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  3. Celebrating a Huge Milestone With a New Demo Update!

Celebrating a Huge Milestone With a New Demo Update!

HELLO FELLOW EMPLOYEES 🗣️‼️

More than 50 THOUSAND of you played the Mycopunk demo already, and we're not even counting an incredible number of people who visited us during PAX East last week.

Speaking of PAX, we had a great time in Boston (even while boiling in our roach suits). Thanks to everyone who waited in line, especially those of you who came back multiple times! It was so much fun meeting people and talking with everyone about the game.



We're humbled and beyond thankful for all the feedback we've received so far, so we're using it as the base for a new and improved demo, available right now!

Most importantly, Saxon just greenlit a new assignment for everyone eager to do their best for minimum wage - Regulated Rampage. The briefing? Paint the floor with enemy blood. No payloads, no escort duty, just Saxon-sanctioned slaughter.

Alongside this new, hectic mission, we're introducing a slew of improvements, tweaks, and fixes, all based on your ideas, wants, and needs. Check out the full changelog below.

-Pigeons at Play



[h3]MISSIONS[/h3]
  • (NEW) Regulated Rampage - Saxon is now allowing employees to take on a new assignment. The objective of Regulated Rampage is simple: kill enemies.
  • Planetary Defense - Railgun keys weren’t despawning when the mission ended. Oopsie. Now they do.


[h3]WEAPONS[/h3]
  • DMLR - Fixed an issue that let players cancel the reload to spam exploding magazines with the Voltaic Battery upgrade. Sorry but it was too good.
  • Shock Grenade - Engorge upgrade now actually increases the explosion size


NOTE: Unfortunately, a shipment of weapons and ammunition from Saxon HQ was intercepted by the Intergalactic Revenue Service while being transported through slipspace. Saxon is working hard to resolve this misunderstanding. Employees are reminded to boycott slipspace in order to avoid audits.

[h3]CHARACTERS[/h3]

Bruiser
  • Nose Dive leap force is increased
  • Nose Dive leap direction is more horizontal
  • Some Nose Dive charge is refunded when you leap without diving
  • Bruiser’s mobility was lacking compared to other characters - these buffs let them leap more often and cover more distance.


Glider
  • Slightly reduced Wingsuit fly duration
  • Slightly reduced Wingsuit fly speed
  • Added a secondary Wingsuit cooldown that begins when you stop flying
  • Increased Rocket Salvo cooldown
  • Heat Exchange - Slightly decreased the amount of fuel gained by firing your Rocket Salvo
  • Quickfire - Slightly increased this upgrade’s shorter Rocket Salvo cooldown


NOTE: Yeah so Glider has been way too powerful. These changes aim to bring her mobility a little more in line with the rest of her crew. Glider’s dodging is currently more effective than we want - it’s really easy for her to use a small percentage of Wingsuit fuel to quickly move out of the way of enemies and projectiles so we’re trying out a secondary cooldown to prevent dodge spamming. Glider’s Rocket Salvo is also pretty strong, especially with upgrades, so we’re making its cooldown a bit longer.

[h3]UPGRADES[/h3]
  • Reduced the chance to find duplicate upgrades for the remainder of the demo


[h3]MISC TWEAKS AND FIXES[/h3]
  • Fixed a bug that let players equip two Plate Launchers in UNKNOWN_LOCATION
  • Fixed a bug that would break the entire game if a car you’re sitting in is destroyed
  • Fixed a UI error that lied about Double Lasso increasing cooldown by INFINITY%