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Update 0.8.5: Fishing, clothes, thunderstorms and more

Hey folks,

A new update is now available! Main feature of this update is fishing, but it also adds various other things, like new climbing gear, new clothes, dynamite, thunderstorms and more!

This update introduces 12 catchable fishes (including special fishes such as a blobfish, a sea cucumber etc) as well as various catchable loot and other items. The fishes you can catch depend on your location, the water depth and the type of water. The game now distinguishes between saltwater and fresh water.
It is advisable to fish in deeper waters.






In order to make climbing easier, this update adds new climbing gear! This includes a basic climbing hook, but also a more advanced and much more flexible grappling gun. Use these items to climb walls, cliffs and other obstacles. Speaking of obstacles: dynamite is now available! It works in a similar way to grenades, but can blast away terrain and buildings. Dynamite can be attached to walls to make it easier to work with.






This update also introduces thunder and lightnings. This includes 5 new weather effects - including a hurricane (intense thunderstorm with heavy rain and storm). Hurricanes only occur during spring and autumn.




We've also done preparations for a future animals husbandry and taming feature. There is still some work to do, but for now, chickens will lay eggs and you can also pick up some small animals (chickens, chicks, hares and wolf cubs).




What should not be missing are minor quality-of-life changes: crafting progression is now shared in multiplayer (co-op), posters/images can be renamed, there are more separate audio volume sliders available and the settings menu now contains a search bar to quickly find a setting. In addition to this, the building grid is customizable and the "undo" command now also covers block placement.

Last but not least added 22 new clothes with this update! This includes various shirts, pants and shoes, but also two types of armor. We're still working on more clothes as well as various customization options (e.g. the ability to change the color or to attach custom icons to clothes), so stay tuned for the next updates!



[h2]Changelog 0.8.5 (2025-04-29):[/h2]
  • [New] Fishing
    • New item: fishing rod
    • Catchable fishes: herring, carp, perch, trout, plaice, salmon, catfish, tuna, blobfish, sea cucumber, turtle, shrimp
    • Chance to catch a valuable loot bag
    • Chance to catch a junk item (stick, fishbone)
    • Earthworms are used as bait (obtainable by raking dirt)
    • Animal guts can also be turned into baits
  • [New] Some fishes can be cooked directly (herring, perch, trout, plaice, catfish)
  • [New] Other fishes can be cut into smaller pieces (salmon, tuna, blobfish, sea cucumber, turtle)
  • [New] Related items that can be cooked: salmon steak, tuna steak, blobfisch meat, sea cucumber meat, turtle meat
  • [New] You can now cook/bake potatoes, corncobs and pumpkin slices (oven or grill)
  • [New] Chickens, chicks, hares and wolf cubs can now be picked up and moved to other places
  • [New] Chickens now occasionally lay eggs
  • [New] Eggs can be cooked and eaten
  • [New] Added 22 new clothes (including 2 armors)
  • [New] New items: climbing rope and grappling gun
  • [New] New item: dynamite (can be used to destroy the environment)
  • [New] New item: guts (obtainable by gutting dead animal corpses)
  • [New] New storage: cloth sack
  • [New] New weather effects: thunderstorms and hurricane (drythunder, farthunder, thunder, heavythunder, hurricane), including lightnings
  • [New] Crafting progression is now shared in co-op (multiplayer)
  • [New] The game now distinguishes between salt-water and fresh water (player cannot drink salt-water accordingly)
  • [New] Added separate audio volume sliders for fire noises, player footsteps and items/objects
  • [New] Hunger/thirst values are now shown temporarily when eating or drinking
  • [New] "undo" console command now also covers element placement
  • [New] Added search bar to settings menu (to search for a setting)
  • [New] Posters/images can now be renamed (see image selection menu)
  • [New] You can now define custom grid size levels (see "Miscellaneous/Building" settings)
  • [New] Added "gridsize" console command to change the current grid size
  • [New] Added "static" flag for npcs (similar to "locked", but also disables ground- and collision checks). See "editnpc" dialog
  • [Change] Improved grid (G) behaviour for construction elements (blocks etc)
  • [Change] Chests can no longer be removed with sledgehammers if they still contain items
  • [Change] Updated some crafting recipes
  • [Change] Saloon doors now accept "DisableObstruction" attribute (command "edit flag disableobstruction")
  • [Change] When saving a scale preset in building menu (c), you can now also delete a preset
  • [Change] When player rides a mount or sits in a vehicle, their positions are always saved at the same time (so in case of a crash, you will spawn at the same position)
  • [Change] You now only get a single item when using the item spawn menu in creative mode (see green "+" button in inventory)
  • [Change] Info label in lower left corner of the screen now also shows the water type (when looking at a water surface)
  • [Change] Paint roller works faster now
  • [Bugfix] Taking items from chests now also update the crafting progression
  • [Bugfix] Fixed crash when collecting arid grass
  • [Bugfix] Fixed wrong moon brightness after going into a cave
  • [Bugfix] Player is no longer able to attach multiple storages to a boat
  • [Bugfix] Fixed error when a storage was attached to a boat while another player was sitting in the boat (multiplayer)
  • [Bugfix] Changing sign texts is now covered by the "editobjects" (see "world") permission (multiplayer)
  • [Bugfix] Fixed map tiles being blank if map tile resolutions greater than 1024 were used (in server.properties)
  • [Bugfix] Fixed mounts remaining unusable if a player disconnected while riding them

Soundtrack now available!

Hey folks!

We're happy to announce that the Rising World Soundtrack is now available on Steam!



It includes two volumes, which contain the music of the game as downloadable audio files. Volume 3 is already in the works and will be added to the Soundtrack in the future free of charge!


https://store.steampowered.com/app/3501970/Rising_World_Soundtrack/


Please note: This is only the Soundtrack, i.e. downloadable mp3/flac files. It neither affects the main game nor is it required to play the game.

Stay tuned!

Update: New Version

Hi folks,

Finally the new version is ready! This means that it is no longer in a separate beta branch, and we've also updated the store page accordingly.

If you're already playing the new version, or if you want to keep playing the old Java version, you can find more information at the bottom of this post.

We spent the last year reworking the game from scratch and move it to a new engine. We didn't simply want to port the game, instead we decided to use this opportunity to rework most game mechanics - especially those which weren't that great in the old version.

The new version not only provides better graphics and sounds, it also generates more credible and immersive landscapes, and most features are a lot more polished.








Compared to the Java version, the new version received some features which didn't exist in the Java version, e.g. seasons, flowing water, crafting progression and more.

The new version also provides more biomes, which are much more versatile compared to the biomes in the Java version.












While the new version doesn't feature the same animals as the Java version, it still has more animals than the Java version - and they're more polished, especially in terms of animations. For most animals, we now have a male, female and baby variant - so features like animal husbandry, breeding and taming are within reach.








Last but not least, we've reworked the building system. The new version provides a much more powerful building system compared to the Java version.

Every construction element can be freely resized, moved and rotated without any limitations. The new version also provides a powerful snapping tool, which is very helpful in order to create rounded or even organic surfaces.












This update also introduced some changes (compared to the previous update), but mainly smaller changes and bugfixes, because we mainly focused on replacing the Java version. Expect new content with the next update. However, you can find the changelog here.

Important features from the Java version, which are still missing, are dungeons and fishing. The latter will be added with the next update.

Stay tuned! If you want to get more information about development, you can check out our roadmap on Trello: https://trello.com/b/t5Leypcj/rising-world-development

-----

[h2]Technical information[/h2]

This update changed the folder structure of the game. This has implications for players who already played the game before. Don't worry: All worlds and blueprints are still there.


[h2]Information for users who already played the new version[/h2]

If you've already played the new version in the past (i.e. if the beta branch was active), the new version was installed in a separate "_New Version" subfolder. However, with this update, the new version gets installed into the main game folder (/Steam/steamapps/common/RisingWorld).

When launching the new version, it will move all previous worlds from the Java version into a separate "_Java Version" folder, and move all worlds and blueprints from the "_New Version" folder into the main folder.

If something goes wrong, the game will show a warning in the main menu. In this case, it could be necessary to move the game files manually.


[h2]Information for users who want to keep playing the Java version[/h2]

The new version is shipped with the Java Version for now - the Java version gets installed into a separate "_Java Version" subfolder in the game directory. To launch the Java version, you have to navigate to that subfolder and launch the game from there.

If you don't want to get the new version and want to stay on the Java version, you can enable the "java - Legacy Version" beta branch - this will keep things untouched. To enable the Java branch, right-click on the game in your Steam library, select "Properties", go to the "Betas" tab and enable the "java - Legacy Version" branch (no code is required). Note: Don't do this if you want to play the new version as well!

If you run into any problems or if you have any questions, please create a new topic in our forums about that and we will gladly help you.


[h2]Steam Cloud Save[/h2]

Unfortunately we had to disable Steam cloud save with this update. This means that save games won't be synced with your other computers anymore. Worlds will also no longer be recovered automatically if you uninstall Steam or format your computer.

We will add Steam Cloud support for the new version in an upcoming update.

Update 0.8: Seasons and more

Hey folks,

A new update is available, which adds a lot of new content and features, putting a bigger focus on survival and player progression!

One of the main features in this update are seasons: while the environment is now lush in spring and summer, foliage turns yellow and orange in the fall. In winter, you will experience snowfall and cold temperatures. Plants won't grow and animal spawn is also greatly reduced in winter.
Each season lasts 31 days. It's possible to disable seasons or to change it manually with the new "season" console command.

The game now also changes the current weather based on your region.





With this update, temperature now also plays a role. The current season and weather has a significant influence on the temperature. It will be necessary to get proper clothes before winter or before traveling to cold regions. Beware of blizzards in winter, which can be deadly.
If it's getting too cold, you can either get into a building or cave, or craft a campfire to warm yourself up.








This update changes how ore spawn works - ores like gold and aluminum are now only found in arid and arctic regions. If you want to craft more advanced items, it will be necessary to travel to these regions.

To get more information about where to find certain resources, you can check out the new journal: you can open it by pressing J. It serves as a guide for new players, but also provides information about various resources. In addition to that, you can add custom notes to your journal.




The update also introduces a first implementation of crafting progression. When starting a new world, most crafting recipes are unavailable and get unlocked the more items you craft. If you move your cursor over an unknown recipe in the crafting menu, the game will provide some hints about what's required to unlock the recipe. Please keep in mind that this is not yet the final implementation and that it may still be subject to change based on feedback.

Another feature of this update: most items now have a limited durability. When hovering an item in your inventory, the current condition will be visible. The condition also affects the appearance and the sounds of the items. If you keep using a broken item, it will eventually break.

Most tools can be repaired though (as long as they're not broken yet). The newly introduced grindstone can both repair and sharpen your tools and weapons.




In addition to the new features, this updates adds various new items and objects. A calendar object is useful to show the current day and season and a pocket watch shows the current ingame time. There is also a magnifying glass (which increases the max zoom level, which is useful while building with small parts).

We've also ported some objects from the Java version like the drawbridge or manhole covers. Apart from that, we've also added a beartrap, various primitive furnitures and also a new chainsaw. For the sailing boat, you can now craft an optional storage box. Speaking of sailing boats: you can now customize it by adding a custom image/logo to the sail!






Last but not least terrain materials are now obtainable in survival mode. Some of them are necessary to craft certain items (e.g. smelt sand to raw glass), but all terrain materials can be placed back in the world now. When placing terrain materials, you can either add them or replace existing terrain - in both cases a preview should show up, indicating how the change would look like.

As always, please find the full changelog below. If you run into any problems or if you have any questions, please let us know :)


[h2]Store Page Update[/h2]

The new version is still kept in a beta branch for now. If you want to play the new version, make sure to have the Beta Branch enabled (see this topic for more information).

Once all remaining issues are sorted out, we will update the store page and replace the Java version with the new version (but the Java version will still remain playable of course - see below for more information). However, we will need a few more days for testing and to make sure that worlds will not be lost during the transition, so it will most likely happen after the holidays.


[h2]Java Version[/h2]

If you still prefer the Java version and don't want to play the new version, we've added a new Beta Branch specifically for the Java version. If you enable the "java - Legacy Version" Beta Branch, you won't get the new version automatically when we update the store page. To enable the Java Beta Branch, just right-click on Rising World in your Steam library, select "Properties", go to the "Betas" tab and select "java - Legacy Version" from the drop-down list (no code required). Close the window and then you should be able to continue playing as usual.

_____________________________________

[h2]Changelog 0.8 (2024-12-17):[/h2]
  • [New] Seasons (spring, summer, fall, winter)
    • Seasons affect overall color of vegetation and environment
    • Weather and temperature depends on season
    • Shorter and darker days during winter
    • Snowfall during winter (including snow storms/blizzard etc)
    • Saplings and seedlings no longer grow during winter
    • Each season lasts 31 ingame days
  • [New] Items like tools and weapons now have a limited durability
    • Item condition is visualized in inventory (when hovering the item)
    • If an item wears out, the appearance, sound and stats of the item change
    • Most items can be repaired to a certain degree (see grindstone)
    • If you keep using a broken/ruined item, it will fully break eventually
  • [New] Temperature now affects the player
    • Icon in status bar indicates if temperature is too cold or too warm
    • Cold temperature adds damage to the player, hot temperature dehydrates player
    • Icon also indicates if player temperature is currently falling or raising
    • Temperature is determined by weather, environment, season and region
    • If player is wet/damp, temperature will be lower
    • Temperature is lower at night or on high altitudes
    • Staying in buildings or caves have positive impact on temperature
    • Staying close to a heat source (e.g. fireplaces) increases player temperature

  • [New] If player is wet/damp, a status icon is now displayed
  • [New] You can now get terrain materials (e.g. stone, dirt, sand etc) in survival mode and place it in the world
  • [New] New crafting station: grindstone, which is used to sharpen and repair tools and weapons
  • [New] New item: chainsaw
  • [New] New item: pocket watch (to see the current time)
  • [New] New item: magnifying glass (to increase max zoom level when holding Z)
  • [New] New objects: primitive chest, primitive chair, table and shelf (craftable at primitive workbench)
  • [New] New object: calendar (showing current ingame day and season)
  • [New] New object: beartrap
  • [New] New object: rotating beacon light
  • [New] Added drawbridge
  • [New] Added 4 different manhole covers
  • [New] Added optional craftable storage for sailboats
  • [New] New clothes: wolf mask and skull mask (headgear)
  • [New] Added bacon, which is obtainable from pigs
  • [New] You can now add custom images/logos to the sail of the sailing boat (hold F while looking at the boat)
  • [New] Sand can now be smelted to raw glass (crafting requirement for various items)
  • [New] Added journal (J), which contains various information and help
  • [New] You can store custom notes in your journal (shared across worlds)
  • [New] Cold and arid regions now have separate weather effects and are no longer affected by global rain or snow
  • [New] Tools and weapons you loot can now have a modifier, affecting their stats (displayed when hovering)
  • [New] Added new weather effects
  • [New] Added new music disc track
  • [New] The map now shows the last location where you died
  • [New] Added several new map markers for multiplayer (also available in singleplayer by setting Game_MapEnableAllIcons to true)
  • [New] When building with blocks, you can now rotate the grid (i.e. change the grid orientation) with the new "gridrotation" command
  • [New] Terrain type and elevation settings in superflat worlds can now be changed on multiplayer servers (in server.properties file)
  • [Change] Updated engine to Unity 6
  • [Change] Improved rendering of volumetric clouds
  • [Change] Picking up ores from a furnace works a bit better now (reduced chance to turn on the furnace accidentally)
  • [Change] It's now possible to place blueprints (with some limitations) above the max vertical chunk limit (e.g in orbit)
  • [Change] You cannot plant saplings or seedlings anymore if the ground is frozen (relevant during winter season)
  • [Change] Player now has a shadow when riding horses
  • [Change] Increased minimum fall distance at which the player gets fall damage
  • [Change] Improved render quality of grass and certain plants
  • [Change] Grid (G) works more reliable now when placing objects (like furniture, doors etc)
  • [Change] If a door was obstructed, it will now keep the correct position after a reload
  • [Change] Interaction key (F) can now also be used to close chests or crafting menus
  • [Change] Creative-mode F8 edit tool (1) now remembers the previously used rotation
  • [Change] Game now shows an error message if saving a blueprint to disk fails
  • [Change] Skipping nights (by sleeping in a bed) now also affects the weather
  • [Change] Plants and grass now get wet during rain
  • [Change] Walking up on mountains is a bit more difficult now
  • [Change] Reduced speed reduction of sailing boat if inside a building or in a cave
  • [Change] Clothes now show their stats (insulation, protection etc) in inventory (when hovering them with the cursor)
  • [Change] Updated miningdrill sounds
  • [Change] Water is now no longer rendered in front of volumetric clouds
  • [Change] Add separate "rough refractions" setting to enable/disable blur on certain glass panes (e.g. milk glass)
  • [Change] Improved readability of chat and other hud texts
  • [Bugfix] Fixed perceived framerate being lower than actual framerate if it was above 60 (need feedback)
  • [Bugfix] Fixed bug which caused the game to ignore disabled npc settings for cave and hell npcs (affected spiders, ghouls and firewolves)
  • [Bugfix] Fixed bug which caused boats to become indestructible
  • [Bugfix] Fixed bug which allowed players to ride horses without a saddle
  • [Bugfix] Fixed wrong blueprint bounds when placing it if it contains resized objects (e.g. small doors etc)
  • [Bugfix] Fixed wrong render order of construction elements and transparent elements in blueprint previews
  • [Bugfix] Fixed map falling through the ground when throwing it away
  • [Bugfix] Fixed "renderconstruction" console command sometimes causing distorted icons in inventory
  • [Bugfix] Fixed visual artifacts on water splash effect

Update 0.7.5: Bandits, Monsters, Map, Sailing and more!

Hi folks,

A new update is available now! It introduces a lot of new content, including various enemies, new animals like wolves, a female character, a map and much more!

Enemies

This update introduces hostile bandits (which spawn at night) and barbarians (which spawn in arid regions). In addition to this, there are various new monsters which spawn in underground areas: there are firewolves and ghouls which spawn in hell, and spiders in caves.

This update introduces a new, experimental feature: an optional setting to let skeletons spawn at the surface at night. They despawn at dawn automatically. This feature is disabled by default, but you can enable it in the misc settings. Please give us some feedback about that!








Animals

Several new animals were added with this update, but the new wolves are particularly worth mentioning: unlike other animals, they have a defensive-aggressive behaviour. This means that they won't attack on sight (unlike bears, for example), instead they will try to warn the player. If the player ignores the warnings and still gets closer to the wolves, they will attack though.




Sailing

This update adds a new vehicle: a sailing boat! The game has a detailed sailing mechanic, but it isn't 100% realistic due to reasons of accessibility. Sailing is quite simple: just make sure that the sail is aligned to the wind. A small flag on top of the mast indicate the current wind direction.
If the sails are set, you can still leave your seat, but it's not recommended to jump off the boat (however, the sail is automatically furled if the player is too far away, so the boat does not sail on indefinitely).

You can also give a custom name to your sailing boat btw, which will then be visible on the hull. In a future update, you will also be able to set a custom image/emblem for the sail.




Map

Finally this update introdues a map. Unlike the Java version, this map mainly focuses on navigation: it provides a topological overview of the current island. Of course you can still create markers (like in the Java version), and in multiplayer, other players are also visible on the map (this can be disabled). If creative mode is enabled, you can teleport to any location on the map (via right-click).

An additional map view like in the Java version is still planned for a future update. However, there is a new command "renderworld" available which renders a top-down view of the currently generated world and stores this image in the screenshots folder in the game directory.

Female character

A female character is available now! A new tab "Character" is available in the main menu which enables you to change your character - including gender, hairstyle and colors, facial tattos etc. Changing your character has no impact on your progress in a world or a server, it only affects your appearance.
The current character editor is just a temporary solution: we're already working on a better version for that, but unfortunately it didn't make it into this update.




Npc editor

After spawning an npc, you can type "editnpc" into console (while looking at the npc) to bring up a small npc editor. It enables you to change the appearance of the npc, but you can also change their clothes or equipped item (only for humanoid npcs).

Apart from that, you can override their default behaviour towards the player, i.e make a hostile npc friendly or vice versa.

Building

This update introduces 15 new block shapes (almost every shape that was requested by the community in the past) and also terrain materials (like dirt, stone, gravel etc) for construction elements.
If you're still missing any shapes or if you run into any issues, please let us know!

Other

Of course there are also various other new features, changes and bugfixes. For example, vehicles can now be disassembled (to get the construction kits back), there are several new moon phases available during night and this update also introduces new items and objects. In addition to this, the inventory now contains a button in creative mode to bring up an item spawn menu. Alternatively this menu is also available when typing "item" into console.
This update also fixes the wrong player sync when riding a horse in multiplayer, and there are many changes and additions to the Plugin API (link).

To get an overview of all changes, please find the changelog below!

Please let us know if you have feedback or if you run into any problems with this update! :)


[h2]Changelog 0.7.5 (2024-08-30):[/h2]
  • [New] Added map item
    • Map shows entire current island
    • Player position and orientation is always visible (TBD)
    • You can create various markers
    • Multiplayer: You can create global markers (visible for all players)
    • In creative mode, you can rightclick on a position to teleport there
    • Optionally you can visualize the terrain altitude/elevation (as color gradient)
    • Multiplayer: Other players are visible on the map (optional)
  • [New] New defensive-aggressive animal: wolves and arctic wolves (including several variants)
  • [New] New enemy: bandits (including several variants) which spawn randomly at night
  • [New] New enemy: barbarians (including several variants) which spawn in arid regions
  • [New] New monsters: firewolf and ghoul which spawn in hell
  • [New] New critter: scorpion which spawns in arid regions
  • [New] New animals: foal, fox cub and arctic fox cub
  • [New] Added sailing boat
  • [New] Implemented sailing mechanic (sail/wind direction, furl/unfurl etc)
  • [New] You can set up a custom name for your sailboat (which will be visible on the hull)
  • [New] Added 15 new block shapes (half sphere, hollow half sphere, hollow block, quarter cone etc)
  • [New] Terrain materials are now available for construction elements
  • [New] Added new swords (for bandits and barbarians)
  • [New] New objects: loom (required to craft clothes) and weather vane (shows current wind direction)
  • [New] Female character is available now
  • [New] Added character editor (in main menu) to change the visual appearance of your character (work-in-progress)
  • [New] Added various haircuts and beards/mustaches (see character editor)
  • [New] Added various facial tattoos (see character editor)
  • [New] Added various moon phases during night (full moon, new moon, waxing/waning moon etc) with different light intensities
  • [New] Added "editnpc" console command to edit an animal/npc (provides many new options compared to the Java version)
  • [New] You can override the behaviour of animals/npcs now (make them hostile or friendly etc), see "editnpc" command (experimental feature)
  • [New] You can now disassemble boats (hold interaction key)
  • [New] In creative mode, there is a new button in inventory to bring up an item spawn menu (also available when typing "item" into console)
  • [New] Melee weapons now show their damage and DPS value in inventory (when hovered)
  • [New] You can now get saplings from cotton plants
  • [New] Poster menu now has a search bar (to search for a particular image)
  • [New] Plant and texture selection menu in creative mode now also have a search bar
  • [New] Added "posterinfo" console command to get all information about a particular poster in the world
  • [New] Plants now support a "DisableSnowiness" and "ForceSnowiness" edit flag/attribute (to force or remove snowiness from a plant)
  • [New] Added support for non-latin characters (japanese, korean, chinese, greek and cyrillic characters). Please let us know if you still run into any problems
  • [New] Added sort options for the singleplayer world list in main menu
  • [New] Added "renderworld" console command to render a top-down view of the currently loaded world part (stored in "Screenshots" folder)
  • [New] Added option to always show the grid on construction elements
  • [New] Added permissions "changeskin" and "changeclothes" ("general" section)
  • [New] Added permission "destroyownvehicles" ("general" section)
  • [New] Added area permissions "create", "delete", "addplayer", "removeplayer", "setpriority", "setpermission", "setclaimable" ("area" section)
  • [Change] Updated engine to Unity 2023.1
  • [Change] Updated FMOD (audio engine) to 2.02.22
  • [Change] You can now get sticks from dead bushes
  • [Change] Reduced damage dealt by wild animals
  • [Change] You can now properly move single items in inventory via rightclick while dragging an item
  • [Change] The game now properly keeps settings which were changed manually in the config file, even if they're out of default range
  • [Change] Npcs no longer die due to fall damage when using the "toggleterrain" console command
  • [Change] Npcs now open their mouth when making noises
  • [Change] Locked doors or chests are now 4 times stronger (when trying to destroy them)
  • [Change] Nights are now a bit darker in general
  • [Change] Bears no longer spawn on grass fields
  • [Change] Sun and moon have smoother movement now
  • [Change] Empty blueprints now require paper instead of lumber
  • [Change] If creative mode water edit tool is active (F5->5,6,7), the flatten tool level is now properly aligned to the water surface
  • [Change] Cobblestone (terrain material) now properly keeps the underlying/surrounding material
  • [Change] Footprints are now also visible on sand and mud
  • [Change] Building radial menu now provides more precision values
  • [Change] Console command "size" works properly with window frames now
  • [Change] Areas in creative mode (F9) can now also be edited while standing inside them
  • [Change] Reduced flickering on overlapping areas (F9 in creative mode)
  • [Change] If area permissions override the "group" field (under "info"), it's now shown in the playerlist (i) in multiplayer
  • [Change] Slightly increased ore spawn rate on "high" and "very high" settings
  • [Change] Projectile ricochets can now occur again
  • [Change] Updated and improved various sound effects
  • [Bugfix] Multiplayer: Fixed wrong player sync when riding a horse
  • [Bugfix] Fixed dummy npcs sometimes wearing different clothes suddenly
  • [Bugfix] Fixed visual artifacts on clothes (specifically on medieval suit)
  • [Bugfix] Fixed wrong tooltip when using a knife on the tanning rack
  • [Bugfix] Fixed random crash at 10% when loading a world (caused by invalid npc data)
  • [Bugfix] Fixed wrong steering direction of the RIB (motorized boat) in reverse gear
  • [Bugfix] Updated some wrong item names
  • [Bugfix] Fixed underwater area sometimes being clearly visible for a brief moment when jumping into water
  • [Bugfix] Fixed player sometimes getting fall damage when dismounting a horse
  • [Bugfix] Fixed "reloadpermissions" messing up permissions if a player was inside an area
  • [Bugfix] Fixed colors not being correctly recognized in permissions if they didn't have a leading "#" or "0x"