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1.2 - The Backlog

[p]Hey there! I'd give more of an intro but I don't really want to, and the changelog is the fun part anyway. So let's go straight into Saxon's new employee incentive program:[/p][p][/p]
The Backlog
[p]The Backlog is an all new incentive program from Saxon that allows employees to work towards specific rewards.[/p]
  • [p]Each Backlog contains several Tasks, each with their own completion requirements and rewards.[/p]
    • [p]Tasks in each tier are exclusive, so choose wisely![/p]
  • [p]Once you complete a Task you will have access to the next tier with better loot and harder challenges.[/p]
    • [p]Your Backlog will only refresh when you finish a Task on the final tier. There’s no time gating, so no need to rush![/p]
  • [p]Task rewards include various resources, skins, and upgrades.[/p]
    • [p]If you’ve been hungering for something specific, this is a great place to look![/p]
[p][/p][h2]Employee Skins[/h2]
  • [p]Each employee has received a license for a new skin! These skins are currently only available as a Backlog reward.[/p]
    • [p]Wrangler: Leopard[/p]
    • [p]Bruiser: Brawler[/p]
    • [p]Scrapper: Tiedye[/p]
    • [p]Glider: Firestorm[/p]
[p][/p][h2]Upgrade Stat Ranges[/h2]
  • [p]You can now hold your interact key (E by default) to display advanced stats when hovering over an upgrade! This will show min/max range values where applicable.[/p]
  • [p]Holding interact while hovering over a skin will show an approximate probability of that skin’s combination of modifiers. Just for fun![/p]
[p][/p][h2]You’re My Favorite![/h2]
  • [p]You can now favorite upgrades and skins with the ping button (MMB by default). Favorited upgrades always appear at the top of the upgrade list and can’t be scrapped.[/p]
[p][/p][h2]Introducing Threat 7[/h2]
  • [p]Saxon HQ has authorized threat 7 missions for all employees. Good luck…[/p]
    • [p]Saxon Health Insurance plans do not cover accidents that occur on threat 7 assignments[/p]
[p][/p][p]Threat 6[/p]
  • [p]Increased difficulty scaling based on number of players. Previously threat 6 was the only difficulty that didn’t scale enemy damage with player count. Now their damage is slightly increased with each additional player.[/p]
  • [p]Fixed an issue where abomination health scaling was much higher on threat 6 with 2 players. Also increased overall abomination health scaling on threat 6.[/p]
[p][/p][p]Saxonite[/p]
  • [p]The chance to get Saxonite from Threat 5 & 6 is pretty high, so we’ve slightly lowered it by 5%. Threat 7 has a 60% chance to drop Saxonite from missions.[/p]
[p][/p][h2]Wrangler[/h2][p]Eyes Up Here[/p]
  • [p]Increased speed granted from popping eyeballs[/p]
    • [p]Min: 1.85 → 1.9[/p]
    • [p]Max: 2.15 → 2.2[/p]
  • [p]Increased duration of Eyes Up Here stacks by 50%[/p]
[p][/p][p]Blood, Sweat, Tears[/p]
  • [p]Reduced the health cost of refunding your Rocket Lasso[/p]
    • [p]Min: 1.4 → 1.3[/p]
    • [p]Max: 3 → 2[/p]
[p][/p][p]Momentum Transfer[/p]
  • [p]Reduced upgrade size from 5 to 4[/p]
[p][/p][p]Hometown Hero[/p]
  • [p]Reduced upgrade size from 4 to 3[/p]
[p][/p][p]Rocket Jump[/p]
  • [p]Reduced upgrade size from 5 to 4[/p]
[p][/p][p]Unchained[/p]
  • [p]Reduced upgrade size from 5 to 4[/p]
[p][/p][p]Second Wind[/p]
  • [p]This upgrade can now roll with any element rather than just shock[/p]
[p][/p][h2]Bruiser[/h2][p]Hard-Light Prison[/p]
  • [p]Enemies can no longer slip through the shield’s corners when trapped inside[/p]
[p][/p][p]Blast Chamber[/p]
  • [p]Reduced upgrade size from 3 to 2[/p]
[p][/p][h2]Scrapper[/h2][p]Scrapper no longer uses a minimum of 50% jetpack fuel after cancelling the jetpack.[/p][p][/p][p]On The Go[/p]
  • [p]Fixed an issue where this upgrade didn’t work at all after the previous update, oops.[/p]
[p][/p][p]Stream Jets[/p]
  • [p]Reduced upgrade size from 6 to 4[/p]
[p][/p][p]Fueling Station[/p]
  • [p]Reduced upgrade size from 5 to 4[/p]
[p][/p][p]Wrecking Ball[/p]
  • [p]Reduced upgrade size from 5 to 4[/p]
[p][/p][p]Saxonite Power Cell[/p]
  • [p]Increased antigravity field radius[/p]
    • [p]Min: 10m → 13m[/p]
    • [p]Max: 17m → 21m[/p]
[p]Feedback Relay[/p]
  • [p]This upgrade can now roll with any element rather than just shock[/p]
[p][/p][h2]Glider[/h2][p]Battery Siphon[/p]
  • [p]Fixed a bug where this upgrade was accidentally multiplying your move speed instead of adding to it[/p]
  • [p]This upgrade felt too slow after the fix, so we’ve increased the speed it provides when holding a broken player:[/p]
    • [p]Min: 1.95 → 8.7[/p]
    • [p]Max: 2.7 → 12[/p]
[p][/p][p]Course Correction[/p]
  • [p]Reduced upgrade size from 4 to 3[/p]
[p][/p][p]From Down Town[/p]
  • [p]Reduced upgrade size from 7 to 5[/p]
[p][/p][h2]DMLR[/h2][p]Hot Swap[/p]
  • [p]Reduced upgrade size from 7 to 6[/p]
  • [p]Fixed an issue where this upgrade would make the DMR fire mode no longer automatic[/p]
  • [p]Fixed an issue where this upgrade would overwrite the burst fire granted by the Trifecta upgrade[/p]
  • [p]Fixed an issue where certain rolls on this upgrade wouldn’t generate DMR ammo when dealing laser damage[/p]
[p][/p][p]Autocycler[/p]
  • [p]The magazine is refilled when Autocycler switches to DMR mode[/p]
  • [p]Fixed an issue where you could press reload to immediately switch back to laser mode when Hot Swap was also equipped[/p]
[p][/p][p]Hazard Recycling[/p]
  • [p]Increased charge gained when the element is fully applied to you:[/p]
    • [p]Min: 5 → 10[/p]
    • [p]Max: 9 → 16.5[/p]
[p][/p][p]Energy Regeneration[/p]
  • [p]Reduced upgrade size from 6 to 5[/p]
[p][/p][p]Assist Charge[/p]
  • [p]Increased the amount of charge gained when healing a player by 30%[/p]
[p][/p][p]Sturdy[/p]
  • [p]Increased damage resistance[/p]
    • [p]Min: 40% → 50%[/p]
    • [p]Max: 50% → 60%[/p]
[p][/p][p]Long Scope[/p]
  • [p]Reduced upgrade size from 5 to 4[/p]
[p][/p][h2]Plate Launcher[/h2][p]High Ground[/p]
  • [p]Fixed an issue that caused this upgrade to provide way more damage resistance than it says[/p]
  • [p]Increased damage resistance[/p]
    • [p]Min: 18% → 60%[/p]
    • [p]Max: 35% → 78%[/p]
  • [p]Reduced upgrade size from 5 to 4[/p]
[p][/p][p]Decay Plates + Electrified Plates[/p]
  • [p]These are now correctly marked as hollow upgrades since they don’t do anything when both equipped[/p]
[p][/p][p]Weight Rebalanced[/p]
  • [p]This upgrade is no longer incorrectly marked as hollow. It can now be equipped at the same time as Decay Plates or Electrified Plates.[/p]
[p][/p][p]Painter’s Attachment[/p]
  • [p]Reduced upgrade size from 4 to 3[/p]
[p][/p][p]Improvised Explosives[/p]
  • [p]Reduced upgrade size from 6 to 5[/p]
[p][/p][p]Tungsten Cube[/p]
  • [p]Reduced the plate’s increased gravity by 20%[/p]
[p][/p][p]Slap Job[/p]
  • [p]Increased damage[/p]
    • [p]Min: 15% → 35%[/p]
    • [p]Max: 30% → 45%[/p]
[p][/p][h2]Modding[/h2]
  • [p]Players without sandbox mods can now freely join unmodded lobbies[/p]
  • [p]Clicking on a modded lobby will now display its list of server-side mods (and their optional descriptions) that you can look through before joining[/p]
[p][/p][h2]Clearance Certificate[/h2]
  • [p]This new item has a small chance to drop from an enemy or as a Backlog reward. Consuming it guarantees that your next 5 drops are for your equipped primary weapon.[/p]
[p][/p][h2]Misc[/h2]
  • [p]Increased Atlas Oyster inventory cap to 999[/p]
    • [p]It turns out the 1000 is exact point at which Roachard cannot help but steal one[/p]
  • [p]The Au-Si Jackrabbit flamethrower effect no longer renders at the first-person FOV for other players[/p]
  • [p]Psychosomatic eyeball illusions created by Optical Attraction are less obtrusive[/p]
  • [p]The Carver’s deflector shield has been tuned so it doesn’t blind users[/p]
  • [p]Fixed an issue where your game could break when joining a lobby if your steam name was longer than 16 characters[/p]
  • [p]Employees are a little less bitchy about taking damage[/p]
    • [p]Roachard isn’t[/p]
  • [p]Hunk’s wheels now properly pop and leak oil (much to his dismay)[/p]
  • [p]Enemy footsteps are now quieter when they aren’t targeting you[/p]
  • [p]The mini amalgamation now plays its spawn sound[/p]
  • [p]Added a charge-up sound effect for the Acid Grenade’s Vacuum Tube upgrade[/p]
  • [p]Slightly increased the number of kills needed to complete the Murder Initiative[/p]
  • [p]Fixed an issue where the Drop Pod could occasionally continue to play landing sounds after aborting a mission[/p]
  • [p]The menu binding for scrap is now copied from the gameplay utility ability binding when using mouse & keyboard.[/p]
  • [p]Added a sound effect when you spontaneously combust from the Gunship Cannon’s Tinderbox upgrade[/p]
  • [p]Fixed an issue where duplicate protection was being prioritized over gear filtering when generating an upgrade with a Premium Loot License or Personal Access Token active. This could cause these items to do nothing if you had already discovered all upgrades for a weapon or character.[/p]
  • [p]Reduced the size of upgrade icons when previewing weapons in your inventory[/p]
  • [p]Fixed an issue where side objectives could block power lines from reaching decommissioners in the Satellite Salvage mission[/p]
  • [p]Fixed an issue where Fast Reload stacks could bring your reload duration to 0 seconds, preventing you from reloading[/p]
  • [p]Fixed an issue where stacks displayed on the left side of the HUD could appear far below where they were supposed to[/p]
  • [p]Slightly reduced the amount of UI chromatic aberration[/p]
[p][/p][p][/p][p]A note on Amalgamation drops: Duplicate protection and loot licenses only affect upgrades from the world pool. We want to keep the Amalagamation exotics as their own separate mini grind so they always drop randomly.[/p]