Update 1.1 Patch Notes
[h3]Dave vs Goliath[/h3][p]Yeah… this modifier was kind of overpowered for farming. We left it alone for a bit, but now its time has come.[/p]
- [p]After 10 abominations have dropped upgrades in a single mission, they have an increasing chance to drop a consumable item instead of an upgrade[/p]
- [p]We hope this change stops Dave vs Goliath from being by far the best farming source, while still making this modifier really useful when it appears on a mission[/p]
- [p]Increased minimum healing by 8.6%[/p]
- [p]Increased maximum healing by 60%[/p]
- [p]Fixed an issue where this upgrade could display a different stat from what was actually applied to it. The stats on your upgrades that have already been collected won’t change, but will now be correctly displayed.[/p]
- [p]Increased minimum healing by 33.3%[/p]
- [p]Now correctly recharges the Rocket Salvo rather than the Wingsuit[/p]
- [p]Reduced recharge values now that it’s recharging itself[/p]
- [p]The amount of charge refunded by healing a target is now proportional to your maximum Rocket Salvo target locks[/p]
- [p]Now reduces healing provided by rockets[/p]
- [p]Glider rockets already heal a lot, so if you’re firing 20 rockets they should probably each heal less[/p]
- [p]The amount of fuel refunded by firing a rocket is now proportional to the number of Rocket Salvo charges[/p]
- [p]Our plan with this change is to make Heat Exchange combos still really useful while making infinite flight builds a little less easy to create[/p]
- [p]The immunity effect no longer cancels health regeneration when applied to you[/p]
- [p]Fixed an issue where Crop Duster didn’t reset Wait Charging’s damage timer[/p]
- [p]This upgrade can now only drop after Engineering Nanites has been collected[/p]
- [p]This upgrade now correctly teleports you when the grenade despawns before hitting anything[/p]
- [p]This upgrade now works when combined with Vacuum Tube[/p]
- [p]These changes were made in a previous update but we forgot to include them in the patch notes[/p]
- [p]Self-Replicating Acid Globs can now be scrapped into resources[/p]
- [p]Reduced screen distortion when taking damage while in your inventory[/p]
- [p]Broken Frame upgrades are now locked when crafted from scrap[/p]
- [p]The upgrade list no longer scrolls to the top after scrapping an upgrade[/p]
- [p]Fixed some issues that occasionally caused enemy lasers to stay in the air as magenta disks for clients.[/p]
- [p]Fixed some more issues that could sometimes bloat the player log file size with errors[/p]
- [p]Fixed enemy overclock sounds sometimes not stopping when they despawn[/p]
- [p]Upgrades that spawn on enemies now always play their sound at the correct position[/p]
- [p]Sweeping laser arms now sweep in random directions[/p]
- [p]Players are automatically loaded into the hub the first time they launch the game in the default save profile[/p]
- [p]Fixed window size resetting itself when in windowed mode[/p]
- [p]Fixed an issue where players could get stuck in a half-dead state after self-destructing while holding a heavy weapon[/p]
- [p]Added an option in the gameplay settings to translate Hashetty upgrades to english. This translates upgrades for the Carver and Globbler.[/p]
- [p]Players are guaranteed an exotic upgrade at least every 40 upgrade drops[/p]
- [p]Enemies no longer randomly teleport upwards after losing balance[/p]
- [p]Added a VSync option to the graphics settings[/p]
- [p]UI bloom default is a bit lower and the minimum value of its slider is lower[/p]
- [p]Fixed an issue that would sometimes stop players from switching targets when spectating[/p]