Pigeon Propaganda - 5/12/25
Welcome back :)
This week we’re talking about upgrades. I don’t have anything else to say so let’s do this.
Time to go more in depth on our upgrade system and progression. Upgrades come in four rarities: Standard, Rare, Epic, and Exotic (common can go fuck itself). And what you’ve seen in the demo is just a small taste of the full set of upgrades.
Our intent with these upgrades is to let you modify your weapons and characters in interesting ways and actually change how they behave. Aside from standard rarity, we shy away from upgrades that only slightly change stats. +15% damage is BORING. But turning your high caliber rifle into a shotgun is COOL. We’re really excited for you to see all of the upgrades in the full game. I’m sure you’ll find so many broken combinations that we haven’t thought of.
Upgrades are neat. But our grid system is what makes them really interesting. As soon as we began prototyping the grids we realized there was no way we’d be able to balance all of the possible combinations. It’s a little worrying, but we can’t wait to see the builds you discover. One of the main reasons we’re doing early access is to let the community inform our balancing and future upgrades, so we’ll likely be tweaking a lot of the upgrades after release based on feedback and usage rates.
Since upgrades have random stats, we want you to be able to get rerolls without only relying on RNG. That’s where crafting comes in.
Scrapping an upgrade provides one scrap of that upgrade’s rarity. You can spend scrap to craft new upgrades. These can be crafted for a specific weapon or you can create a new roll of a specific upgrade. Crafting can only provide upgrades that you’ve found in the world at least once.
Most character upgrades in the full game are unlocked through the upgrade tree, allowing you to get the exact upgrades you want without relying on RNG for your first drop.
You can spend skill points from leveling up to gain a new upgrade for any character. Once unlocked, variations of the upgrade can start dropping in the world.
Character and player upgrades also come with small random stat boosts which can:
These are meant to help boost some of your base player stats as you collect more upgrades.
That’s it for this week! Have fun killing shit.
------------------------------------
BEGIN SAXON SECURE MESSAGE
SHIPMENT EN ROUTE TO NEW ATLAS
TRANSPORTING VIA SLIPSPACE
ETA: ???
END MESSAGE
------------------------------------
This week we’re talking about upgrades. I don’t have anything else to say so let’s do this.
Upgrades
Time to go more in depth on our upgrade system and progression. Upgrades come in four rarities: Standard, Rare, Epic, and Exotic (common can go fuck itself). And what you’ve seen in the demo is just a small taste of the full set of upgrades.
Our intent with these upgrades is to let you modify your weapons and characters in interesting ways and actually change how they behave. Aside from standard rarity, we shy away from upgrades that only slightly change stats. +15% damage is BORING. But turning your high caliber rifle into a shotgun is COOL. We’re really excited for you to see all of the upgrades in the full game. I’m sure you’ll find so many broken combinations that we haven’t thought of.
Upgrades are neat. But our grid system is what makes them really interesting. As soon as we began prototyping the grids we realized there was no way we’d be able to balance all of the possible combinations. It’s a little worrying, but we can’t wait to see the builds you discover. One of the main reasons we’re doing early access is to let the community inform our balancing and future upgrades, so we’ll likely be tweaking a lot of the upgrades after release based on feedback and usage rates.
Crafting
Since upgrades have random stats, we want you to be able to get rerolls without only relying on RNG. That’s where crafting comes in.
Scrapping an upgrade provides one scrap of that upgrade’s rarity. You can spend scrap to craft new upgrades. These can be crafted for a specific weapon or you can create a new roll of a specific upgrade. Crafting can only provide upgrades that you’ve found in the world at least once.
Character Upgrades
Most character upgrades in the full game are unlocked through the upgrade tree, allowing you to get the exact upgrades you want without relying on RNG for your first drop.
You can spend skill points from leveling up to gain a new upgrade for any character. Once unlocked, variations of the upgrade can start dropping in the world.
Character and player upgrades also come with small random stat boosts which can:
- - Increase your max health
- - Decrease the health regeneration delay after taking damage
- - Increase run speed
- - Increase slide speed
These are meant to help boost some of your base player stats as you collect more upgrades.
That’s it for this week! Have fun killing shit.
------------------------------------
BEGIN SAXON SECURE MESSAGE
SHIPMENT EN ROUTE TO NEW ATLAS
TRANSPORTING VIA SLIPSPACE
ETA: ???
END MESSAGE
------------------------------------