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Rising World News

Upcoming: Hostile npcs

Hey folks! Today we want to show you some preview screenshots of the upcoming update.

It will introduce some hostile npcs, including groups of hostile bandits roaming the forests during night and also skeleton warriors guarding the dungeons. You will still be safe when staying home, but you have to be careful when exploring the world.
Of course there will be also an option to disable hostile npcs when creating a world.



On the other hand, the update will also improve the npc AI as well as the collision detection. As a result, animals should no longer be able to walk through walls.



Last but not least we're also expanding the plugin API, so it will be possible to create custom items (tools, weapons etc) for Rising World. We will prepare an example plugin which offers an easy way to load custom items into the game.

Unfortunately we have no ETA for the update yet. We try to get it ready as soon as possible, but recently there were some unexpected changes introduced to Steam which have a big impact on Rising World and its future development. We can't say much about these changes yet, but we will definitely keep you informed about the current status.

Update 0.9.4: Fishing, boats and more!

Hello folks!

Finally a new update is available. Sorry for the long delay, getting the update ready took longer than expected, but it introduces some quite interesting features.

Fishing is now available in Rising World. This means you can craft a fishing rod and use it to catch fish. There are six different types of fish available, and you can use a bait (earthworms, which spawn randomly while raking the ground) to increase your chances to get a fish. There is also a chance to obtain a small pouch, which contains valuable loot.



We also added a small rowboat and a motorized inflatable boat. While the rowboat only has room for a single passenger, the inflatable boat has enough room for up to 4 passengers. Currently the inflatable boat does not consume any fuel, but this will change in the future.



Apart from that, the environment temperature plays a big role now. Going into a snow biome with insufficient clothing can kill your character. Going to a desert with thick clothings causes your character to dehydrate faster, accordingly. But even a rain shower during night has a negative impact on your body temperature, so keep an eye on it and take appropriate measures (make a fire, wear warm clothes etc).

There are a few new items, like a semi-automatic rifle, a medkit, consumable pumpkins (you can cut them into edible slices) or new haircuts for your character.
This update also contains several important changes: For example, you are no longer able to access items or chests through walls. We also updated the hit detection for melee weapons and tools, and changed the movement to prevent players from abusing the "jump spam".



Of course there are several bugfixes and smaller changes, too. Tnt is now more useful since it can now be used for mining (i.e. explosions caused by tnt spawn ores / stones).

As usual you can find a full overview in the changelog below.

Last but not least this update introduces many changes and additions to the plugin API, you can find a separate changelog in our forums.

We're still working on a better npc AI btw (which is required before we can add more enemies to the game, especially human enemies). You can check out our roadmap to get an overview of our planned features (although it only contains major features).

Stay tuned for the next updates :)

Changelog 2018-09-26 (0.9.4):
  • [New] Added drivable rowboat and (motorized) inflatable boat
  • [New] Added fishing rod, which can be used to obtain fish
  • [New] Added 6 obtainable fishes: salmon, herring, plaice, catfish, perch, tuna
  • [New] Weather, environment and clothes now have an impact on your body temperature
  • [New] Hypothermia drains your health, while Hyperthermia causes dehydration
  • [New] New semi-automatic rifle
  • [New] New item: medkit
  • [New] New item: bag/pouch, which can contain another item (obtainable from fishing or via command)
  • [New] New item: bomb, which works similar to tnt, but only deals damage to players and npc
  • [New] Added 8 new haircuts
  • [New] New object: "seat", which can be integrated into self-made chairs
  • [New] Pumpkins can now be cut into edible slices
  • [New] Earthworms (bait) spawn randomly when using a rake, especially when it rains
  • [New] Added name and address filter to server browser (WIP)
  • [New] Added scroll bars to blueprint list (journal), singleplayer menu, server browser and playerlist
  • [New] Added settings to disable hunger/thirst and fall damage in singleplayer survival
  • [New] Singleplayer world list now also shows world version (and indicator if conversion is required or not)
  • [New] Added proper impact sounds for projectiles (arrows, bullets)
  • [New] Projectiles (arrows, bullets) can now destroy small objects and certain construction elements (glass panes)
  • [New] Explosions caused by tnt now also spawn ores / stone (can be disabled on multiplayer servers) (WIP)
  • [New] Added permission "chat" to disable the ingame chat for particular permission groups
  • [New] Added permission "nametagalwaysvisible" to enable player nametags to be visible through walls or not
  • [New] Added three new music tracks
  • [New] Added Doppler effect for some sounds
  • [Change] Improved hit detection for melee weapons and tools (e.g. when hitting animals)
  • [Change] Chests can no longer be accessed through walls
  • [Change] Items can no longer be picked up through walls
  • [Change] Lamps can now be picked up (hold F)
  • [Change] Sleeping (skipping a night) also changes the weather (only if there is currently bad weather)
  • [Change] Crowbars can now also be used to pick up posters oO
  • [Change] Improved player hitbox
  • [Change] Reduced intensity of lamps and torches
  • [Change] Added small needle to compasses which show to your spawn location
  • [Change] Reduced situations which allowed you to look through walls
  • [Change] Reduced "jittering" when walking against walls or through too small tunnels
  • [Change] Corpse despawn time now also applies to dead npc in singleplayer
  • [Change] Command "editconstruction" can also be used to change texture of blocks
  • [Change] Reduced stamina regeneration, jumping now also takes stamina
  • [Change] Updated to latest MariaDB JDBC driver, this fixes issues with new storage engine versions
  • [Change] Reworked small status icons (hunger, thirst etc)
  • [Change] Beim Öffnen des Inventars wird zusätzlich Hunger u. Durst in Textform angezeigt
  • [Change] Firearms no longer work underwater
  • [Change] Repeater automatically aims again after loading
  • [Change] Changed damage dealt by firearms and arrows
  • [Change] Improved "indoor detection", i.e. detection when a player is inside a building
  • [Change] Trees are no longer affected by wind if being placed underground or if you attach an object to them
  • [Change] Trees can no longer be cut down just by hitting the leaves
  • [Change] Updated main menu, provides better support for small and big (4K) resolutions
  • [Change] Updated graphics settings menu, added "display mode" and memory information
  • [Change] Updated controls settings menu, added support for alternative keybindings
  • [Change] Projectiles can no longer shoot through trees
  • [Change] Npc and player* nametags are no longer visible through walls
  • [Change] Head rotation is now properly synced in multiplayer when riding a mount
  • [Change] Explosions no longer destroy water
  • [Change] Reduced jump speed in low-ceilinged rooms
  • [Change] Updated and reworked some sounds
  • [Bugfix] Player walk sounds are no longer framerate-dependent
  • [Bugfix] Fixed visual issues with female medieval leather shirt (invisible skin etc)
  • [Bugfix] Fixed wrong item amount when removing construction elements with the crowbar
  • [Bugfix] Fixed crash when a custom sound (API) was stopped
  • [Bugfix] Fixed "general_pve" permission not working for firearms
  • [Bugfix] Fixed wrong animal walk sounds on blocks
  • [Bugfix] Fixed "jump spamming" issue which was abused to climb walls
  • [Bugfix] Fixed issues related to swimming
  • [Bugfix] Fixed wrong illumination of posters
  • [Bugfix] Fixed visual issue with penlight
  • [Bugfix] Fixed wrong light position of helmet lamp (when looking upwards)
  • [Bugfix] Fixed "ghost LOD trees" if trees were planted underground
  • [Bugfix] Fixed bullets going through walls or npcs if they were shot too close to them
  • [Bugfix] Fixed npcs turning invisible permanently in rare cases (so they were only audible)
  • [Bugfix] Fixed broken friend list when using 4K resolution
  • [Bugfix] Fixed corpse despawn setting not working correctly
  • [Bugfix] Fixed wrong crosshair being set after changing crosshair in settings
  • [Bugfix] Fixed teleportation issue if player dies while riding a mount
  • [Bugfix] Fixed crash when equipping a blueprint which was deleted previously
  • [Bugfix] Fixed mining drill sound not being stopped correctly in certain situations
  • [Bugfix] Fixed collision issues when reducing the view distance without restarting the game
  • [Bugfix] Fixed server browser filter settings not being saved correctly
  • [Bugfix] Fixed crash when unknown "online state" was reported by Steam (probably related to previous Steam beta update)
  • [Bugfix] Fixed not being able to sprint with mount while having broken bones


Hotfix 2018-09-26 (0.9.4.1):
  • [New] Added reworked scoreboard (tab), ability to copy UID and playername to clipboard
  • [Bugfix] "Seat" can now be crafted at the sawbench


Hotfix 2018-09-28 (0.9.4.2):
  • [New] Temperature can now be disabled in the settings
  • [New] Permission "notemperature" (general) to disable temperature for particular permission groups
  • [New] You can now see the insulation / protection stats of clothes
  • [Change] While creative mode is active, you are no longer affected by temperature
  • [Change] You no longer take damage if bleeding while creative mode is active
  • [Change] Radiators are now also considered as a source of heat
  • [Change] Increased heat range of fireplaces
  • [Change] Removed unnecessary debug output which spammed the log and caused performance issues
  • [Change] Increased damage dealt by muskets
  • [Change] Reduced volume of some sounds
  • [Bugfix] Tuna can now be cooked
  • [Bugfix] Fixed issue which prevented you from picking up items from grinder or paper press
  • [Bugfix] Construction elements (planks) on top of a block can now be removed
  • [Bugfix] Fixed random Crash when entering a vehicle
  • [Bugfix] Fixed missing items when crafting multiple boats in one batch
  • [Bugfix] Fixed bug which made boats unusable if the driver lost connection in multiplayer (need feedback)
  • [Bugfix] Fixed random crash related to wrong sounds
  • [Bugfix] Fixed issues when reloading plugins (rp)
  • [Bugfix] Fixed wrong walk sound of mounts on blocks (metal, stone etc)


Hotfix 2018-09-29:
  • [Change] Posters now require two hits in order to destroy them
  • [Bugfix] Fixed wrong light on open doors
  • [Bugfix] Fixed bug which prevented you from removing posters


Hotfix 2018-10-01:
  • [Change] Chests and signs are accessible again through thin walls (
  • [Bugfix] Fixed issues regarding picking up items (need feedback)
  • [Bugfix] Fixed issues with modular placement (need feedback)
  • [Bugfix] Fixed some wrong sitting positions
  • [Bugfix] Fixed wrong collision of manhole covers
  • [Bugfix] Fixed player getting stuck in crouched position near water
  • [Bugfix] Fixed wrong rendering of plants if geometry instancing was disabled
  • [Bugfix] Player no longer gets stuck while climbing on a ladder
  • [Bugfix] Increased max range for terraforming tools (creative mode)

Update 0.9.3: Look at my horse!

Finally the mounts update is available! It introduces two horses as well as a camel and a donkey. In order to ride on a mount, you have to craft a saddle first. There are optional satchels available which can be attached to the saddles to provide some additional storage space.





We also added a few new items, a binocular, a telescope and a steel sledgehammer, as well as a riding helmet. Apart from that, there are 8 new music tracks for underground dungeons, and various other changes: For example, posters support more levels of transparency now, which means you can place semi-transparent posters in your world. There are also some commands which are useful to edit existing construction elements (e.g. flip them, change the texture etc).
Last but not least, you'll find some smaller additions in this update, e.g. changes to some weather effects.



It's our intention to improve the npc AI now, which will allow us to implement more hostile npcs, especially human enemies (e.g. bandits). Trains, cars and boats are also on our list, as well as some other features, so stay tuned for the next updates!


Changelog:
  • [New] New animals: Horse (two variations), donkey and camel
  • [New] Ability to mount horses, donkeys and camels (as a method of transportation)
  • [New] You can craft saddles for mounts as well as optional satchels (which provide storage space)
  • [New] New items: binocular and telescope
  • [New] New tool: steel sledgehammer
  • [New] Added riding helmet (headgear)
  • [New] Added 8 new music tracks for underground dungeons
  • [New] Posters now support different levels of transparency (only works for PNG files)
  • [New] Added brightness setting to config (graphic_brightness)
  • [New] Added "editconstruction" (abbr. "editc") command to edit an existing construction element
  • [New] Added "flipimage" command to flip/mirror an existing image (poster) element
  • [New] Added "viewdistance" command to change the view distance on the fly
  • [New] Added "help " console command to get information about a certain command
  • [New] Added permission "ridemount" ("general" section) to determine if a player is allowed to ride mounts
  • [New] Added visual effect for thunderstorms
  • [New] Player can now leave player groups/parties
  • [Change] Improved animations for some tools (pickaxe, axe, sickle etc), fixed wrong hand position
  • [Change] Updated recipes for steel tools, they no longer require mithril
  • [Change] Plants can now be placed in planters and on construction elements
  • [Change] Player light (L) is now brighter in creative mode
  • [Change] Player light (L) is no longer affected by item changes
  • [Change] Reduced default zoom (Z), for higher zoom levels, use binocular/telescope
  • [Change] View distance can now be changed without restarting the game
  • [Change] A bigger area on the map (M) gets explored now if detail view distance is high enough (>=15)
  • [Change] Horizontal or tilted doors (achieved by using blueprints) open correctly now
  • [Change] Reduced walk speed of character
  • [Change] Updated to latest FMOD version (hopefully this fixes some issues with certain audio devices)
  • [Bugfix] Mostly fixed issue of items falling through the ground (need feedback)
  • [Bugfix] Fixed some issues with groups/parties
  • [Bugfix] Fixed crash when debug console was active
  • [Bugfix] Game no longer freezes for a short amount of time when browsing the server list
  • [Bugfix] Fixed arrows/projectiles sometimes vanishing for no reason
  • [Bugfix] Fixed broken chest/barrier/door rotation in certain situations
  • [Bugfix] Fixed glitched combo boxes (gui)
  • [Bugfix] Fixed wrong position when placing objects on garden table


Hotfix 2018-05-31 (0.9.3.2):
  • [Change] Map (M) and journal (J) are now also accesssible while riding on a mount
  • [Change] Dust now also becomes visible if other players ride a mount (multiplayer)
  • [Change] Added proper jump animation for other players mounts in multiplayer
  • [Change] Reduced volume of certain animal sounds (camel, horse)
  • [Change] Updated horse idle sounds
  • [Change] Increased audible range for mount footsteps in multiplayer
  • [Change] Added workaround to prevent rendering crash in very rare cases (need feedback)
  • [Bugfix] Fixed issues when using drawers, kitchen counters and other storage objects
  • [Bugfix] Fixed mounts sometimes being invisible (need feedback)
  • [Bugfix] Fixed missing saddles in multiplayer in some cases
  • [Bugfix] Fixed some elements not being rendered properly
  • [Bugfix] Fixed wrong texture id's being used for the "editc" command
  • [Bugfix] Fixed rare issue with map which caused the world to disappear


Hotfix 2018-06-04 (0.9.3.3):
  • [New] Added setting to change crosshair ("view settings")
  • [Change] Head lamp (L) can now be turned on/off while riding on a mount
  • [Change] Reduced storage slots of barrels (number of slots was increased accidentally with last update)
  • [Change] Changed warhammer and miningdrill sound
  • [Change] Whitelist/blacklist for multiplayer servers now also support format "name:uuid"
  • [Bugfix] Fixed collision of doors (you can open/close them correctly now)
  • [Bugfix] Fixed signs not being saved correctly if the text was set by a plugin
  • [Bugfix] Fixed wrong zoom in first person view
  • [Bugfix] Fixed some missing sounds
  • [Bugfix] Fixed horse idle/hurt sound range

Upcoming: Mounts

This is just a small preview of the next update. It will introduce various mounts, including horses. Mounts are not only a method of fast transportation, they can also carry bags which can be used to store items while travelling.



But the update will also include some other changes, e.g. some reworked animations, new items and several bug fixes. Probably the update will be ready this month, so stay tuned!

Update 0.9.2.5: Bows, armors, chainsaw and dummy NPCs

Hey folks! A new update is now available which introduces some new content.

First of all, bows are finally available now. We added three different bows, one of them is only obtainable from dungeons. Currently bows use the same arrows as the crossbow, but maybe this will change in the future.
We also added a chainsaw, so we have a high-tier wood cutting complement to the mining drill.



Apart from that, we have two stylish knights armors in the game now (and three associated helmets). Armors now actually protect you.





Another interesting feature is the ability to spawn human "dummy NPCs". Even though this is a very early and limited feature, it's an important step towards having real NPCs in the game. Unfortunately you cannot really interact with them yet, but nevertheless, they still turn your world into a much livelier place.
In order to spawn them, you can use the "spawnnpc dummy" console command. If you don't want the NPC to wander around, you can lock/freeze it by typing "locknpc" into console. If you don't want your NPC to take any damage, you can use the command "setnpcinvincible". You can also change the appearance of the NPC by using the new "setnpcskin" command. Of course there will be better solutions for NPC handling in the medium run.



Last but not least we reworked the server browser, it no longer uses the Steam masterserver for the time being. This means all servers should be visible in the server list again.

Stay tuned for the next update, which will finally introduce mounts!

Changelog:
  • [New] New weapons: three different bows
  • [New] New tool: chainsaw
  • [New] Added dummy human NPC, which can be spawned via command "spawnnpc dummy"
  • [New] Added two knights armors and three associated helmets
  • [New] New clothing item for Easter: bunny mask
  • [New] Added "locknpc" command to lock/freeze certain NPCs
  • [New] Added "setnpcinvincible" command to make certain NPCs invincible
  • [New] Added "setnpcskin" command to change skin of certain NPCs
  • [New] Added setting (config.properties) to turn off the map grid
  • [New] Armor actually protects you now
  • [New] Light items float in water now
  • [Change] Crosshair is now visible for crossbow and bows
  • [Change] Updated dungeon loot
  • [Change] Changed visualization of player groups/parties (now uses 3D marker to show members)
  • [Change] Server browser no longer uses Steam Masterserver (so you will be able to find all servers now)
  • [Change] When spawning an NPC, it now looks into your direction by default
  • [Change] Miningdrill sounds are now properly synced in multiplayer
  • [Change] Blood effect (when hitting NPCs/animals) slightly changed
  • [Bugfix] Fixed new player bans not working properly in multiplayer
  • [Bugfix] Fixed adding/removing favorite servers in server browser
  • [Bugfix] Fixed some syncing issues in multiplayer
  • [Bugfix] Fixed error in source query protocol which returned a wrong challenge-response


Hotfix 2018-03-22:
  • [Change] Command "setnpcskin" no longer overrides parameters which are not set
  • [Bugfix] Fixed favorite servers in ingame server list


Hotfix 2018-03-25 (0.9.2.6):
  • [New] You can assign names to NPCs now
  • [New] Added GUI to change name and appearance of dummy NPCs (type "editnpc" into console)
  • [Change] Tweaked some sounds
  • [Change] NPCs should no longer fall through the ground (need feedback)
  • [Change] Updated aiming position of bows
  • [Change] Dummy NPCs no longer sleep during night
  • [Change] Steel hoe can now also be used to craft "farmland blocks"
  • [Bugfix] Fixed death animation of npcs getting stuck in endless loop
  • [Bugfix] Fixed flickering clothing and items
  • [Bugfix] Player no longer falls through ground if it's made out of construction elements and not fully loaded yet
  • [Bugfix] Fixed pain and death sounds of female dummy npc
  • [Bugfix] Fixed crash when debug console was active


Hotfix 2018-03-29 (0.9.2.7):
  • [New] Group members are now visible on the ingame map (M)
  • [New] Added setting "game_bows_hide_crosshair" to config to disable crosshair for bows
  • [Change] Improved sync of other players chainsaw sound (in multiplayer)
  • [Change] Dummy NPCs no longer get scared by gunshots
  • [Change] Reduced max view distance of NPC nametags
  • [Change] NPC nametags are no longer visible through walls
  • [Change] Command "editnpc" is now also available for animals (only for changing animal name)
  • [Change] Color codes ("[#RRGGBB]") work properly for NPC names now (allows you to change NPC nametag color)
  • [Bugfix] Fixed sitting and laying positions of other players in multiplayer
  • [Bugfix] Fixed missing sitting animation
  • [Bugfix] Fixed custom color fields in NPC edit window (small gear wheel icon)
  • [Bugfix] Fixed broken 3D markers for group members (multiplayer)
  • [Bugfix] 3D markers of other group members will be removed now when the player disconnects (multiplayer)
  • [Bugfix] Fixed bug which caused the player to get stuck in the loading screen ("Connecting...")
  • [Bugfix] Fixed missing debug texts (F3) when playing via P2P
  • [Bugfix] Hopefully fixed issue with pitch black clothes and skin (need feedback)
  • [Bugfix] Fixed "offlineban" command