Early Access Overview | Coming July 10
[p]Hey folks![/p][p]It’s now just a few days before release on July 10, and we are incredibly excited. With over 120,000 demo players (hopefully) waiting to hop into the full thing, we thought this would be a good opportunity to expand on why we’re launching into early access and what we’ll be doing throughout it. We plan to utilize these next six months to the fullest, so we thought it would be a good idea to outline our plans for that period.[/p][p][/p][p]
[/p][p][/p][h2]Why Early Access?[/h2][hr][/hr][h3]TLDR: Because we want to…[/h3][p]Even though we could launch straight into 1.0 and skip calling this Early Access, we still want to work out the kinks with the help of the community. We also want to tell you a story, which is why our primary focus will be on unraveling the mysteries behind your “benevolent” employers, Saxon, and the fungal takeover of New Atlas.[/p][hr][/hr][h3]A Narrative-Driven Approach[/h3][p]Early access isn’t just about fixing and balancing things. For us, it's a way to tell a story. The situation on New Atlas is constantly evolving, and updates will be rolled out as the Mycopunk world grows. Each content update is tied to the narrative in some way and will progress the overall story of Mycopunk as you battle the fungus for control of New Atlas. And with this arm’s race barreling ahead, there’s naturally going to be a lot of new gear, upgrades, and enemies that will roll out with these updates (all for free!).[/p][p][/p][h3]Special Assignments[/h3][p]The more narrative-heavy updates will include replayable story missions called Special Assignments, which serve as the focal point for their update. Special Assignments will be unique, handcrafted experiences that give us the freedom to push the gameplay beyond what’s possible in the average Myco-Mission. There’s a lot to discover about the fungal threat, as well as Saxon’s history, and we look forward to showing it to all of you.[/p][h3]
All Working Together[/h3][p]After all, to Saxon, you aren’t players. You’re employees. Many content updates will involve the community in some way, whether that’s supporting your favorite arms dealer, scrounging around for sciencey-type things, or taking down enemies that threaten more than just your own crew. No health plan, no benefits, only your fellow wagies and a dream.[/p][h3]
Finding that Perfect Balance[/h3][p]We’re launching with a lot of content. There's, of course, a lot we still want to add, but we feel there’s enough content in Mycopunk for a full 1.0 release. What’s not perfect quite yet is the balance. With so many weapons, characters, and upgrades, it's impossible for us to test everything ourselves, which is exciting, as some combinations will require some tweaking. This is where YOU can help us! We need your feedback to ensure that everything gets in its proper place. That’s also why we’re collecting a small amount of usage data to ensure that we give special attention to any underutilized equipment.[/p][p]Don’t worry, we won’t kill your favorite build or weapon interaction - we love broken stuff, and only want to tune it down a bit. What’s most important to us is that you have a whole lot of fun and useful builds to choose from.[/p][p]We hope you’ll join us on New Atlas as we beat the game into the best possible shape it can be.[/p][p][/p][p]Check out the official roadmap image below for more info and hints on what's coming in the near future. [/p][p][/p][p]-Pigeons at Play[/p][p][/p][hr][/hr][p]
[/p][hr][/hr][h2]IN CASE YOU MISSED IT[/h2][p][dynamiclink][/dynamiclink][/p]
All Working Together[/h3][p]After all, to Saxon, you aren’t players. You’re employees. Many content updates will involve the community in some way, whether that’s supporting your favorite arms dealer, scrounging around for sciencey-type things, or taking down enemies that threaten more than just your own crew. No health plan, no benefits, only your fellow wagies and a dream.[/p][h3]
Finding that Perfect Balance[/h3][p]We’re launching with a lot of content. There's, of course, a lot we still want to add, but we feel there’s enough content in Mycopunk for a full 1.0 release. What’s not perfect quite yet is the balance. With so many weapons, characters, and upgrades, it's impossible for us to test everything ourselves, which is exciting, as some combinations will require some tweaking. This is where YOU can help us! We need your feedback to ensure that everything gets in its proper place. That’s also why we’re collecting a small amount of usage data to ensure that we give special attention to any underutilized equipment.[/p][p]Don’t worry, we won’t kill your favorite build or weapon interaction - we love broken stuff, and only want to tune it down a bit. What’s most important to us is that you have a whole lot of fun and useful builds to choose from.[/p][p]We hope you’ll join us on New Atlas as we beat the game into the best possible shape it can be.[/p][p][/p][p]Check out the official roadmap image below for more info and hints on what's coming in the near future. [/p][p][/p][p]-Pigeons at Play[/p][p][/p][hr][/hr][p]