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Update 1.4.4

[p]The Cycler’s ammo regeneration was kind of poopy so we’re giving it a big increase. The Jackrabbit also gets a smaller increase.[/p][p][/p][h2]The Cycler[/h2]
  • [p]Increased amount of ammo generated by dealing damage with your other weapon by 50%[/p]
  • [p]Fixed an issue where the Cycler could become unusable when using Dump Charge and Rocket Burst together[/p]
[p][/p][h2]Au-Si Jackrabbit[/h2]
  • [p]Increased amount of ammo generated by dealing damage with your other weapon by 15%[/p]
[p][/p][h2]Shocklance[/h2]
  • [p]The Shocklance now supports gun crab cosmetics[/p]
  • [p]Fixed an issue where Laying Cable’s damage resistance could increase every time you closed the menu[/p]
  • [p]The Shocklance no longer cancels its charge if you have auto sprint enabled, start charging, and then start moving[/p]
[p][/p][h2]Swarm Launcher[/h2]
  • [p]Removed the part of Overload Contingency’s description that incorrectly said it consumed ammo[/p]
[p][/p][h2]Bruiser[/h2]
  • [p]Fixed a bug where your Nose Dive ground slam wouldn’t activate when leaping straight up and slamming straight down[/p]
[p][/p][h2]Prized Possession[/h2]
  • [p]We maybe fixed a rare crash on this mission but really we have no idea[/p]
[p][/p][h2]Misc[/h2]
  • [p]Fixed a couple spots in Titan City where Planetary Defense railgun batteries could spawn inside a wall[/p]
  • [p]Removed a clipping lamp post in Titan City[/p]
  • [p]Fixed a bug that caused enemies to fly outward when ragdolled inside the Ground Zero bubble[/p]