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Update 0.4.8: Vegetation, farming and volumetric clouds

Hi folks,

this update is a preparation for the upcoming world generation update - it introduces lots of new plants and trees, vegetables and fruits, farming and plant growth as well as volumetric clouds!

In total, this update introduces more than 60 new trees (including saplings and young versions), more than 30 plants and crops (without taking the various growth stages into account) and 11 rocks and dead tree trunks. This update also introduces more than 10 new edible fruits and vegetables as well as two new smelting furnaces (which are reworked versions of the furnaces from the Java version).




Various plants can be cultivated now: Similar to how it worked in the Java version, you can get a seedling from crops by using the sickle, which can then be planted on arable land (which can be prepared with a hoe).

Apart from the new content, this update also introduces a first version of volumetric clouds: Unlike a flat sky texture, they're actual "fluffy" 3D elements in the world. While you can't directly interact with them, it's still possible to have tall mountains or skyscrapers which soar above the clouds.
While the clouds are rendered very efficiently, they still have a small impact on performance, so if your machine is already struggling with the new version, it may be necessary to disable them - this can be done in the graphics settings.

Clouds already change depending on the weather. For instance, if you type "weather overcast" into console, you will see how the clouds will become bigger and more dense.

One note about the cloud altitude: The clouds may appear to be at a relatively low altitude currently, but actually the spawn point in the demo world is already at a relatively high elevation. This will change with the 2nd part of the world gen update.




We also took this opportunity to rework the vegetation shader - there is now a much better wind effect on trees and a better shader for snow. This also applies to plants and other elements like boulders or tree trunks.

Some of the new plants and trees will already spawn in the demo world, but if you want to check them all out, you can use the new creative mode vegetation placement tool: To do that, enable the creative mode by opening the console (press ~) and type "gm 1" (without quot. marks), then press F6 to enable the placement tool. Open your inventory to select one of the new plants, and hold C to bring up a radial menu with various settings.

The new content will provide a good foundation for the upcoming 2nd part of the world generation update. We've prepared two screenshots which will give you an idea of the how the upcoming forests will look like, for example:






As always, this update also fixes various issues, bugs and introduces some other improvements under the hood: For instance, terrain modifications will work considerably faster now. Please find the full changelog below.

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The next update will be the 2nd part of the world generation: It will enable you to create randomly generated worlds, it will contain various islands and more diverse landscapes (forests etc), and it will also introduce flowing water - this also means the islands will no longer be surrounded by gravel, instead there will be actual oceans. Feel free to check out the development status on our Trello Roadmap :)


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[h2]Changelog 2022-06-22 (0.4.8):[/h2]
  • [New] Volumetric clouds
  • [New] First implementation of farming (use the hoe to prepare arable land, and use the sickle to collect seedlings from crops)
  • [New] New cultivable plants: tomato, chili, potato, watermelon, lettuce, corn, carrot, hemp
  • [New] New trees: acacia (x2), appletree, araucaria, birch, cactus (x4), cypress, hickory, london-plane (x2), palm, red maple, spruces (x6), weeping beech, willow oak
  • [New] New saplings, young versions and dead versions of almost all trees
  • [New] New saplings and different growth stages for all cultivable plants
  • [New] New plants: cotton, henbane, hogweed, monstera (x2), dandelion (x3), fern (x7), aloe vera, flowers (x7), ivy (x3), bushes (x5)
  • [New] New world objects: 9 new rocks, 2 tree trunks
  • [New] New food: bell pepper, carrot, chili, cookie, corncob, gingerroot, lettuce, pear, potato, tomato, watermelon
  • [New] New objects: Smelting furnace and big smelting furnace
  • [New] New creative mode tool: Vegetation placement (F6)
  • [New] New wind and snow shaders for vegetation
  • [New] Plant growth duration can be changed in the game settings
  • [New] Blocks with unit size which are placed in the grid can now be rendered more performantly
  • [New] New "Copy block" key: Adds a copy of the block in the world you're currently looking at to your inventory, or equips it if it already exists
  • [New] Pressing 1-5 while hovering an item in inventory moves it to the according slot in the hotbar
  • [New] Pressing the mouse wheel button while hovering an item in inventory equips the item
  • [New] It's now possible to set up a custom "JavaTextures.txt" file containing custom texture replacement definitions for Java blueprints
  • [New] Item count in crafting menu can now be entered directly by clicking on the count label
  • [New] Added "skyrotation" console command to change the sky orientation (affects direction where the sun rises and sets)
  • [New] Sleeping (skipping nights) now speeds up ore smelting and plant growth accordingly
  • [New] Added setting ("View adjustment") to enable optional cinematic black bars at the top and bottom of the HUD
  • [New] Added setting ("Misc") to change blueprint rotation pivot behaviour (toggle between center of object [default] or center of area [similar to Java version handling])
  • [New] Multiplayer: New "lock" and "unlock" input command (also available via Scheduler) to prevent players from connecting (may be useful during restarts, for example)
  • [New] Multiplayer: Added permissions "info_shownametag" and "info_nametagalwaysvisible"
  • [New] Multiplayer: Permission "forbidden_items" now supports "#inherit" entry to inherit all forbidden items from the parent permission
  • [New] Added "edit shape" command to retroactively change the shape of a block in the world
  • [New] Added "printkeybindings" console command to create a text file containing all current key bindings
  • [New] Update to Unity 2022.1
  • [Change] Terrain modifications (creative mode terrain tools) are considerably faster now
  • [Change] Improved rendering of distant trees
  • [Change] Reduced "tiling" on distant terrain textures
  • [Change] Greatly improved performance when trying to place lots of elements in a row
  • [Change] Count label when placing multiple elements in a row is now visible through walls
  • [Change] Texture IDs are now visible for window frames in crafting menu
  • [Change] When deconstructing construction elements with a sledgehammer, the original element size is taken into account when spawning the item
  • [Change] Glass pane size is now reset again after snapping to window frames
  • [Change] In P2P or LAN games it's no longer possible to kick or ban the host
  • [Change] If a view distance greater than the max value in options is set, changing graphics settings no longer override this value
  • [Change] Changed appearance of the planet when player is in orbit (Y > 5000)
  • [Change] Pressing enter in chat no longer interferes with building tools
  • [Change] Blueprints will now only be reloaded if the game detects any changes in the blueprints folder
  • [Change] Changed color of header labels in settings menu (increases visibility)
  • [Change] Increased precision of rock collision shapes (for large-scaled rocks)
  • [Bugfix] Fixed bug which prevented you from cutting down trees in multiplayer
  • [Bugfix] Fixed sandstone materials not being selectable in crafting menu
  • [Bugfix] Fixed minor precision issues when placing a block right after rotating it
  • [Bugfix] Fixed wrong texture alignment on blocks in inventory
  • [Bugfix] Fixed texture sometimes getting stretched on arc block shapes
  • [Bugfix] Fixed pivot / snapping issues on overlapping blocks (game sometimes couldn't decide which block to snap to)
  • [Bugfix] Fixed blocks in hands not always updating properly after exchanging them with another stack of blocks in inventory
  • [Bugfix] Fixed crash when placing lots of elements in a row (need feedback)
  • [Bugfix] Hopefully fixed bug causing sudden data loss, i.e. missing construction elements etc (need feedback)
  • [Bugfix] Fixed issue which caused the game to use more than 2 directions when placing elements in a row (despite different setting)
  • [Bugfix] Fixed black borders on panorama screenshots (use "panorama" console command)
  • [Bugfix] Using console commands no longer resets the game window size (when playing in windowed mode)
  • [Bugfix] Fixed "blueprints" console command
  • [Bugfix] Fixed "cleanup items" console command
  • [Bugfix] Fixed blocks being removed from inventory even though they could not be placed
  • [Bugfix] Fixed issue with dedicated server if it was launched from the Steam client
  • [Bugfix] Fixed error when game could not initialize an audio input device
  • [Bugfix] Fixed error when changing paint roller color

Update 0.4.5: Blueprints and chests

Hi folks,

the blueprint update is now available! This means that it's now possible to create and place blueprints in the new version of Rising World. This update also introduces 46 new building materials, 12 different window frames as well as various new objects.

In addition to that, chests are now fully working, which means you can finally store items in them.

Blueprints can be freely placed and rotated, and they can also be aligned to the grid (G). Old blueprints from the Java version are compatible, i.e. they can be loaded in the new version - but please keep in mind that the game will convert these blueprints, meaning you won't be able to use the same files in the Java version anymore.

Blueprints are managed at a specific workbench: the blueprint table. It provides a good overview of all blueprints as well as the corresponding folder structure, and in addition to it, you can move blueprints to other subfolders or rename them. It also provides a search function. New blueprints can be added during runtime, and you can also delete them at any time.

This update also provides an export feature for blueprints, which allows you to export them to .obj files, so you can load them in an external model editor (like Blender). This is, however, still an experimental feature.



Of course this update also introduces a bunch of changes, improvements and bugfixes. Grass is now correctly occluded by construction elements, reflections work better inside buildings, and various other issues have been sorted out.

Our main focus will be the world update now: This includes a proper world generation (so you don't have to play the demo world every time), a lot more plants and trees, new terrain materials and also a first version of water. This will be a very extensive update, so maybe we will split it into several updates, especially considering that there is still a Unity bug which prevents the game from running on Windows 7 - Unity already confirmed this bug and it will probably take them a few weeks to fix this issue, so we can release an update in a timely manner.


[h2]Changelog 2022-01-31 (0.4.5):[/h2]
  • [New] Blueprints
    • Added separate crafting station to craft blueprints
    • Added menu to browse, search and organize blueprints
    • Compatibility with blueprints from the Java version (only construction elements and blocks)
    • Blueprints are resizable (only proportionally for now)
    • Blueprint can be fully moved and rotated while placing
    • Support for grid when placing blueprints
    • Undo option to revert placed blueprints
    • New blueprints can be added to the blueprint folder during runtime
    • Multiplayer servers can restrict blueprint creation to player's own buildings only
    • Blueprints can be exported to .obj format
  • [New] Chests are now fully working
  • [New] Added 46 new construction materials (textures), many of them are based on materials from the Java version
  • [New] Added 12 different window frames
  • [New] Added a shooting target (for target practice)
  • [New] Added two trashcan objects which can be used to dispose items
  • [New] When destroying a chest containing items, these items will spawn in the world
  • [New] Added additional pivots (in building mode) to cylinder, hollow cylinder and pillar
  • [New] Note about new version is now shown in main menu
  • [New] Added "fog" command to temporarily disable fog (for testing purposes)
  • [New] New chest permission: useallchests (in "general" category), which determines if players are allowed to access chests of other players
  • [New] New blueprint permissions: place, placelimitsession, maxsize, maxelements, create, createown (all in "blueprint" category)
  • [Change] Reduced horizon fog intensity during default and sunny weather
  • [Change] It's no longer possible to place two identical construction elements at the same spot
  • [Change] If blocks in inventory have a color, it is now displayed in the item tooltip (when moving the mouse cursor over the item)
  • [Change] Console command history now ignores identical entries
  • [Change] Increased max light limit (in graphics settings) to 100
  • [Change] Reduced brightness of white plaster material
  • [Change] Improved screen space reflections to reduce flickering on marble floors
  • [Change] Precision changes while building via "setp", "setl" or "setr" commands are now saved persistently
  • [Change] Added pivot for walltorch
  • [Change] Increased max allowed size for creative mode removal tool
  • [Change] Option if distant buildigs should stay visible is now exposed to the graphics settings
  • [Change] Adjusting area size in creative removal tool works much faster now
  • [Change] Reduced intensity of grid (while building)
  • [Bugfix] Grass now gets properly occluded by construction elements
  • [Bugfix] Felled trees can no longer be cut into pieces with a single hit
  • [Bugfix] Fixed permission issues regarding creative removal tools (which allowed users to destroy things without permission)
  • [Bugfix] Fixed trees sometimes falling over for no apparent reason
  • [Bugfix] Fixed crash when certain objects were painted
  • [Bugfix] Fixed wrong shadows on construction element surfaces
  • [Bugfix] Fixed some missing sounds
  • [Bugfix] Fixed issues with noclip command (flymode)
  • [Bugfix] Fixed missing emojis in chat (multiplayer)
  • [Bugfix] Fixed minor visual issue in player list (multiplayer)
  • [Bugfix] Fixed visibility of creative mode terrain flatten tool (F5 -> Return)
  • [Bugfix] Fixed missing text in password dialogs
  • [Bugfix] Fixed missing construction elements if an invalid texture was assigned to them
  • [Bugfix] Fixed issue which caused a server to create multiple player instances in certain situations when a player joins
  • [Bugfix] Fixed wrong context menu position when rightclicking on items in inventory
  • [Bugfix] Fixed wrong tooltip position if it was close to the screen edge

Update 0.4: Crafting, Smelting and lots of new Items

Hi folks,

The crafting update for the new version is now available! It introduces loads of new items and objects, a new crafting functionality, iron ore and the ability to smelt it, as well as many bugfixes and other changes!

Crafting: It works a bit different compared to the Java version: You no longer have to access a workbench to see the crafting recipes, instead you can access all recipes at any time. If you want to craft an item, the particular workbench just needs to be in your proximity. To keep the crafting menu structured, there are various categories and sub-categories. There is also a search bar which allows you to search for a particular recipe.

Please note that many recipes - or more precisely, the required ingredients - are still placeholders: The reason behind this is that many basic crafting resources are still missing. We will update the crafting recipes in the future.
Please also keep in mind that you can currently access all recipes. In a future update we want to add additional requirements for crafting modern and advanced items (which will then be unlocked the further you progress).



Ore smelting: We've introduced iron ore and a primitive smelting furnace for now. Smelting mostly works like in the Java version: You place ores in the furnace, fuel the furnace then wait until the ore is smelted. However, the new version introduces a few changes to make your life easier: To place ores quickly, you can keep your mouse button pressed while moving your mouse over the individual slots. Once the ores are smelted, there is a radial menu available to take all ingots at once from the furnace.

There is also another detail when smelting ores: Ores now begin to glow before they turn into ingots. And while ingots are still hot (i.e. glowing), they cannot be taken from furnaces. This is a preparation for another feature we want to introduce in a future update.

By the way: You can now adjust the time it takes to smelt ores. Of course this works in both singleplayer and multiplayer.

Items: In order to make sure that the crafting menu isn't too empty, this update introduces a bunch of new items. We've migrated many tools from the Java version to the new version - and created new textures with much higher detail for them from scratch. This covers the axes, sledgehammers, rakes, hoes, scythe and sickle. We've also added a new steel scythe and steel sickle (these tools weren't available in the Java version before). These tools (except the hoes) are fully functional.

We've also added new flashlights, a penlight, a canteen and waterskin, some medical items (bandage, splint and medkit), compasses and other items. One special item we've added is a spear: It serves both a melee weapon, but can also be thrown.





Objects: There are also new objects available, including tents, a new workbench, anvil and various other objects. In addition to that, there are now also a few lamps available. One special features regarding lamps is that you can change the light color (we've added a new color picker for that) and brightness.

Luminous blocks are now also fully functional: Just like any construction element, they are fully resizable. Use them for neon signs, as LED strip lights etc. Like regular lamps, you can change their color, brightness and turn them on or off (just hold your interaction key while looking at them). Once electricity is implemented, it will give you full control over these elements.



Building: This update introduces a new "undo" command, which is quite handy. Use it to revert the last destructive actions. By default, it tracks the most recent 50 actions.


This update also fixes several bugs (especially regarding permissions in multiplayer) and introduces some useful changes. For instance, doors can be blocked by construction elements. In addition to that, the paint roller works much faster now (there is now also a new paint brush, which now behaves like the paint roller previously did). Please find the full changelog attached.

Stay tuned for the next update, which will introduce blueprints. Many parts of that update are already implemented, so it will take a lot less time until it's ready. After the next update, we will focus on finalizing the world generation.



[h2]Changelog 2021-01-12 (0.4):[/h2]
  • [New] Added lots of new items:
    • Tools for cutting trees: axe and steel axe
    • Tools to deconstruct blocks: sledgehammer and steel sledgehammer
    • Tools to smooth the ground: rake and wooden rake
    • Tools for cultivation: hoe and steel hoe (not usable yet)
    • Tools for cutting grass: scythe, steel scythe, sickle and steel sickle
    • Receptacles: canteen and waterskin
    • Compasses: old and modern version
    • Light sources: torch, penlight, flashlight and spotlight
    • Medical items: bandage, leg splint and medkit
    • Weapon: primitive spear (which can also be thrown)
    • Primitive items: stone axe, stone knife
    • Other items: soccer ball, rubberduck, combat knife, pouch and various resources
  • [New] Added ore smelting:
    • Added primitive smelting furnace for now (more furnaces will follow)
    • Smelting mostly works like in the Java version
    • Smelting duration can be customized in the settings
    • Mouse button can be held while placing ores (faster placing)
    • Radial menu on furnace gives option to take all smelted ingots at once
    • Ores begin to glow before they turn into ingots
    • Ingots cannot be taken from furnaces while they're hot (i.e. while glowing)
  • [New] Updated engine to version 2021.2
  • [New] Luminous material (ID 800) is now fully functional
  • [New] Added new crafting stations: modern workbench and anvil
  • [New] Added two tents: one-person-tent and modern tent
  • [New] Added shelters: primitive shelter and two canopies
  • [New] Added other objects: woodenbarrels, trough, old bench, cabinet, crowdbarrier, meat dryer, mattress
  • [New] Added lights: two bulkhead lamps, street lamp and floodlight
  • [New] A radial menu can be accessed on luminous materials and lamps (hold interaction key) to change light color and brightness
  • [New] Added "undo" command to revert the last destructive actions (only in creative mode)
  • [New] Added option to select the active monitor (if more than one monitor is connected)
  • [New] Added animations for sitting (on chairs) or lying (on beds)
  • [New] Added "chatnamesuffix" permission (info), to add a suffix to the player chat name
  • [New] Added "usealllights" and "useallobjects" permissions (general)
  • [New] When using the "item" console command to get a construction element, you can now append a color code (e.g. "item block #FF0000")
  • [New] Plain grass terrain texture is now available
  • [New] Added console command "bag" to spawn a pouch containing other items
  • [New] Added console command "shutdown" in multiplayer to shut down the server
  • [New] Added console command "serverinfo areas" to get a list of all areas (including all info)
  • [New] Added console commands "loadpreset" and "savepreset" to load/save a build size preset (similar to radial menu)
  • [New] Added option (graphics settings) to disable glass distortion and refraction
  • [New] Added option (misc settings) to toggle grid visibility on the preview element
  • [New] Added option to always show the grid on terrain (set "Game_AlwaysShowTerrainGrid" in config to "true")
  • [New] Mouse wheel scroll direction can now be changed in controls settings
  • [New] Double-clicking an item in inventory (or shift+click) moves it to the hotbar and vice versa
  • [New] Added "zoom toggle" key binding to controls settings
  • [New] Pressing the "Adapt to World Element" key while the paint roller is equipped now applies the color of the world element to the paint roller
  • [Change] Reworked many sound effects
  • [Change] Blocked doors and chests can no longer be opened (need feedback)
  • [Change] Player nametags can now be modified through permissions (prefix, suffix, color)
  • [Change] Fly mode and creative mode are now disabled when entering an area where they are not permitted
  • [Change] Improved performance when rendering lots of dense construction elements
  • [Change] Small improvements in terms of performance when having lots of lights in the scene
  • [Change] It's now possible to sit on benches
  • [Change] Paint roller now instantly paints elements (while the new paint brush now behaves like the paint roller previously did)
  • [Change] Server header image no longer gets stretched when using different aspect ratio than 2:1
  • [Change] Quickslots are now slightly bigger (size can be changed in config)
  • [Change] Color changes on construction elements (via "edit" command) work faster now (i.e. take less time to update the mesh)
  • [Change] Improved ingame time sync in multiplayer
  • [Change] Game window (when playing in windowed mode) is now resizable)
  • [Bugfix] Fixed wrong ingame time on multiplayer servers
  • [Bugfix] Fixed player permission group not working properly after reconnecting to a server
  • [Bugfix] Fixed default new player permission in multiplayer not being set correctly
  • [Bugfix] Fixed admin tag not being shown in player list for admins
  • [Bugfix] Fixed wrong UV scale on cone and pyramid block shapes
  • [Bugfix] Fixed item animations of other players sometimes not being properly reset in multiplayer
  • [Bugfix] Fixed missing localization in multiplayer menu and player list
  • [Bugfix] Fixed error on Mac when trying to join a multiplayer server
  • [Bugfix] Fixed issues regarding LAN mode on Mac
  • [Bugfix] Fixed UI issues while scrolling
  • [Bugfix] Alt key no longer gets stuck when tabbing to the desktop
  • [Bugfix] Fixed wrong message when using the "edit texture" console command
  • [Bugfix] Fixed construction elements as item having wrong texture
  • [Bugfix] Fixed issues with removing large scaled objects

Update 0.3: Multiplayer

Hey folks,

A new update is ready which introduces Multiplayer. This includes support for Steam P2P (the "Play with friends" option), LAN support and actual dedicated servers. The dedicated server files are also available on Steam (as a separate beta branch on the "Rising World Dedicated Server" app).

It was important for us to get the multiplayer feature ready ASAP, because this makes bug tracking in this area a lot easier - the later we release multiplayer, the harder it would be to find and fix bugs. But please keep in mind that this is the first multiplayer release, so it may contain bugs. If you run into any issues, please let us know, so we can fix them ASAP.



The new version provides much better player sync compared to the Java version. The connection to servers should also be more stable now. There are also ragdoll physics available for dead player bodies (of course the same also will apply to npcs in the future). We've added better hit detection for firearms (which will make gunfights more fun) and implemented a basic foot IK system for players, which corrects their feet and legs depending on the ground.

This update already includes built-in "Area Protection" functionality. You can create areas in creative mode, assign custom names to them (which will be shown to players who enter the area) and specify custom permissions per player. You can find more information about this feature here: Area Protection

The dedicated server also provides a lot more functionality compared to the Java version - this includes a new, powerful scheduler, restart functionality, ability to set up custom server descriptions and header images, extensive logging of world events and more. We were also working on a new RCON tool (which will be web-based), but unfortunately it wasn't ready in time. But it will become available soon.

If you want to play with your friends, just go to the singleplayer menu, select a world and hit the green "Play with friends" button. This starts a P2P session and friends can join your game through the friends list. It doesn't require any port forwarding or additional setup.

If you want to join a public multiplayer server, go to the multiplayer menu to bring up the server browser. Please bear in mind that there may be almost no servers available right now, considering this is the first multiplayer release for the new version. This will likely change in the next few days.

If you want to host your own dedicated server, you find more information about that here: Dedicated Server Setup
But hosting a dedicated server requires some additional steps, so it's usually easier to rent a game server, or if you just want to play with your friends, use the "Play with friends" option mentioned above.

It's now our intention to focus on more survival- and gameplay-related features. The next big updates will introduce a fully working world generation, water and npcs. In the meantime, we also want to get crafting and blueprints ready. It's now also about time to introduce more content in general, like new items, plants etc. Stay tuned for the next updates!



[h2]Changelog 2021-08-31 (0.3):[/h2]
  • [New] Multiplayer
  • [New] Added support for Steam P2P ("Play with Friends")
  • [New] Added LAN mode
  • [New] Added kick, ban and other multiplayer-related commands
  • [New] Added dedicated server (Multiplayer)
    • Restart functionality
    • Whitelist and Blacklist functionality
    • Ability to set reserved names
    • Input listener (for direct server commands)
    • Custom server console
    • Logging (with optional auto-removal of old logs)
    • Custom header images (for server browser)
    • Custom description (for server browser)
  • [New] Added areas and area protection
    • Areas can be created and modified in creative mode (F9)
    • Radial-Menu to setup area (name, priority, permissions)
    • Areas can have an arbitrary name which is optionally shown to players
    • Areas can have a default permission and individual permissions per player
    • Ability to prevent players from entering/leaving an area (like an invisible wall)
  • [New] Added extensive scheduler (multiplayer)
    • Three different timer tasks (interval, fixed time, time offset)
    • Event-based tasks
    • Built-in variables and access to server options

  • [New] Serverbrowser with various filters and sort modes
  • [New] Serverbrowser can also discover LAN servers (in local network)
  • [New] Keeping track of server history and favorites
  • [New] Added player list / scoreboard (i)
  • [New] Added extensive logging of world modification events (multiplayer)
  • [New] Added permissions (multiplayer)
  • [New] Added UI to show the current permissions
  • [New] Added hit marker for firearms (when hitting a target/player)
  • [New] Added ragdoll physics for dead player bodies
  • [New] Added player foot IK (adapt player foot and leg position to the ground)
  • [New] Added private chat messages (chat messages beginning with '@' followed by the player name)
  • [New] Added supersonic crack for fast projectiles flying by
  • [New] Added basic voice chat (WIP)
  • [New] Current world snowiness and wetness is now saved persistently
  • [New] Command "edit" which allows you to change transform, color or texture of a construction element (like "editc" in the Java version)
  • [New] Added "fake-color" to paint roller as placeholder which can be used to decolor objects
  • [New] Added singleplayer world list (full functionality will be available with the future world generation update)
  • [New] New Main Theme
  • [Change] Improved visibility of building grid on distorted or frosted glass
  • [Change] Latest world changes now get properly saved when shutting down the game
  • [Change] Reduced grid line thickness on construction elements
  • [Change] Updated chat font size and emojis
  • [Change] Equipping an item from inventory now closes the inventory automatically
  • [Bugfix] Fixed rare crash after placing or removing construction elements
  • [Bugfix] Fixed rare error showing up when hitting a tree or object
  • [Bugfix] Fixed broken block id label (in texture selection window) under certain resolutions
  • [Bugfix] It's no longer possible to shoot through walls if you stand right in front of them
  • [Bugfix] Fixed rare issue which caused plants to become unremovable
  • [Bugfix] Fixed changes to no-clipping in flymode not being saved correctly
  • [Bugfix] Fixed input dialogs (e.g. when saving a building preset) sometimes closing instantly
  • [Bugfix] Fixed "No fall damage" setting not being applied after restarting the game
  • [Bugfix] Other changes and fixes

Update 0.2.1: Glass, creative mode tools and more

Hey folks,

This update introduces various glass panes and a total of 19 glass textures, as well as lots of bugfixes and Quality-of-Life changes.

Construction elements now spawn debris when destroying them (this can be disabled), and we've also reworked the grid (G) for the building tools (it's now similar to the grid in the Java version). Speaking of building tools, when placing multiple blocks on a row, you can now change the gap between elements. It's also possible to assign names to your size presets, and we've changed the pivot size for very small elements.

We've also added removal tools for the creative mode (F7) - this helps you to remove trees, objects or construction elements in no time. You can also enable the good ol' creative mode light (L). If desired, you can change the light intensity in the settings.

If you want to create an equirectangular image (360° image), try out the "panorama" command - it works properly now.

Apart from these things, we've also made some changes when it comes to the graphics: We've fixed a few issues with certain construction textures, the ambient occlusion effect is now improved, shadows get properly updated whenever the environment is modified, and the game can now handle direct specular reflections, which improves the visual appearance of reflective and wet surfaces (e.g. after rain).








Last but not least there are some other, smaller changes and several bugfixes. Find the full changelog below. We're currently working on Multiplayer, which includes P2P support ("Play with friends" option) and dedicated servers. We'll provide more information about that soon, so stay tuned!



Changelog 2021-06-21 (0.2.1):
  • [New] Added 19 glass textures
  • [New] Added 6 different glass panes (construction shapes)
  • [New] Construction elements now spawn proper debris when destroying them
  • [New] Added new grid for building tools (similar to the grid in the Java version)
  • [New] When placing multiple blocks in a row, you can now change the gap between them
  • [New] Added specular reflections to items and the environment
  • [New] Block texture selection categories are now collapsible (default state can be set in options)
  • [New] Added creative mode light (L) (intensity can be changed in settings)
  • [New] Added creative mode removal tools (F7)
  • [New] You can now assign names to your building size presets (see building menu)
  • [New] Added quality settings for ambient occlusion effect
  • [New] Screenshots now optionally include the HUD and UI (can be changed in settings)
  • [New] Panini projection can now be changed in graphics settings ("view adjustment")
  • [Change] "panorama" command (to create panorama screenshots) no longer includes player arms
  • [Change] Disabling building marker no longer hides block count numbers
  • [Change] Reduced pivot size for small elements
  • [Change] Changed alignment of some building textures
  • [Change] Creative mode terrain flatten tool (return key) level no longer resets if distance is too great
  • [Change] Projectiles now deal damage to construction elements (depending on material)
  • [Change] You no longer get kicked from a singleplayer game for using an invalid player name
  • [Change] It's no longer possible to shoot with a firearm while sprinting
  • [Change] Updated Unity version (2021.1.11f1)
  • [Bugfix] Fixed certain construction textures appearing pixelated if directly lit
  • [Bugfix] Fixed seams between cylinders and hollow cylinders
  • [Bugfix] Fixed wrong surface offset on flipped/mirrored construction elements
  • [Bugfix] Fixed underground blocks not loading properly in certain situations
  • [Bugfix] Fixed motion blur causing issues on screenshots and panorama screenshots
  • [Bugfix] Fixed issues with object gravity (objects breaking for no apparent reason etc)
  • [Bugfix] Fixed sporadically missing collide sounds of felled trees
  • [Bugfix] Changing visibility of creative mode toolbar works properly now
  • [Bugfix] Changing the shadow view distance in the settings work properly now
  • [Bugfix] Placing or removing construction elements now properly updates shadows of nearby lights