Pigeon Propaganda - 6/16/25
[p]Hello employees![/p][p][/p][p]Thanks to everyone who played the Mycopunk demo during Next Fest! We've had 120,000 players so far, which is pretty cool I think. As a quarterly bonus, Saxon has decided to keep the demo live for one more week![/p][p][/p][p]This week we've got updates to share on some of the changes we're making to full release based on your feedback.[/p][p][/p][h2]Swarm Intensity[/h2][p]We added a Swarm Intensity option above the threat level when selecting a mission. This setting affects how often waves of enemies spawn. HIGH intensity is what you're currently experiencing in the demo (our favorite). NORMAL (the new default) makes swarms slightly less common and LOW makes them even less common.[/p][p][/p][p]
[/p][p][/p][h2]Visual Clarity[/h2][p]We're also making some changes to outline rendering which should help enemies stand out more when they're further away. Outlines will also look less busy at low resolutions. Speaking of which... lowering your render resolution will no longer affect UI in the full release. Yay.[/p][p][/p][p][/p][h2]Missions[/h2][p]We're really excited for you to see the other three missions that we're launching with. But alongside those, all missions in the full game have a chance to spawn with optional side objectives that provide some extra resources and XP on completion.[/p][p][/p][p]One of these side objectives sees your crew rescuing a lost company laptop. You'll need to carry it through the rest of the mission and back to the drop pod. And the best part - you can throw the laptop like a frisbee.[/p][p]
[/p][p][/p][p]That's all for now. Keep up the killing and a Saxon-funded lunch buffet is in order.[/p][p]-Pigeons at Play[/p]