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Pigeon Propaganda - 5/5/25

Hey everyone! This is our first of what will (hopefully) be weekly posts going into detail on stuff and things.

It’s been amazing watching everyone play the demo, share builds, draw your favorite characters(!) and find secrets together! We’ve been working on Mycopunk for almost two years now and we’re so excited that you all can finally play it. We’ll have many more posts leading up to release, but for now we want to focus on changes we plan to make based on your feedback on the demo.

But first: we’re going to keep the demo live until at least June.


Characters


From our very official polls we’ve noticed a couple outlier characters, specifically Bruiser with a 14% pick rate and Glider at 42%. Glider is TOO popular and she will be fired given a performance review.

Glider’s current wingsuit uptime and mobility blows every other class out of the water. Oops. We aren’t planning any major nerfs but we do need to bring her in line with the rest of the characters.

We’ve gotten a lot of feedback that Bruiser just doesn’t have enough horizontal mobility to keep up with their coworkers so we’ll be tweaking their nose dive (and maybe shield projector) to give them a little boost.


Difficulty Scaling


We seen a lot of reports of missions being too hard when playing solo. We want to encourage people to play in co-op because co-op is fun, but singleplayer shouldn’t be much more difficult than a duo lobby.

We’re looking at tuning down the difficulty when playing solo in threat 1 and 2. Scaling for threat 3 and above will stay the same for now to preserve their difficulty.

As with everything else, your feedback with be invaluable in balancing difficulty across all threat levels and player counts. Keep it coming!


Chaos Control


Most missions in New Atlas come with near nonstop hordes of enemies. We think that’s pretty cool. But sometimes you want a (slightly) more relaxed experience. We’ll be playing around with adding an **enemy intensity** option along with the threat level during mission selection.


Hornet Missiles


Hornets are too punishing, you say…

We’re decreasing hornet damage and reducing their tracking speed.


Pax East


We’ll be at Pax East along with Roachard this week! If you’re there come stop by the Devolver booth. If you’re not there we don’t want to talk to you.


FAQ


Some questions keep cropping up, so here are some answers, free of charge:

Will demo progress carry over to the full game?
  • No. We’ve made some breaking changes since the demo PLUS we want everyone to start in the same place. But we’ll have a little gift for anyone who plays the demo (like a skin or something)


Can I play offline?
  • Yeah but some features that require internet (like community events) of course won’t work offline.


Are there more weapons in the full game?
  • Yes :)


Will there be skins?
  • Yes


Is there a release date?
  • Yes



Next Up…


We’ll have more in-depth posts leading up to release, but if there’s anything in specific you want more info on, tell us! See you next week when we talk about Overtime Assignments. Or something else idk.