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R.E.P.O. News

R.E.P.O. has CHANGED FOREVER!

[p]Hey hey semibots![/p][p]With the new update finally released, this week we are celebrating and showcasing some of the changes![/p][p][/p][previewyoutube][/previewyoutube][p] [/p][p]Bye bye![/p][p]/semiwork[/p]

It took a while but the excellent co-op horror game R.E.P.O. just got a major content update

The Museum Update is the first major update to R.E.P.O since it entered Early Access in February.

Read the full article here: https://www.gamingonlinux.com/2025/06/it-took-a-while-but-the-excellent-co-op-horror-game-r-e-p-o-just-got-a-major-content-update/

R.E.P.O. v0.2.0 - The Museum Update

Hey hey semibots!
Thank you all for being so patient, we have finally released our first major update!

[previewyoutube][/previewyoutube]
Have fun!!
/semiwork

[hr][/hr][hr][/hr][h2]NEW[/h2]
  • A whole new level, Museum of Human Art!
  • Server List and Random Matchmaking!
  • Expressions - Use the number keys to express yourself, configurable in settings!
  • Region Picker - Choose your server region, or keep automatic selection as before!
  • Moon Phases - Shifts every 5 levels, raising difficulty and adding effects like Overcharge. Only a few moons are available for now, with more planned! View active moons in the escape menu.
  • Overcharge - Only active in later moon phases. Grabbing an enemy builds Overcharge. When the meter is full you get blasted back! Stronger enemies generate more Overcharge. If multiple players grab the same enemy, the Overcharge is greatly reduced.
  • Kick - Remove players from a lobby or during a level, preventing them from rejoining.
  • Lobby Passwords - Private lobbies can now be password protected for security!
  • Steam - Click player heads in lobby or icons next to mic sliders to open their Steam profile!
  • Steam - Players now appear in your "recently played with" list after playing together.
  • Toggle Mute - Press "B" to quickly mute or unmute your microphone. Can be configured in settings.
  • New upgrade - Crouch Rest!
  • New upgrade - Tumble Wings!
  • New item - Pulse Pistol!
  • New item - Boltzap!
  • New item - Photon Blaster!
  • New item - Prodzap!
  • New item - Duck Bucket!
  • New Item - C.A.R.T. Cannon!
  • New Item - C.A.R.T. Laser!
  • New item - Phase Bridge!
  • New battery UI - Every stock on the battery now represents one use.
  • New gameplay setting - Invert vertical aim!
  • Extraction Points now feature a new warning graphic during the countdown, highlighting what valuables are at risk of being destroyed!

[hr][/hr][h2]CHANGES[/h2]
  • Microphone - Now stays active slightly longer on death for more death scream action, then briefly mutes to allow spectators to also experience the cutoff.
  • Spectate - No longer collides with enemies.
  • Spectate - Value now shown when spectating a player holding an item.
  • Info UI - Adjusted to reduce overlap with inventory UI.
  • Level Loading - Improved some loading graphics.
  • Lobby Invite - Button now opens the Steam invite window instead of the Friends overlay.
  • Charge Station - Added segmented bar for easier reading.
  • Sledgehammer - Updated hit sound.
  • Drones - Drones that can attach to both players and objects now more accurately target nearby objects when players are close.
  • Rubber Duck - No longer does little idle jumps in the Shop or Truck level.
  • Ranged Weapons - Strength no longer affects stability. Ranged weapons no longer become more stable with higher strength or twitchy at very high strength.
  • Ranged Weapons - Can no longer misfire inside the truck.
  • Gun - Updated some sounds.
  • Map - Lowered volume of other players' maps.
  • Enemies - Adjusted behavior when attempting to leave, they should now respond more dynamically to player actions.
  • Enemies - Valuable condition to stun an enemy is now based on mass, instead of size.
  • Enemy Upscream - Textures now have more detail.
  • Enemy Trudge - Lights now have shadows and do not bleed through walls.
  • Enemy Chef - Now has death effects and sounds.
  • Enemy Robe - Now plays a death sound. Leaves if stuck too long without reaching a player.
  • Forced Aim - Now blends into default sensitivity and smoothness to avoid impacting gameplay.
  • Physic Grabber - Logic has been tweaked to not cause so much jittery motions when player strength is increased. Weapons have been tweaked to handle better as well.
  • Physic Grabber - Rotation now has sounds!
  • Truck - Improved some colliders.
  • Flashlight - Should now give better contact shadows.
  • Death Pits - Objects that survive death pits now show an effect.
  • Server Connection - Now uses different ports to help with rare connection issues.
  • Headman Manor - Visible moon graphics removed from outdoor rooms.
  • Swiftbroom Academy - Added visible ceiling fence to outdoor areas.
  • Swiftbroom Academy - Removed emission from potion bottle props so they stand out less.
  • Swiftbroom Academy - Replaced padlocks with planks on blocked furniture and doors.
  • Fridge - Improved textures in Headman Manor and McJannek Station for more detail.

[hr][/hr][h2]BALANCING[/h2]
  • Crouching - Regenerates stamina faster, especially when stationary.
  • Difficulty - Now scales beyond level 10. Level size, enemy count and extraction goal increase per level.
  • Truck Healer - Now gives 50 health from the start, but will decrease with moon phases.
  • Level Value - Total value is now more consistent across levels.
  • Hiding - You can now talk a bit more before enemies hear you.
  • Enemies - All enemies now attack players making sounds when very close.
  • Enemies - Some enemies are now heavier when stunned.
  • Enemies - Reduced chance of duplicate enemies in late game.
  • Enemy Orbs - Removed limit of 10.
  • Enemy Grabbing - Enemies break free more slowly when held by multiple players.
  • Enemy Valuable Damage - Now loses a set percentage of initial value when used to damage enemies.
  • Enemy Gnomes/Bangers - Now have extended timeouts on death, matching other enemies. If all are dead at the same time, they forget the player’s target position.
  • Enemy Huntsman - Now hums when minding his own business.
  • Enemy Hidden - Now runs off and despawns after grabbing someone. Shortened max hold time. Movement sounds are easier to hear. Leaves after being stunned. Reduced time before player regains control.
  • Enemy Trudge - Look under attack now deals more damage.
  • Enemy Upscream - Much lower chance to attack multiple times in a row. Reduced time before player regains control.
  • Enemy Bowtie - Now has more health.
  • Charging Station - Now holds 10 crystals to improve late-game viability.
  • Upgrades - Shop prices now receive a discount for each player in the team.
  • Health Packs - Shop prices now receive a discount for each player in the team. Price no longer increases indefinitely.
  • Crystals - Price no longer increases indefinitely.
  • Recharge Drone - Cost increased to match Feather Drone.
  • Zero Gravity Orb - No longer drains extra when players are inside. Radius increased 50%.
  • Roll Drone - Bit stronger effect on players.
  • Weapons - Reduced all shop prices.
  • Melee Weapons - No longer locked to a fixed distance from the player, easier to swing, and more durable. Weapons no longer hit the wielder unless grabbed by two or more players.
  • Ranged Weapons - Improved accuracy.
  • Gun - Now deals 80 damage and stuns medium enemies instead of heavy. Increased knockback and longer stun time. Now 15 bullets. Extended freeze frame for all enemies.
  • Shotgun - Now has 5 bullets.
  • Tranq Gun - Now has 8 bullets, bigger hitbox on hit and longer hitbox linger. Stun duration increased to 18 seconds from 16.
  • Valuable Tracker - Cost significantly reduced.
  • Extraction Tracker - Cost significantly reduced.
  • Shockwave Grenade - Cost reduced.
  • Stun Grenade - Cost reduced.
  • Frying Pan - Now does more damage.
  • Valuable Wind-up Frog - Higher value.
  • Valuable Propane Tank - No longer freezes enemies as it deals damage.
  • Valuable Animal Crate - Now only activates after an initial grab or bump.
  • Valuable Wizard Broom - Now breaks grabber connection when triggered.
  • Valuable Ice Saw - Now breaks grabber connection when triggered.

[hr][/hr][h2]FIXES[/h2]
  • Save Files - Updated logic to prevent the "dev save" issue that made the game unplayable. Corrupted saves can now be deleted from the saves menu.
  • Lobby Join - Fixed bug where all players got stuck on an infinite loading screen when joining a new lobby from an existing one.
  • Levels - Potential fix for rare client bug that spawned both a door and a blocked door in some rooms, blocking passage.
  • Shop - Fixed bug that kept extraction stuck for the rest of the level if the button was pressed before it fully opened.
  • Arena Spectate - Top view now displays correctly and ends sooner.
  • Save Files - Fixed rare bug that could delete saves when joining a lobby from another lobby.
  • Shop - Fixed bug where health changes were saved during the outro.
  • Shadows - Fixed excessive gap between shadows and their objects.
  • Phys Grabber - Rotation now correctly accounts for player strength.
  • Enemy Spawn - Fixed rare bug where enemies could spawn too close to the truck at level start.
  • Enemy Robe - Fixed bug where they sometimes didn’t die, and a rare invisibility bug.
  • Enemy Rugrat - Fixed long delay before giving up on unreachable objects. Fixed notice animation repeating for some players.
  • Enemy Peeper - Fixed bug where it didn’t always drop an orb on death.
  • Enemy Huntsman - Fixed bug causing random shots after final extraction. Fixed bug allowing hits through thin walls and floors.
  • Enemy Duck - Fixed a bug causing it to attack players from too far away.
  • Enemy Spewer - Fixed despawn animation not playing.
  • Enemy Bowtie - Fixed hitting through walls in some cases.
  • Enemy Trudge - Fixed looking under attacks sometimes not working correctly for non-hosts, and fixed infinite attacks causing soft-locks.
  • Extraction Points - Fixed animated top collider that could push players out of the level at high elevations.
  • Extraction Points - Fixed issue where valuables added during the warning phase weren't counted at final extraction.
  • Extraction Points - Fixed rare bug where players could be killed outside the extraction zone if close enough.
  • Charging Station - Fixed crystal charge not being stored properly between levels. Fixed desync issue for clients.
  • Valuable Discover - Fixed issue where graphic occasionally lingered as a small box on screen.
  • Tutorial Hint - Fixed bug where joining a lobby during the tutorial left a broken hint active indefinitely.
  • Tutorial Hints - Fixed a bug where clients received tips one level late, sometimes resulting in outdated hints being displayed.
  • Menus - Fixed escape key not being supported in some menus.
  • Menu Buttons - Fixed remapped grab key being used for some menu buttons.
  • Menu Buttons - Fixed rapid button clicks causing the menu cursor to disappear sometimes.
  • Control Rebinding - Fixed bug preventing the Escape key from being bound.
  • Lobby Menu - Fixed bug where a player's ping sometimes displayed your own ping instead.
  • Save Menu - Fixed bug where player names were sometimes added to the wrong save file.
  • Player Name - Fixed errors caused when multiple players shared the same name.
  • Player Jump - Fixed issue where jumping on physic objects could sometimes hurt the player.
  • Spectate Name - Added max size to prevent overlap with other UI elements.
  • UI - Removed Rich Text support from specific elements to prevent exploits that could harm other players.
  • Ranged Weapons - Now aim more accurately at the crosshair.
  • Items - Fixed bug where unequipping items inside other players could push them out of the level.
  • Items - Fixed item effects such as Indestructible Drone not working during lag.
  • Indestructible Drone - Break events no longer trigger on valuables like Explosive Barrel when indestructible. Fixed bug where some objects lost value when the drone detached.
  • Drones - Fixed bug where clients sometimes saw the wrong connection target.
  • C.A.R.T. - Fixed rare bug where a Death Pit could destroy it through walls.
  • Pocket C.A.R.T. - Fixed bug causing items inside the cart to float when equipped to inventory.
  • Valuable Ice Saw - Fixed a bug causing enemies to respawn too quickly when triggered.
  • Valuable Animal Crate - Fixed bug that caused enemies to respawn too quickly when triggered. Fixed rare issue where it triggered without prior interaction.
  • Valuable Music Box - Fixed issue where it could be opened while blocked by physics objects.
  • Valuable Bottle - Colliders now less likely to get stuck in objects.
  • Valuable Trophy - Colliders now less likely to get stuck in objects.
  • Valuable Guitar - Colliders now less likely to get stuck in objects.
  • Valuable Goblin Head - Colliders now less likely to get stuck in objects.
  • Death Pits - Fixed enemies colliding with death pits through walls and floors.
  • Truck Screen - Fixed bug where certain player names prevented the truck from destroying slackers, causing level softlocks.
  • Shop - Fixed robbery truck message interrupting its departure, preventing players from leaving the Shop.
  • Security Fixes - Patched multiple hacker-related vulnerabilities.
  • Headman Manor - Fixed some rugs that caused the player to hide when crouching on top.
  • Swiftbroom Academy - Bookshelf top now has a collider to prevent players getting stuck. Fixed valuables not being discoverable inside cabinets.

[hr][/hr]

REPO devs are planning something diabolical for the upcoming museum map: 'Get ready to Mission: Impossible your way past laser security modules'




REPO's big update has been in the works for a few months now. As well as providing a new way to deal with one of the most annoying monsters—the duck—this update will add a whole new and massive map...
Read more.

50 RAPID QUESTIONS with R.E.P.O. DEV

[p]Hey hey semibots![/p][p]This week we are answering a final batch of questions from our discord before the update releases![/p][p][/p][previewyoutube][/previewyoutube][p]
We have a Discord Quest active right now until the 24th of June!
Grab the Discord Quest here: https://discord.com/quests/1383204882638700714

Here's the Q and A for you that prefer text:[/p][p][/p][h3]Discord Collaboration[/h3][p]❓ Discord Quest?
💬 Yes—it’s live right now (gnomes not invited) and runs until 24 June.[/p][p]❓ But what’s in it for me?
💬 Play Repo for 15 minutes with Discord running to unlock the exclusive “I ❤ Repo” avatar decoration.[/p][p]❓ Oh my lord, how can I get this Discord Quest?
💬 Hit the link in the above (or the one Discord has already sent it to you).[/p][hr][/hr][h3]Gameplay & Content[/h3][p]❓ Will there be any upgrades for the carts?
💬 Absolutely— If you count the Cart Cannon and Cart Laser as cart upgrades.[/p][p]❓ Will we ever get team-wide shared upgrades?
💬 It’s high on our “would-be-cool” list.[/p][p]❓ Is an outdoor map in development?
💬 Not actively, but it’s definitely on that same “would-be-cool” list.[/p][p]❓ Will other maps get museum-style, location-specific variations?
💬 Yes—older maps will be brought up to the museum’s standard over time.[/p][p]❓ After valuables run out, can they respawn?
💬 No. If you smash everything and still can’t make quota, you’ll need to accept defeat. We might look into some sort of life line though.[/p][p]❓ Will the museum include laser alarms?
💬 Yep—get ready to Mission: Impossible your way past laser security modules.[/p][p]❓ Will there be more verticality in the museum map?
💬 Tons. It’s a weird modern museum full of platforming and height changes.[/p][p]❓ Will there be new monsters in this update?
💬 Not in Update 1, but existing monsters got balance tweaks.[/p][p]❓ Are completely new areas planned after the museum?
💬 Yes—new area types are coming post-museum.[/p][p]❓ Will there be co-op puzzles or challenge rooms?
💬 We’re experimenting with them; they won’t land in the first update.

Will there be more set traps?
💬 Not in Update 1, no.[/p][p]❓ Will the museum have any outdoor modules like Headman Manor?
💬 Yes — in the update after this one we will add some outside areas to the museum.[/p][p]❓ Can the onion in the chair at the museum become grabbable?
💬 Why would you grab an onion? They’re toxic and could kill you![/p][hr][/hr][h3]Weapons & Tools[/h3][p]❓ Will there be more unique guns like the Photon Blaster?
💬 Definitely—Update 1 adds several brand-new, one-of-a-kind weapons.[/p][p]❓ Will you make the Cart Cannon aim vertically?
💬 You already can—just grab and rotate it (a bit wonky, but it works).

Will there be instruments or noisemakers just for fun?[/p][p]💬 Maybe someday — sounds fun, but we’d need anti-troll safeguards for public lobbies.[/p][hr][/hr][h3]Graphics & Performance[/h3][p]❓ Will there be “potato” graphics options?
💬 Repo already runs well on low-end machines, but dynamic shadows are core to the game, so true “potato” mode isn’t planned.[/p][hr][/hr][h3]Cosmetics & Expressions[/h3][p]❓ Will there be dancing or emotes?
💬 Discussed, but for this update we focused on new facial expressions.[/p][p]❓ Will there be more expressions?
💬 We added everything that felt essential; modders will no doubt add more.[/p][p]❓ Is there a possibility for custom facial expressions?
💬 You can already combine several expressions at once; for deeper customisation, mods are your friend.[/p][p]❓ Will cart skins be a thing?
💬 Maybe—if demand is there we’ll look into it during the cosmetics pass.[/p][p]❓ Will we ever get the twerk emote?
💬 Unsure the semibots have enough junk in the trunk for that one!

Will you add kissing and touching hands into R.E.P.O.?
💬 No need — you can already kiss (do a kiss sound and slam your head into your friend) and hold a hand (grab the hand valuable in the museum) in-game.[/p][p]❓ Will there be toggleable player expressions?
💬 Already in! Just tap once to toggle an expression instead of holding the button.[/p][hr][/hr][h3]Monetisation[/h3][p]❓ Will there be a Repo Battle Pass, Premium, NFTs, loot boxes, etc.?
💬 No. You buy the game once, you have the game—no micro-transactions ever.[/p][hr][/hr][h3]Audio & Art[/h3][p]❓ Will there be new music?
💬 Yes—Robin composed an entirely new soundtrack for the museum.[/p][p]❓ Can you add fan art to the museum gallery?
💬 Legal headaches make that tough, but we’re planning other ways to showcase community art.

What’s your favourite art in the museum?
💬 Sir Semibotsworth III – an actual painting hanging in our office, and it’s glorious.[/p][p]❓ What inspired the museum’s overall look and interior?
💬 We toured modern museums, then asked “what if this place were abandoned?” (plus a field-trip to a toy museum to study valuables).[/p][hr][/hr][h3]Lore[/h3][p]❓ Why did you rename Avant Guard to the Museum of Human Art?
💬 Play-testers called it “the museum” anyway, and the new name fits the lore you’ll piece together.[/p][p]❓ Will there be more lore to discover in the museum?
💬 Absolutely—explore thoroughly!

Are the dev-log skits canon to the R.E.P.O. timeline?[/p][p]💬 Treat the skits as official Semiwork-studio lore; the real game canon is inside R.E.P.O. itself.[/p][hr][/hr][h3]Quality-of-Life & Tutorials[/h3][p]❓ Will the devs add an interactive tutorial for me?
💬 It’s already in—please do it![/p][p]❓ Will there be a public matchmaking / server list?
💬 Yes—arriving with Update 1.[/p][hr][/hr][h3]Fun (and Very Serious) Questions[/h3][p]❓ Can the cart insult you when you break items?
💬 No—your friends need space for that job.[/p][p]❓ Can you do a backflip?
💬 Done them in almost every devlog—king of involuntary backflips right here.[/p][p]❓ Why is the clown monster so attractive?
💬 It’s the only one we sculpted by hand in real life… lots of hands-on love went into that clown.[/p][p]❓ Do semibots have union-mandated breaks?
💬 Their CPUs idle at 50%, so they’re perpetually on a half-break.[/p][p]❓ How many moon faces will there be at launch?
💬 Four.[/p][p]❓ Do monsters have official names?
💬 Yes—grab them to see.[/p][p]❓ Do you love me?
💬 Yes. ❤️

What does Semibots taste like?
💬 Really bad.[/p][p]❓ How much water have you drunk in your entire life?
💬 Roughly 25 173 litres — about one swimming-pool.[/p][p]❓ Why is Pontus so extremely good-looking?
💬 Looking sexy 24/7 was literally requirement #1 when I got hired.[/p][p]❓ Can you wish me a happy birthday?
💬 Yes.[/p][hr][/hr][h3]Looking Ahead[/h3][p]❓ Are monster variants tied to moon faces on the roadmap?
💬 It’s high up on the “would-be-cool” list.[/p][p]❓ Are custom carts with extra space or goofy shapes planned?
💬 Not at the moment.[/p][p]❓ Could players recycle or sell back unwanted items?
💬 Maybe—we’ve chatted about other types of shops and additions to the current one, but nothing beyond early discussion.

Will there be truck customisation?[/p][p]💬 No plans for that at the moment.[/p][hr][/hr][h3]Pride Check[/h3][p]❓ How proud is the Semiwork team of Update 1?
💬 Very! It’s our trickiest patch yet—huge invisible fixes plus a brand-new level, public matchmaking, and loads of tasty additions.
[/p][p]Bye bye![/p][p]/semiwork[/p]