Beta Update 2
[p]Good evening or morning or something[/p][p][/p][p]We've got a small update to the beta with some fixes and changes based on your feedback![/p][p][/p][h2]Paid Time Off Mission[/h2]
- [p]Fixed an issue where barrels wouldn’t respawn after self destructing them[/p]
- [p]You can’t switch employees while in a PTO mission (you can still switch weapons)[/p]
- [p]PTO objectives give XP and Gats[/p]
- [p]Added a vehicle tutorial popup the first time you play PTO[/p]
- [p]Hunk’s wheels can’t be fully destroyed by overclocked core explosions[/p]
- [p]Stopped monovan target locations from spawning too close to the edge of the level (I think)[/p]
- [p]The inventory background light is now a less saturated employee color instead of white[/p]
- [p]the mission select background light is now colored based on the region of New Atlas you’re currently looking at[/p]
- [p]Improved the upgrade list background[/p]
- [p]Added a background to upgrade grid slots[/p]
- [p]Mission select region labels are colored when hovering over them[/p]
- [p]Added an option to disable UI chromatic aberration[/p]
- [p]Added an option to enable the old UI distortion[/p]
- [p]Added a HUD info popup when a mission is selected in the drop pod[/p]
- [p]Fixed upgrade pattern previews going off the top of the screen in some cases[/p]
- [p]You can click and drag to rotate weapon/employee previews in the skins menu[/p]
- [p]Increased the range of the custom UI color picker[/p]
- [p]We don’t want to allow full white as a custom color because some parts of the UI are supposed to contrast against white[/p]
- [p]Abomination legs deal less melee damage when picked up by a smaller enemy[/p]