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Rising World News

Where is the update?

Hi folks!

We know that many of you are eagerly waiting for the new update. It's already taking much longer than expected to get it ready, it definitely takes too long. We are sorry for this huge delay, but there are a few reasons why the update isn't available yet.

First and foremost, it's a really big update. It's not only about new player models, it's also going to introduce a bunch of new items (including ranged weapons) and it's basically the foundation for all future survival features (we are aware that the game really needs more survival elements). Unfortunately it requires us to implement many extensive changes "under the hood" in order to handle the new animations properly.

Apart from that, we're working with external freelancers when it comes to the models/animations (since everything is created from scratch), which makes the coordination more difficult and results in some additional delays.

We are trying to get the update ready as soon as possible!

However, there are at least some good news: once this update is out, the subsequent updates will be available much faster. And while working on the animations, we also had to prepare some things for future updates (e.g. mounts, boats, trains), so these things may be available sooner than expected.

Thank you for your patience and your understanding! :)

Upcoming: New player models

Hi folks! We are happy to present the first screenshots of the upcoming player models. All models and animations were made from scratch.



We have prepared a male and a female character as well as lots of different clothes (medieval and modern ones). The models will be customizable, i.e. you can change your skin color, haircut, facial hair etc.
The upcoming update will also introduce several new items, including new tools and ranged weapons like bows and a musket.



But the most important aspect will be the fact that this update will serve as a foundation for several future survival features, which will be added in subsequent updates.



The models still need some adjustment, especially when it comes to the animation part. We also have to rework some of the ingame mechanics in order to handle the new player models properly (e.g. proper syncing of the customized characters in multiplayer, ability to change clothes, armor etc). We can't say for sure when the update will be ready, hopefully it won't take too long, but we try to get it ready as soon as possible.

Maybe we will split this big update into several smaller updates.



Last but not least we also want to announce that our stats page is practically finished. This page gives you an overview of the various multiplayer servers, i.e. amount of online players, average player count etc. Server owners are able to customize their server overview page (e.g. add a custom description, custom screenshots etc) by adding their name as "webadmin" in the server.properties file.

Upcoming: New player models

Hi folks! We are happy to present the first screenshots of the upcoming player models. All models and animations were made from scratch.



We have prepared a male and a female character as well as lots of different clothes (medieval and modern ones). The models will be customizable, i.e. you can change your skin color, haircut, facial hair etc.
The upcoming update will also introduce several new items, including new tools and ranged weapons like bows and a musket.



But the most important aspect will be the fact that this update will serve as a foundation for several future survival features, which will be added in subsequent updates.



The models still need some adjustment, especially when it comes to the animation part. We also have to rework some of the ingame mechanics in order to handle the new player models properly (e.g. proper syncing of the customized characters in multiplayer, ability to change clothes, armor etc). We can't say for sure when the update will be ready, hopefully it won't take too long, but we try to get it ready as soon as possible.

Maybe we will split this big update into several smaller updates.



Last but not least we also want to announce that our stats page is practically finished. This page gives you an overview of the various multiplayer servers, i.e. amount of online players, average player count etc. Server owners are able to customize their server overview page (e.g. add a custom description, custom screenshots etc) by adding their name as "webadmin" in the server.properties file.

Expect the stats page to be available in the next few days: https://stats.rising-world.net

Update 0.8.2: Ingame map, dungeon, new content

Hi folks!

A new update is finally available! It took longer than expected, but introduces some interesting features.

Most important feature of this update is a map. This should help you to navigate through the world. The map provides a detailed representation of the world, has several levels of zoom and also allows you to place markers.



In order to create a map, you will get in touch with more new content: This update introduces a paper press, which can be used to turn cloths to rags, and rags to paper. To use it, first put some cloths on the press, push the press down to turn it into rags, then add some water to the rags (by using a bucket) and push the press down again.



Of course this update also introduces more things: new dungeons (a desert pyramid as well as a underground maze [if a maze spawns, it will be connected to pyramids]), several new plants (corn, sugarbeet, chili etc), new options for server admins, lots of changes to the plugin/modding API (we will release a separate changelog for this) and much more. And - as usual - we also fixed a lot of bugs, especially some Mac related issues. Find the full changelog attached.

The next update will introduce the new playermodels, expect a preview in the near future. Stay tuned :)

______________________________
Changelog:
  • [New] Ingame map, including several levels of zoom and allows you to place markers
  • [New] New dungeons: desert pyramids, desert underground mazes
  • [New] New items: paper, rags, corncob, sugarbeet, chili pepper
  • [New] New cultivable plants: corn, sugarbeet, chili
  • [New] New plants: hogweed, nettles
  • [New] New crafting station: paper press, which turns cloths to rags and rags to paper
  • [New] New object: stone chest
  • [New] Buiding preview of other players is now synced in multiplayer (only objects, construction elements and plants)
  • [New] Command "undoblueprint" to remove the last placed blueprint (only works within the first 5 minutes)
  • [New] Added command "rotation" to change rotation type for construction elements (world, local, legacy)
  • [New] Added new ingame music
  • [New] Custom journal ("server notes") now also supports images
  • [New] Multiplayer servers can now put their logo on the loading screen (server_custom_logo)
  • [New] Weather can be enabled/disabled in the game settings now (Singleplayer only)
  • [New] Weather preset (sunny, default, unsettled) can be selected in the game settings (Singleplayer only), MP setting also available
  • [New] Added options to disable dungeons and water when creating a new world
  • [New] Game runs in offline mode now if Steam authentication fails
  • [New] Account creation can now be skipped optionally
  • [Change] Grass no longer gets occluded by elements placed beneath the surface
  • [Change] Improved biome arrangement
  • [Change] Improved animal pathfinding in caves and dungeons (still WIP)
  • [Change] Further adjustment of construction element textures, should be much more appropriate in most situations now
  • [Change] Changed rotation behavior of construction elements (world/local rotations)
  • [Change] Further reduced gaps/cracks between construction elements (only affects newly placed elements)
  • [Change] Improved several sound effects
  • [Change] Increased visible distance of images (depending on their size), can be adjusted in config file
  • [Change] Chat no longer opens when playing piano
  • [Change] Adjusted spawn chance of some plants
  • [Change] Adjusted "aggro range" of animals
  • [Change] Improved performance of rain effect
  • [Change] Adjusted SSAO effect for dense fog
  • [Change] Wireframe mode is only available for admins in multiplayer
  • [Change] Increased visibility of shallow waters when "refractions" are disabled
  • [Change] Changed some recipes
  • [Bugfix] Fixed water being visible through walls on integrated Intel HD graphics adapters
  • [Bugfix] Fixed grass occlusion issues on MacOS
  • [Bugfix] Animals should no longer fall through the ground
  • [Bugfix] Fixed issue of duplicate objects/constructions in blueprints (did not affect placement)
  • [Bugfix] Torch light of other players is now visible in multiplayer
  • [Bugfix] Rain is no longer visible in buildings on MacOS (need feedback)
  • [Bugfix] Saplings can no longer be duplicated when cutting them with a sickle
  • [Bugfix] Fixed issue when loading plugin assets in certain cases
  • [Bugfix] Custom journal pages will be reset correctly when leaving a server now
  • [Bugfix] Chatcolors in permissions are recognized correctly now


Hotfix 2017-04-21:
  • [Bugfix] Fixed flickering of terrain edit brush (in creative mode)
  • [Bugfix] Chat now works again when area selection mode is active
  • [Bugfix] Disabling cave/vegetations when creating a new world should work properly now
  • [Bugfix] Fixed some minor sound issues


Hotfix 2017-04-22:
  • [Bugfix] Command "undoblueprint" should work properly now
  • [Bugfix] Fixed issue with being unable to pour water on paper press in some rare cases
  • [Bugfix] Fixed missing label for chili sapling


Hotfix 2017-04-24:
  • [Change] Command "setr" now also affects objects (furniture, doors etc)
  • [Change] Command "setr 0" sets rotation precision to 0.1°
  • [Change] Reduced flickering of construction elements when logarithmic depth buffer is disabled
  • [Change] Reduced placement time for objects in creative mode
  • [Change] Adjusted positions of pyramids
  • [Bugfix] Fixed lake generation
  • [Bugfix] Fixed heavy performance issues after long travels
  • [Bugfix] Fixed wrong position of drawers on desks, kitchenette etc.
  • [Bugfix] Fixed an issue with creating new worlds on a server
  • [Bugfix] Servers work properly now when disabling dungeons or water sources


Hotfix (0.8.2.1) 2017-04-25:
  • [New] Added experimental refresh button to maps (to refresh the current view)
  • [Change] Removed collision of corn plants
  • [Bugfix] Fixed issue with animal collisions not being removed properly
  • [Bugfix] Fixed some missing labels
  • [Bugfix] Fixed a crash in rare cases


Hotfix (0.8.2.2) 2017-04-28:
  • [New] Added some new variations of the paperpress
  • [Change] Plugin errors will be shown properly in chat now
  • [Change] Construction elements rotate smoothly now
  • [Change] Global environment variables (preventing the game from allocating memory) will be discarded if set
  • [Bugfix] Fixed "returnchunk is still null" error on some old worlds
  • [Bugfix] Fixed broken dungeons on old worlds (does not affect chunk which have been modified in the meantime)
  • [Bugfix] Rotation of construction elements will be no longer overridden
  • [Bugfix] Shadows (SSAO) are no longer visible through manhole covers


Hotfix (0.8.2.3) 2017-05-01:
  • [New] Added white wood texture
  • [New] Added new music track
  • [Change] Adjusted alignment of some textures
  • [Change] Slightly changed appearance of underground dungeon room
  • [Change] Updated "aggro" range of some animals
  • [Change] Rabbits, foxes, penguins and deers escape from the player again
  • [Change] Removed some unnecessary debug output
  • [Bugfix] Fixed messed up worlds since latest hotfix (0.8.2.2)
  • [Bugfix] Fixed "undoblueprint" command not always removing all blocks
  • [Bugfix] Fixed map rendering issue (missing blocks/planks which are placed slightly above terrain)
  • [Bugfix] Fixed rendering issue of planks ("invisible circle")
  • [Bugfix] Fixed some API events


Hotfix (0.8.2.4) 2017-05-03:
  • [New] Added "constructioncollision" ("cc") command to toggle collisions for construction placement (experimental)
  • [New] Added some API functions (see API changelog)
  • [Change] White wood texture is now also available for planks and beams (sawbench)
  • [Change] Reduced flickering of posters
  • [Bugfix] Fixed a server crash in certain situations
  • [Bugfix] Fixed rendering issue of blocks in some cases
  • [Bugfix] Hopefully fixed map issue (rendering black patches), need feedback
  • [Bugfix] Fixed NPC desync in certain situations
  • [Bugfix] Torches should be visible through glass now
  • [Bugfix] Fixed issue with banning players (ban executed twice)
  • [Bugfix] Fixed some API related events (see API changelog)


Hotfix 2017-05-06:
  • [New] Added ability to rotate construction elements while they're locked (hold CTRL)
  • [New] Experimental "id" command to change the texture id of the current construction element on the fly
  • [New] Now a small notification will show up if you try to refuel the smelting furnace at the back door
  • [Change] Map loads faster now
  • [Change] Pressing return to close the chat no longer toggles modular snapping when placing construction elements
  • [Bugfix] Fixed issue of being unable to join a mp server when player rotation is invalid
  • [Bugfix] Fixed hitbox of tree stumps
  • [Bugfix] Fixed culling issues with trees
  • [Bugfix] Fixed missing polygons on cherry tree

Update 0.8.1: Grinder, Tanning rack and more

Hey folks! A new update is available now, it introduces some new items and especially new crafting stations: a grinding station, a tanning rack and a spinning wheel. These are fully interactive crafting stations, i.e. there is no GUI, so you interact with them directly (like the smelting furnace).



The grinding station is used to crush stone to gravel (in the future it will be used to crush many other items as well), the tanning rack is used to turn rawhides (which can be obtained from animals) into leather (a hunting knife is required), and the spinning wheel is used to spin a yarn (from wool, cotton or hemp fibers).

How to use the new objects

In addition, we also did some smaller changes to the game (e.g. when destroying a chest full of items, these items will spawn in the world instead of disappearing), polished some existing features and fixed some bugs. As usual, find the full changelog attached ;)

Stay tuned!

__________________________________________
Changelog:
  • [New] New crafting stations: grinder, tanning rack, spinning wheel
  • [New] New construction element: wood log (cylinder)
  • [New] New items: waterskin, tiger and jaguar pelt, leather, thread reel, hunting knife*
  • [New] New two new music tracks (day+night)
  • [New] When destroying a chest with items in it, all items will drop on the ground (experimental feature)
  • [New] Added background scenes to main menu
  • [New] Added intensity slider for "Ambient Occlusion" to the graphics settings
  • [Change] Chunks will be "smoothly" detached now, this should prevent short white areas between chunks while travelling
  • [Change] The weather stays good for longer now
  • [Change] Improved drag/drop responsiveness (especially when the framerate is low)
  • [Change] Improved water rendering around shore in LOD chunks
  • [Change] You can change the text on signs now by pressing the interaction key (F) twice
  • [Change] You can also chat now while sitting or sleeping (multiplayer)
  • [Change] You can reset the size of a construction element by holding the "resize" key (shift) while pressing the reset key
  • [Change] Improved appearance of ores (no more "white" spots or messed up textures)
  • [Change] Reduced cracks / seams between construction elements (planks, beams etc)
  • [Change] When picking up an item while the inventory is full, the item will drop to the ground now
  • [Change] Slightly changed the wordings in the "first steps" section of the journal
  • [Change] Increased max flyspeed to 400% (need a powerful computer so world generation can keep up)
  • [Change] Raking sand, snow, mud, gravel etc. no longer turns it into dirt (same applies to the sledgehammer)
  • [Change] Picking up an item wakes up all nearby physical items, to avoid floating items (only applies to physical items)
  • [Change] Changed recipe of small trashcan
  • [Change] You can fuel the smelting furnace faster now
  • [Change] Slightly improved overall performance
  • [Bugfix] Fixed an issue which disabled some graphics features when starting the game for the first time
  • [Bugfix] Fixed placement issue with radiators (can only be placed on north/west facing walls)
  • [Bugfix] Fixed bug which prevented animals from spawning when spawn rate was set too high (multiplayer)
  • [Bugfix] Weather will be synchronized correctly now when joining a multiplayer server
  • [Bugfix] Color vibrance value will be saved correctly now
  • [Bugfix] Fixed missing needle on ore detector on some machines (need feedback)
  • [Bugfix] Different farmland block shapes (cylinders etc) are recognized as farmland now
  • [Bugfix] Fixed rare bug which prevented chunks from loading properly


Bugfix (2017-02-14):
  • [Change] Chat closes now when pressing return while the input field is empty
  • [Bugfix] Fixed erroneous grinder rotation
  • [Bugfix] Fixed misplaced needle on ore detector
  • [Bugfix] Fixed item icons being stuck on cursor when moving them to/from chests
  • [Bugfix] Fixed crash when mining resources (ores etc)
  • [Bugfix] Fixed invisible terrain/blocks in certain situations


Bugfix 0.8.1.1 (2017-02-14):
  • [New] Added several variations for the spinning wheel, grinder and tanning rack
  • [New] Added small progress indicator to the spinning wheel
  • [Change] Adjusted texture scale on construction elements (planks, beams etc)
  • [Bugfix] Rake works properly now (no longer turning sand into dirt, for example)
  • [Bugfix] Hides on tanning racks are no longer visible through walls when logarithmic depth buffer is disabled
  • [Bugfix] Fixed a crash caused by tnt
  • [Bugfix] Fixed weather issues in multiplayer
  • [Bugfix] Crafting stations category no longer appears twice in the crafting menu


Bugfix 0.8.1.2 (2017-02-17):
  • [New] You can shift+click an item now to move it to a chest and vice versa (same as double click)
  • [Change] The rake turns grass into dirt again
  • [Change] Changed texture alignment on construction elements, still WIP
  • [Bugfix] Fixed records not being visible on gramophone
  • [Bugfix] Fixed "red water" in menu background scenes
  • [Bugfix] Seedlings can be planted on farmland blocks again
  • [Bugfix] The spinning wheel should only give a single thread reel at once now