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Rising World News

Update 0.9.1.5: Fireworks, new items and a Happy New Year!

Hi folks,

First of all, we wish you all the best for the New Year and hope you have a healthy start into 2018!

A new update is now available. It introduces several new items and also some other new features.

Just in time, a firework rocket is now available ;)



We also added new clothes, including a samurai armor, new haircuts and also lots of new weapons - most of them cannot be crafted, they can only be found in dungeons. Speaking of dungeons, we improved the loot spawn in dungeons. It still needs some tweaks, but now the loot you can get from dungeons should be more valuable.



This update also introduces "stamina", so the player is no longer able to sprint indefinitely. This only applies to survival mode, although there is an option to disable it.

There are some changes to the API as well, we will release the API changelog shortly!

Last but not least we did some bug fixes and some smaller changes, but we're still working on some optimizations, in particular we want to reduce the overall memory usage. Expect another update in January.

We also can't wait to release the other things which are already in their starting holes, e.g. mounts and other transportation options, like trains and boats.
Which one of these features do you actually prefer and want to see first? ;)

Changelog:
  • [New] New item: firework rocket
  • [New] Added samurai armor + helmet
  • [New] Added spiked helmet
  • [New] Added redcoat hat
  • [New] Added three new haircuts for female and one new haircut for male character
  • [New] Added eight new swords, including a katana and a saber
  • [New] Added three new battleaxes
  • [New] Added three new maces
  • [New] Added two new warhammers
  • [New] New object: Snowman
  • [New] Added stamina, so players cannot sprint indefinitely
  • [New] Stamina can be disabled in the game settings (singleplayer only)
  • [Change] Updated dungeon loot
  • [Change] Improved performance when walking through areas with lots of buildings
  • [Change] Singleplayer settings (misc) now also work when hosting a LAN game
  • [Change] Added world name to confirmation dialog when deleting a world
  • [Change] Primitive furnace can now be also crafted at the workbench
  • [Change] Changed recipe for repeater ammo
  • [Change] Replaced lumber (item) model
  • [Change] When disabling animals, this now also affects the new animal variations
  • [Bugfix] Crossbow can no longer be heared on the whole world
  • [Bugfix] Player now longer "jumps in the air" when spawning
  • [Bugfix] Fixed players still being able to hit other players while pvp was turned off
  • [Bugfix] Fixed setp/setl command when using values greater than 180


Hotfix 2018-01-01:

Update 0.9: New playermodels, new items and more!

Hi folks!

Finally the new update is available! We're sorry that the update took so long. As explained in our previous announcement, there were some factors that caused this huge delay.

We decided to split the update, this means it does not contain all features, and some features are not polished yet.

Nevertheless, this is still a big update:

First of all, this update introduces new player models, including a male and female character. It's customizable and clothes can be changed. Of course this introduces completely new animations as well.





We also reworked nearly all items. Most models were made from scratch. Although this still needs some works (some items are missing or broken), this provides a new feeling when playing the game.



We did not only rework the existing items, we also added a bunch of new items. An important new feature: ranged weapons, or more precisely, a crossbow, a musket and a repeating rifle.





Unfortunately some items are still not ready, for example the bow or the chainsaw. They will be added in one of the next updates.
There are also some animations which aren't fully ready yet and need some rework, as well as issues with the sync in multiplayer and visual issues with the different clothes. We're confident that all these issues will be sorted out within the next few weeks.



Stay tuned for the next updates!

Changelog:
  • [New] Added several new items:
    • Ranged weapons: Crossbow, musket and repeater and related ammunition
    • New electric tool: Miningdrill
    • New pickaxes and axes (iron and steel version)
    • New primitive stone axe
    • Two new compasses and clocks (modern/old version)
    • Two new swords
    • Added two new morning stars
    • Properly animated canteen/waterskin
  • [New] New character models, including male and female character
  • [New] Character customization which allows you to change haircut, beard, skin color, hair color, eye color (main menu -> profile)
  • [New] New animations for nearly all items and movements (still work in progress)
  • [New] Finally visible hands for first-person view (can be disabled in config file)
  • [New] Over 80 different clothes (all clothes are available for men and women), most of them can be combined with each other
  • [New] Added new music!
  • [New] New variations for bear, goat and cow
  • [New] You can get pelts/hides from giraffes, elephants and rhinoceroses now
  • [New] New object: primitive smelting furnace
  • [New] New statue (decoration) of the old player model
  • [New] Added different moon phases
  • [New] Added detection for speed hacks (multiplayer only)
  • [New] Added removal tools for plants, constructions and objects in creative mode
  • [New] All crafting recipes are now always accessible in creative mode (inventory -> crafting)
  • [New] Added infos about grinder, paper press, spinning wheel and tanning rack to the journal
  • [New] A marker will be created on your map upon death (showing the location of your dead body)
  • [New] A preview will now be visible when placing dirt, sand etc.
  • [New] Added command "size" to set the size of a construction element manually
  • [New] When placing a construction element you'll see the texture id of the element you're currently looking at
  • [New] When placing a poster you'll see the image id and name of the poster you're currently looking at
  • [New] Added command "reloadjournal" to reload the custom journal while the server is running (MP)
  • [New] Added API support for custom sounds (see API changelog)
  • [Change] Other players (multiplayer) hold items correctly now (still need to fix some items)
  • [Change] Improved world generation speed, especially in cases where lots of lights were used
  • [Change] Hopefully fixed the lighting errors (sharp edges, wrongly lit underground) (need feedback)
  • [Change] Increased walk and sprint speed
  • [Change] Reduced memory consumption
  • [Change] Backside of images is now flipped horizontally
  • [Change] Elements can now be placed on other objects (e.g. furniture)
  • [Change] Changed male sounds and added new female sounds
  • [Change] You can see your character now when opening the inventory
  • [Change] Flymode is now disabled by default in survival mode (can be changed in the settings)
  • [Change] Reduced 10 seconds cooldown between placement of two blueprints to 2 seconds
  • [Change] Multiplayer servers automatically get re-added to the server list if the master server was offline temporarily
  • [Change] Increased minimum spawn rate of acacia saplings
  • [Change] Animals now run away from nearby gunshots or explosions
  • [Change] You can now also place ores in the furnace by holding your mouse button (faster loading)
  • [Change] You can also keep your interaction key pressed to pickup items from a furnace (faster unloading)
  • [Change] Placement collision detection improved when placing ores in the furnace
  • [Change] Ore orientation has small variation now when placing in furnace
  • [Change] "Armor" slots in inventory were replaced by "Ammo" slots
  • [Change] Ingame time will be updated during the loading process now, avoids "bright flashes" when spawning
  • [Change] A proper message will be shown now if the Steam API could not be initialized
  • [Change] Slightly increased transparency of rain
  • [Change] If the inventory data gets corrupted, players can still join the server/load the world now
  • [Change] Added detection for outdated Intel HD Graphics driver
  • [Change] Improved performance when triggering lots of explosions
  • [Change] Arrow keys can now be used to change recipe/variation in crafting menu
  • [Change] Changed fullscreen/display mode handling, hopefully this fixes fullscreen issues on Linux (need feedback)
  • [Bugfix] Saloon doors finally work properly now
  • [Bugfix] Animals can no longer run on water surfaces
  • [Bugfix] Fixed broken position of dead player bodies
  • [Bugfix] Fixed broken hitbox of other players
  • [Bugfix] Grid (G) is now displayed correctly on construction elements
  • [Bugfix] Fixed fly permission not being set correctly in singleplayer sometimes
  • [Bugfix] Fixed wrong image position when placing a poster on a table
  • [Bugfix] Fixed overlapping text in journal/blueprints-section
  • [Bugfix] Fixed "chatnamecolor" in permissions
  • [Bugfix] Objects can now also be placed on the small garden table
  • [Bugfix] Fixed issue with granting/revoking admin rights from other players in multiplayer
  • [Bugfix] Fixed plugins not being loaded properly in rare cases
  • [Bugfix] Fixed issue on mp servers when "settings_admins_allpermissions" was set to false
  • [Bugfix] Admin permissions work properly now in LAN mode
  • [Bugfix] Fixed broken spinning wheel animation in certain situations
  • [Bugfix] Fixed grinder not working anymore in certain situations
  • [Bugfix] Fixed custom images sometimes not visible after placing
  • [Bugfix] Fixed errors when corrputed texts were stored in the world database


Hotfix 2017-12-06:
  • [Bugfix] Fixed empty chests after world conversion
  • [Bugfix] Character no longer gets stuck in small tunnels / doorways
  • [Bugfix] Fixed mining drill sound being played when using a sickle


Hotfix 2017-12-14 (0.9.1):
  • [New] Added Xmas hat
  • [New] New players spawn with default clothes now
  • [New] Added command "setclothing" to change the default spawn clothes for new players
  • [New] Added hotkey tooltip when hovering over clock or compass
  • [Change] Changed visibility of stack indicators on hotbar items
  • [Change] Wearing head gear no longer removes your beard
  • [Change] Torches held by other players have a visible flame now
  • [Change] Increased max stack sizes for most items
  • [Change] Improved sync of other players in multiplayer
  • [Change] Increased velocity of arrows (crossbow)
  • [Change] Posters are no longer visible through walls
  • [Change] Ammo can now be looted from dead bodies
  • [Change] Climbing up stairs works better now
  • [Change] Explored map areas are now identical in singleplayer and lan
  • [Change] Changed recipes for smelting furnaces
  • [Bugfix] Fixed sound memory leak
  • [Bugfix] Fixed upside-down camera view when using a piano
  • [Bugfix] Sand (id 218) is now available for the creative block placement tool (F6->2)
  • [Bugfix] Fixed canteen and waterskin drink sounds
  • [Bugfix] Fixed ore detector instruments
  • [Bugfix] Construction id label (bottom left corner of the screen) shows correct id now
  • [Bugfix] Fixed size command, now always available irrespective of permission
  • [Bugfix] Fixed primitive furnace, no longer has "invisible" coal latch
  • [Bugfix] Fixed crash when putting black bear pelt on the tanning rack
  • [Bugfix] Fixed some missing/mixed up item names/descriptions
  • [Bugfix] Fixed wrong item position when holding raw meat in your hands
  • [Bugfix] Fixed placing and picking up of ores from furnace while holding the interaction key
  • [Bugfix] Fixed native crash when playing a custom sound via API
  • [Bugfix] Fixed crash related to chests


Hotfix 2017-12-15:
  • [Bugfix] Fixed falling-through-ground issue when teleporting

Where is the update?

Hi folks!

We know that many of you are eagerly waiting for the new update. It's already taking much longer than expected to get it ready, it definitely takes too long. We are sorry for this huge delay, but there are a few reasons why the update isn't available yet.

First and foremost, it's a really big update. It's not only about new player models, it's also going to introduce a bunch of new items (including ranged weapons) and it's basically the foundation for all future survival features (we are aware that the game really needs more survival elements). Unfortunately it requires us to implement many extensive changes "under the hood" in order to handle the new animations properly.

Apart from that, we're working with external freelancers when it comes to the models/animations (since everything is created from scratch), which makes the coordination more difficult and results in some additional delays.

We are trying to get the update ready as soon as possible!

However, there are at least some good news: once this update is out, the subsequent updates will be available much faster. And while working on the animations, we also had to prepare some things for future updates (e.g. mounts, boats, trains), so these things may be available sooner than expected.

Thank you for your patience and your understanding! :)

Upcoming: New player models

Hi folks! We are happy to present the first screenshots of the upcoming player models. All models and animations were made from scratch.



We have prepared a male and a female character as well as lots of different clothes (medieval and modern ones). The models will be customizable, i.e. you can change your skin color, haircut, facial hair etc.
The upcoming update will also introduce several new items, including new tools and ranged weapons like bows and a musket.



But the most important aspect will be the fact that this update will serve as a foundation for several future survival features, which will be added in subsequent updates.



The models still need some adjustment, especially when it comes to the animation part. We also have to rework some of the ingame mechanics in order to handle the new player models properly (e.g. proper syncing of the customized characters in multiplayer, ability to change clothes, armor etc). We can't say for sure when the update will be ready, hopefully it won't take too long, but we try to get it ready as soon as possible.

Maybe we will split this big update into several smaller updates.



Last but not least we also want to announce that our stats page is practically finished. This page gives you an overview of the various multiplayer servers, i.e. amount of online players, average player count etc. Server owners are able to customize their server overview page (e.g. add a custom description, custom screenshots etc) by adding their name as "webadmin" in the server.properties file.

Upcoming: New player models

Hi folks! We are happy to present the first screenshots of the upcoming player models. All models and animations were made from scratch.



We have prepared a male and a female character as well as lots of different clothes (medieval and modern ones). The models will be customizable, i.e. you can change your skin color, haircut, facial hair etc.
The upcoming update will also introduce several new items, including new tools and ranged weapons like bows and a musket.



But the most important aspect will be the fact that this update will serve as a foundation for several future survival features, which will be added in subsequent updates.



The models still need some adjustment, especially when it comes to the animation part. We also have to rework some of the ingame mechanics in order to handle the new player models properly (e.g. proper syncing of the customized characters in multiplayer, ability to change clothes, armor etc). We can't say for sure when the update will be ready, hopefully it won't take too long, but we try to get it ready as soon as possible.

Maybe we will split this big update into several smaller updates.



Last but not least we also want to announce that our stats page is practically finished. This page gives you an overview of the various multiplayer servers, i.e. amount of online players, average player count etc. Server owners are able to customize their server overview page (e.g. add a custom description, custom screenshots etc) by adding their name as "webadmin" in the server.properties file.

Expect the stats page to be available in the next few days: https://stats.rising-world.net