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Update 1.0.2

[p]A quick hotfix to help with resource drop rates![/p][p][/p][h3]Saxonite[/h3][p]Looks like Saxonite is a little too rare! We don’t want you to be stuck grinding for Saxonite just to unlock a cool new exotic, so we’ve increase its drop chance across the board, especially on higher threat levels. The new drop rates are:[/p]
  • [p]Threat 2 — 2.5% → 3%[/p]
  • [p]Threat 3 — 7% → 10%[/p]
  • [p]Threat 4 — 21% → 25%[/p]
  • [p]Threat 5 — 28% → 50%[/p]
  • [p]Threat 6 — 30% → 60%[/p]
[p][/p][h3]Side Objectives[/h3]
  • [p]Increased the amount of XP rewarded for completing a side objective[/p]
  • [p]Side objectives provide more resources[/p]
[p][/p][h3]Crafting[/h3][p]Upgrades no longer need to be unlocked after crafting them.[/p][p][/p][p][/p][p]We’ll be back with another patch next week to fix some of the more important bugs you all have discovered! Now let’s get back to analyzing that fungus.[/p][p][/p][p][/p][p]-Pigeons at Play[/p]