Patch 1.5.7 (The one about the missiles)
[p]Hey \[comically corporate sounding synonym for players], happy \[day of week]! We’re hard at work on the next update, which will arrive on \[insert release date here]. But bracket jokes aside, we’ve got a small update to tune down the new missile enemies a bit:[/p]
- [p]Missile Arrays despawn 92% faster after being detached from an enemy, making it much less likely for another enemy to pick them up.[/p]
- [p]Mortars despawn 75% faster after being detached from an enemy.[/p]
- [p]Reduced Missile Array health by 30%[/p]
- [p]Reduced Mortar health by 10%[/p]
- [p]Reduced Rocket Grunt shell health by 17%[/p]
- [p]Missile Array and Mortar attack interval scales with threat level. We’ve turned up their minimum interval so that missiles don’t fire quite so often on higher threats.[/p]
- [p]Missile Array and Mortar projectile speeds also scale with threat level and we’ve also limited their maximum interval so that they aren’t as fast on higher threats.[/p]
- [p]Fixed an issue where multiple missiles weapons and Blast Pod Launchers on the same enemy would sometimes all begin firing at the exact same time[/p]
- [p]Fixed an issue where Hot Boxing wasn’t displaying how much fire it applied[/p]
- [p]Fixed an issue where Glider’s Rocket Salvo could sometimes lock onto yourself[/p]
- [p]Fixed an issue where Glider’s Rocket Salvo could lock onto targets behind you[/p]