERIMENTAL)
  • [New] Added support for NVIDIA DLSS and AMD FSR (see graphics settings)
  • [New] Added several craftable animal trophies
  • [New] You can now get antlers from deer, red deer and moose (required for trophies)
  • [New] Ingame map now optionally shows the biomes and a straight-line path to the last spawn position
  • [New] New weapons: javelin (spear) and morning star
  • [New] Added new object: tub
  • [New] Added new light sources: magic lamp, lantern (square), 4 new candles, 1 new standing torch variant
  • [New] Added many new objects, which are part of POIs (watch tower, wigwam, shipwrecks, altar, carriage, igloo, cairn etc)
  • [New] Water containers (open barrel, trough, tub) now fill with drinkable water during rain (if placed outside)
  • [New] New block shapes: torus (2 variants), half torus, rounded cylinder, partly rounded block, hollow arc inverse, hollow arc inverse corners
  • [New] Loot in chests now spawn with random durability and a random modifier (which makes a weapon, for example, stronger or weaker)
  • [New] New plants: duckweed, cattail, spooky tree, giant tree
  • [New] The "editnpc" dialog now also enables you to move and rotate npcs
  • [New] Added optional basic building menu (hold C)
  • [New] Building menu and other radial menus now show a tooltip, providing more information about the selected function
  • [New] Added male pig and male horse
  • [New] There is now a small chance the player can get struck by lightnings during heavy thunderstorms (especially when wearing armors)
  • [New] Rain is now hearable on some objects (e.g. tents, manhole covers etc)
  • [New] Measuring tape can now be fixed/locked, so the measure tape remains visible even after equipping another item
  • [New] Posters now provide options (hold F) to change the image or to copy the image and poster size
  • [New] Crafting menu now shows how many items of the selected recipe are already in inventory
  • [New] Added command "deletechunk" to delete/reset a chunk
  • [New] "Undo" for blueprint placement can now also be executed in survival mode
  • [New] Added setting to always allow "undo" in survival mode
  • [New] Added setting to include air when placing blueprints (only if blueprint contains terrain)
  • [New] Added permission "peacefulmode" (under "general"), which overrides the peaceful mode for a permission/area only if the value was set explicitly
  • [Change] Updated engine version to Unity 6000.0.60f1
  • [Change] Reworked grid behaviour for construction elements (if desired, you can change the grid behaviour in the "miscellaneous" game settings)
  • [Change] Improved melee weapon animations and sounds
  • [Change] Items with different conditions (durability) can no longer be stacked
  • [Change] Console command "edit rotate/rotation" and "edit move" now also work for npcs
  • [Change] Number of tracked undo steps can now be changed in the settings
  • [Change] Added buttons to enable/disable all npcs in world creation dialog
  • [Change] Improved building and vehicle controls when using a gamepad
  • [Change] When interacting with an empty furnace, the game now shows a marker indicating the fuel hatch location
  • [Change] Forests spawn a bit more frequently now (does not affect existing islands)
  • [Change] Gutting progress is no longer reset when you stop gutting a corpse
  • [Change] Water plants (e.g water lily) can now be placed properly on water surfaces
  • [Change] Rounded block (construction element) now has smoother edges
  • [Change] Double-click on a block shape in crafting menu now directly crafts this block
  • [Change] Greatly increased audible range of piano, gramophone and player voice
  • [Change] Added more details to bull, ram and billy goat models
  • [Change] Signs are now stackable (except standing sign)
  • [Change] Fish is now stackable (except larger fish)
  • [Change] Bandits now also spawn in "Peaceful mode", but they still won't attack on sight (Feedback needed)
  • [Change] Player no longer gets overheated when sleeping in a tent or shelter
  • [Change] Duplicate key assignments (in controls settings) are now highlighted
  • [Change] Inventory and crafting menu now contain a help button (which brings up the journal)
  • [Change] Message dialogs can now be confirmed by pressing return
  • [Change] World backup restore list (right-click on a world) now indicate if a backup was created automatically before world conversion
  • [Change] Multiplayer servers can optionally define a world boundary to prevent players from traveling further (see "World_MaxSector" in server.properties)
  • [Change] Building size values in the black box on the left side are now displayed with up to 4 decimal places (instead of 3)
  • [Bugfix] Fixed various issues with gamepad input
  • [Bugfix] Fixed malformed clothes when having certain items equipped
  • [Bugfix] Fixed meat and fish being placeable on the same slot on a meat dryer
  • [Bugfix] You can no longer fill drinking bottles (waterskin, canteen) with saltwater if you're underwater
  • [Bugfix] Fixed web requests (e.g to download map data from a server) not working if the server used an IPv6 address
  • [Bugfix] Fixed wrong loam block crafting recipe ingredients
  • [Bugfix] Surface offset now works correctly for pyramid block shape
  • [Bugfix] Fixed "calc" console command
  • [Bugfix] Water plants no longer break if they have contact with a water surface
  • [Bugfix] Fixed map buttons sometimes not being clickable
  • [Bugfix] Fixed vehicles not being craftable in creative mode
  • [Bugfix] Fixed wrong loot stack count from fishing pouches
  • [Bugfix] Mirrored signs are now displayed correctly
  • [Bugfix] Surface offset now works properly for pyramid and pillar block shapes
  • [Bugfix] Fixed permissions (multiplayer) not working when assigning an integer value to a permission which expected a floating point value
  • [Bugfix] Fixed wrong transparency on construction element preview when using terrain materials

Minor Security Update

Hi folks! This is just a minor security update which fixes a recently discovered security vulnerability in the Unity engine. The security vulnerability affects all Unity games released after 2017/2018.
In case of Rising World, the overall risk was very low, but we're releasing this update as a precaution.

We're still working on the actual content update, which should be ready very soon. It will introduce Points-of-Interest and many more features, so stay tuned :)

Update 0.8.5: Fishing, clothes, thunderstorms and more

Hey folks,

A new update is now available! Main feature of this update is fishing, but it also adds various other things, like new climbing gear, new clothes, dynamite, thunderstorms and more!

This update introduces 12 catchable fishes (including special fishes such as a blobfish, a sea cucumber etc) as well as various catchable loot and other items. The fishes you can catch depend on your location, the water depth and the type of water. The game now distinguishes between saltwater and fresh water.
It is advisable to fish in deeper waters.






In order to make climbing easier, this update adds new climbing gear! This includes a basic climbing hook, but also a more advanced and much more flexible grappling gun. Use these items to climb walls, cliffs and other obstacles. Speaking of obstacles: dynamite is now available! It works in a similar way to grenades, but can blast away terrain and buildings. Dynamite can be attached to walls to make it easier to work with.






This update also introduces thunder and lightnings. This includes 5 new weather effects - including a hurricane (intense thunderstorm with heavy rain and storm). Hurricanes only occur during spring and autumn.




We've also done preparations for a future animals husbandry and taming feature. There is still some work to do, but for now, chickens will lay eggs and you can also pick up some small animals (chickens, chicks, hares and wolf cubs).




What should not be missing are minor quality-of-life changes: crafting progression is now shared in multiplayer (co-op), posters/images can be renamed, there are more separate audio volume sliders available and the settings menu now contains a search bar to quickly find a setting. In addition to this, the building grid is customizable and the "undo" command now also covers block placement.

Last but not least added 22 new clothes with this update! This includes various shirts, pants and shoes, but also two types of armor. We're still working on more clothes as well as various customization options (e.g. the ability to change the color or to attach custom icons to clothes), so stay tuned for the next updates!



[h2]Changelog 0.8.5 (2025-04-29):[/h2]
  • [New] Fishing
    • New item: fishing rod
    • Catchable fishes: herring, carp, perch, trout, plaice, salmon, catfish, tuna, blobfish, sea cucumber, turtle, shrimp
    • Chance to catch a valuable loot bag
    • Chance to catch a junk item (stick, fishbone)
    • Earthworms are used as bait (obtainable by raking dirt)
    • Animal guts can also be turned into baits
  • [New] Some fishes can be cooked directly (herring, perch, trout, plaice, catfish)
  • [New] Other fishes can be cut into smaller pieces (salmon, tuna, blobfish, sea cucumber, turtle)
  • [New] Related items that can be cooked: salmon steak, tuna steak, blobfisch meat, sea cucumber meat, turtle meat
  • [New] You can now cook/bake potatoes, corncobs and pumpkin slices (oven or grill)
  • [New] Chickens, chicks, hares and wolf cubs can now be picked up and moved to other places
  • [New] Chickens now occasionally lay eggs
  • [New] Eggs can be cooked and eaten
  • [New] Added 22 new clothes (including 2 armors)
  • [New] New items: climbing rope and grappling gun
  • [New] New item: dynamite (can be used to destroy the environment)
  • [New] New item: guts (obtainable by gutting dead animal corpses)
  • [New] New storage: cloth sack
  • [New] New weather effects: thunderstorms and hurricane (drythunder, farthunder, thunder, heavythunder, hurricane), including lightnings
  • [New] Crafting progression is now shared in co-op (multiplayer)
  • [New] The game now distinguishes between salt-water and fresh water (player cannot drink salt-water accordingly)
  • [New] Added separate audio volume sliders for fire noises, player footsteps and items/objects
  • [New] Hunger/thirst values are now shown temporarily when eating or drinking
  • [New] "undo" console command now also covers element placement
  • [New] Added search bar to settings menu (to search for a setting)
  • [New] Posters/images can now be renamed (see image selection menu)
  • [New] You can now define custom grid size levels (see "Miscellaneous/Building" settings)
  • [New] Added "gridsize" console command to change the current grid size
  • [New] Added "static" flag for npcs (similar to "locked", but also disables ground- and collision checks). See "editnpc" dialog
  • [Change] Improved grid (G) behaviour for construction elements (blocks etc)
  • [Change] Chests can no longer be removed with sledgehammers if they still contain items
  • [Change] Updated some crafting recipes
  • [Change] Saloon doors now accept "DisableObstruction" attribute (command "edit flag disableobstruction")
  • [Change] When saving a scale preset in building menu (c), you can now also delete a preset
  • [Change] When player rides a mount or sits in a vehicle, their positions are always saved at the same time (so in case of a crash, you will spawn at the same position)
  • [Change] You now only get a single item when using the item spawn menu in creative mode (see green "+" button in inventory)
  • [Change] Info label in lower left corner of the screen now also shows the water type (when looking at a water surface)
  • [Change] Paint roller works faster now
  • [Bugfix] Taking items from chests now also update the crafting progression
  • [Bugfix] Fixed crash when collecting arid grass
  • [Bugfix] Fixed wrong moon brightness after going into a cave
  • [Bugfix] Player is no longer able to attach multiple storages to a boat
  • [Bugfix] Fixed error when a storage was attached to a boat while another player was sitting in the boat (multiplayer)
  • [Bugfix] Changing sign texts is now covered by the "editobjects" (see "world") permission (multiplayer)
  • [Bugfix] Fixed map tiles being blank if map tile resolutions greater than 1024 were used (in server.properties)
  • [Bugfix] Fixed mounts remaining unusable if a player disconnected while riding them

Soundtrack now available!

Hey folks!

We're happy to announce that the Rising World Soundtrack is now available on Steam!



It includes two volumes, which contain the music of the game as downloadable audio files. Volume 3 is already in the works and will be added to the Soundtrack in the future free of charge!


https://store.steampowered.com/app/3501970/Rising_World_Soundtrack/


Please note: This is only the Soundtrack, i.e. downloadable mp3/flac files. It neither affects the main game nor is it required to play the game.

Stay tuned!