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Outworld Station News

Version 0.1.2.1 [EA] Now Available

[h3]Attention Station Commanders!
[/h3]
Version 0.1.2.1 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
[h3]Changes:
[/h3]
  • Major performance optimisations
  • Optimised selling and mass-selling on very large stations
  • Tug system has been reworked:
    • Tugs will not try and move multiple ships into the same destination
    • Tugs now have a larger range of operations
    • Tugs will move ships into the Fuel Bay with the most fuel stored (if possible)
    • If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete
    • You can now grab a ship from a tub to override it
    • Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay
  • Wormholes now act as Containment Chambers
  • Stack Size of Nuclear Waste increased to 500
  • Wormholes can now be linked directly to Antimatter Reactors
  • Antimatter Reactor power output is now 5000 MW
  • Optional objectives will now warn you if there is no space for multiple rewards in Hub
  • You can now set defaults for Max Factory Outputs
  • If you complete an Optional Objective without enough space in your Hub, rewards will now be spawned inside an escape pod above the hub
  • You can no longer build a Fuel Bay or Ammo Depot directly above a Shipyard or other Fuel Bay/Ammo Depot
  • Neutron Initiators now use a lot more Uranium but a lot less SuperAlloy
  • Exotic Matter now appears in the Filter List
  • When you Upgrade a module, the last slot's filter settings will be copied into the new slots
  • You can now set a module's efficiency using an Edit Box
  • Added a small timeout delay on Wormhole UI to reduce chance of mis-click
  • Altered Fusion Reactor collision slightly to let 2 be placed across from each other
  • Larger ships which more max fuel now have longer Meltdown times
  • Improved the Pipe-Flow algorithm when FPS is lower
  • You can now rebind Pause Game and Codex
  • Can now move and store Neutron Initiators in the Containment Chamber
  • Major optimisations on completed ships sitting around your station

[h3]Fixes:
[/h3]
  • Fixed an issue where the game would crash with "max objects exceeded" error
  • Ambient sound-settings now saved between sessions
  • Fixed an issue where user would hear loud noise on startup
  • Music no longer stops when player is killed
  • Fixed an issue where carried objects would shoot offscreen after game is paused while dragging them
  • Fixed an issue where the Power Linker would not re-initialise after being damaged and auto-repaired
  • Fixed an issue where turret range turns white during an ice-storm event
  • When loading a game, modules that are switched off now appear correctly
  • Fixed an issue with Duplicating a module and dragging out connectors and causing some links to be lost
  • Status View icons no longer dissappear after Hiding Upper Level
  • Module's label changes now appear while Status View is active
  • Fixed a bug with using Escape etc after using the Choose Item Amount popup
  • Ship fusion-reactor meltdown timers are now saved and loaded correctly
  • If you duplicate a factory it will now use overridden max input/output/power settings correctly even if you changed the defaults
  • Save-files now show local time correctly
...See you in the TAU System commanders!

Version 0.1.2.0 [EA] Now Available

[h3]Attention Station Commanders!
[/h3]
Version 0.1.2.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!

[h3]Changes:
[/h3]
  • Mk 3 Miner upgrade (unlocks at Level 10)
  • Mk 3 Storage upgrade (unlocks at Level 9)
  • You can now rebind WASD/Arrow keys for moving camera and drone
  • You can now rebind all Hotbar 1-10 keys
  • You can now set a Max Output amount for all factories
  • In Advanced Mode you can now use CTRL+C to copy a Slot's settings and CTRL+V to paste it into another slot
  • Increased pipe flow-rate to 300/min
  • Several performance optimisations
  • Cloud Miners now show how much hydrogen they produce/min
  • You can now Build and Sell while the game is paused
  • Added game option to enable/disable Environmental Hazards (e.g. Gas Clouds)
  • Added warnings if a power generator is low on fuel (less than a minute left) or its output is full of waste
  • Tweaked solar panel efficiency algorithm
  • In Advanced Mode if you select a slot that has a filter, popup will default to that filter
  • Cloud Miner warnings no longer show the Popup
  • Now shows hotkeys for adding build items to the Hotbar
  • Small Fuel Tanks recipe now uses less Nano-Plate

[h3]Fixes:
[/h3]
  • Fixed some path-finding issues to make nicer paths
  • Optimised Mass-Selling lots of modules
  • Now displays game time correctly when over 24-hours in-game time
  • Clicking off a label in Advanced Mode now confirms the change in text
  • Improved how tugs function
  • Photon Tanker Icon now correct
  • Smelter/Storage now sends to Containment Chamber correctly
  • If you sell a tug its warning message are now removed
  • Multiple nearby Atomizers no longer "fight" over nearby resources
  • Fixed an issue with swapping zones while building pipes
  • Tooltip now says "add to todo list" on hotbar items
  • When upgrading a Freighter with item filters, no longer sets the gas slot to the filter incorrectly
  • Can now rebind Q & E correctly
  • Secondary hotkeys now save correctly
  • Can see the Save-Game name even at higher UI scales
  • Station View now shows icons on newly built modules
  • Placing Modules no longer collide with objects (e.g. asteroids) in-game
  • You no longer lose items when replacing a Mk 2 Storage with a Mk 1 Storage
  • Fixed an issue with tugs bouncing up and down on pads
  • Module Priority indicator now appears after save & load correctly

...See you in the TAU System commanders!

Version 0.1.1.9 [EA] now available

Attention Station Commanders! Version 0.1.1.9 [EA] is now available for all players:
Changes:
  • Cloud Saves are now available
  • New Solar Panel system - solar panels now only need to be aligned once when built, but will be a little less efficient the more you have connected on the same power network
  • Advanced Plate recipe now uses less SuperAlloy
  • Atomizing Gas Giant creatures now yields Nitratium
  • Right-Shift now works the same as Left-Shift
  • You can CTRL+C to duplicate a module just by hovering over it
  • Added a Water Ice mining node on the initial Asteroid Belt Zone
  • Build category 1-10 keys can now be rebound in the Settings > Control menu
Fixes:
  • Correct tooltips shown on Hide Upper Level tips screen
  • You can no longer keep synthesizing if your inventory is full or you do not have the required items
  • Smelters now show warning if factory inputs are blocked
  • You can now CTRL+Left Click on an item in a filtered slot correctly

Please restart your Steam Client to auto-update to the latest version now.

New space sandbox game Outworld Station is basically Factorio among the stars

Factorio: Space Age transports the beloved base-building and automation sandbox game onto other planets, but what if you placed your focus more centrally among the stars? That's the pitch for Outworld Station, a new space game that's just landed in early access on Steam. Feeling a little like the halfway house between the row-on-row efficiency of Satisfactory and the galaxy-sprawling ambition of Dyson Sphere Program, it supports up to four-player co-op as you build your intergalactic empire.


Read the rest of the story...


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Early Access Out Now!

Attention Station Commanders!

The TAU System is now open to all aspiring automation experts ready to spread their industrial empires across the known galaxy.

We really hope you enjoy the initial Early Access release, don't forget to check our ROADMAP to see all the exciting things we have planned, and also consider joining our DISCORD SERVER to join our rapidly growing community!

Sincerely,

The Outworld Station Team