Version 0.1.2.1 [EA] Now Available
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Version 0.1.2.1 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
[h3]Changes:
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- Major performance optimisations
- Optimised selling and mass-selling on very large stations
- Tug system has been reworked:
- Tugs will not try and move multiple ships into the same destination
- Tugs now have a larger range of operations
- Tugs will move ships into the Fuel Bay with the most fuel stored (if possible)
- If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete
- You can now grab a ship from a tub to override it
- Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay
- Tugs will not try and move multiple ships into the same destination
- Wormholes now act as Containment Chambers
- Stack Size of Nuclear Waste increased to 500
- Wormholes can now be linked directly to Antimatter Reactors
- Antimatter Reactor power output is now 5000 MW
- Optional objectives will now warn you if there is no space for multiple rewards in Hub
- You can now set defaults for Max Factory Outputs
- If you complete an Optional Objective without enough space in your Hub, rewards will now be spawned inside an escape pod above the hub
- You can no longer build a Fuel Bay or Ammo Depot directly above a Shipyard or other Fuel Bay/Ammo Depot
- Neutron Initiators now use a lot more Uranium but a lot less SuperAlloy
- Exotic Matter now appears in the Filter List
- When you Upgrade a module, the last slot's filter settings will be copied into the new slots
- You can now set a module's efficiency using an Edit Box
- Added a small timeout delay on Wormhole UI to reduce chance of mis-click
- Altered Fusion Reactor collision slightly to let 2 be placed across from each other
- Larger ships which more max fuel now have longer Meltdown times
- Improved the Pipe-Flow algorithm when FPS is lower
- You can now rebind Pause Game and Codex
- Can now move and store Neutron Initiators in the Containment Chamber
- Major optimisations on completed ships sitting around your station
[h3]Fixes:
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- Fixed an issue where the game would crash with "max objects exceeded" error
- Ambient sound-settings now saved between sessions
- Fixed an issue where user would hear loud noise on startup
- Music no longer stops when player is killed
- Fixed an issue where carried objects would shoot offscreen after game is paused while dragging them
- Fixed an issue where the Power Linker would not re-initialise after being damaged and auto-repaired
- Fixed an issue where turret range turns white during an ice-storm event
- When loading a game, modules that are switched off now appear correctly
- Fixed an issue with Duplicating a module and dragging out connectors and causing some links to be lost
- Status View icons no longer dissappear after Hiding Upper Level
- Module's label changes now appear while Status View is active
- Fixed a bug with using Escape etc after using the Choose Item Amount popup
- Ship fusion-reactor meltdown timers are now saved and loaded correctly
- If you duplicate a factory it will now use overridden max input/output/power settings correctly even if you changed the defaults
- Save-files now show local time correctly