MAJOR UPDATE - OUROBOROS | The Roguelite Mode Changes Everything
[p]Hello valued employees! [/p][p]We’ve been toying around with the idea of a roguelike mode for a while. As it so happens, our upgrade system is a lot of fun in a roguelike, so here we are with the new OUROBOROS mission! [/p][previewyoutube][/previewyoutube][p]Launching Ouroboros temporarily clears all of your upgrades - you find and equip new ones as you progress through rooms. At the end of a run, you’ll have the opportunity to cleanse some of these upgrades to keep them around forever![/p][p]In Ouroboros, almost every upgrade is stackable. As you might imagine, this can lead to some insane builds! And because it’s a roguelike, it’s totally fine to get overpowered for a run. You can also find upgrades in Ouroboros that you haven’t yet discovered permanently.[/p][p]Ouroboros introduces a new upgrade rarity: Contraband. Making these Contrabands exclusive to Ouroboros lets us do some crazy shit. We’re really excited to see what these can do to your roguelike builds.[/p][p]And due to popular demand, Oddity upgrades are much more common in Ouroboros - but they are expensive to cleanse![/p][p]
[/p][p]To celebrate this update, Mycopunk is now 20% off, and the deal extends through the Steam Winter sale. We hope you spend your holidays racking up those exclusive updates, and if you do, make sure to share your wildest builds with us via the Steam community or Discord.[/p][p][/p][hr][/hr][p]
[/p][h2]New Upgrades[/h2][p]We’ve got some cool new upgrades for you to collect! Let’s take a look![/p]
- [p]Dead or Alive (Wrangler Exotic) - You periodically mark a nearby medium or large enemy for death, gaining increased damage against it. Killing a marked enemy moves the mark to another nearby enemy.[/p]
- [p]Synthetic Adrenaline (Wrangler Epic) - Gain increased fire rate and reload speed when under full health.[/p]
- [p]Cannonball (Bruiser Exotic) - Slide in the air to cannonball downwards at great speeds. Hitting the ground with enough force triggers a special Nose Dive impact that deals increased damage but has less potent effects.[/p]
- [p]One-Two Punch (Bruiser Epic) - Landing a Nose Dive briefly increases the damage of your next Hard-Light Projector.[/p]
- [p]Explosive Personality (Scrapper Exotic) - Create an elemental explosion when you collect a large health chunk. Collecting smaller health chunks provides a stacking damage boost. Enemy \[cores] always drop at least 1 health chunk.[/p]
- [p]Vending Machine (Scrapper Epic) - Your Grapple Pole creates a health chunk when placed, and creates more small chunks while grappling. Depleting a pole's energy creates a bunch of health chunks.[/p]
- [p]Saxonite Shackles (Glider Exotic) - Hold Q to create a cloud of Saxonite where you're looking that immobilizes enemies and makes grunts float.[/p]
- [p]Gravity Well (Glider Epic) - Small health chunks orbit you and wait to popup until you've taken enough damage.[/p]
- [p]Structural Survey (Player Epic) - Highlights low-health enemy parts.[/p]
- [p]Grenade Belt (Grenade Exotic) - Sliding will periodically throw out your grenade without consuming a charge. Stacking this upgrade throws additional grenades.[/p]
- [p]\[REDACTED] (Grenade Exotic)[/p]
- [p]In For A Penny (Grenade Epic) - Taking damage from any source other than your grenade provides some grenade charge.[/p]
- [p]Boundary Incursion (Oddity) - Increases \[REDACTED].[/p]
- [p]Dealing damage with a primary weapon now loads ammo into your other weapon’s magazine before filling its reserves[/p]
- [p]Third Arm now has a smaller upgrade size and increases your weapons’ auto reload speed[/p]
- [p]Abominations can now melee all players in range rather than focusing on only one target[/p]
- [p]Enemies are a lot better about not meleeing you through objects or through their own shell[/p]
- [p]Enemies won’t attempt to melee you through Bruiser’s Shield Projector[/p]
- [p]Fixed cases where enemies would stop moving when repathing[/p]
- [p]Fixed most cases where enemies would suddenly teleport[/p]
- [p]Tuned down enemy autocannons[/p]
- [p]Reduced autocannon spread[/p]
- [p]Reduced autocannon bullet speed[/p]
- [p]Reduced autocannon damage by 40%[/p]
- [p]Normal enemy lasers appear as a thin line for a moment before they can damage you[/p]
- [p]Improved enemy movement when flying up or down with a thruster[/p]
- [p]Standard unlocks at level 3[/p]
- [p]Rare unlocks at level 8[/p]
- [p]Epic unlocks at level 16[/p]
- [p]Exotic+ unlocks at level 30[/p]
- [p]Increased charge from hitting an ignited target with your melee[/p]
- [p]Min: 0.6 → 1.4[/p]
- [p]Max: 1.2 → 1.8[/p]
- [p]Can now spawn multiple shields without affecting your Shield Projector charge. These shields are less potent.[/p]
- [p]Can spawn multiple Grapple Poles (these pulls disappear after running out of energy)[/p]
- [p]Bullets now pierce through targets instead of bouncing[/p]
- [p]Now takes 5 cells instead of 3[/p]
- [p]Ghosting has been upgraded to an Epic cause it’s like actually good now[/p]
- [p]Increased ammo generation from dealing damage with your other weapon by 15%[/p]
- [p]Reworked this upgrade to fit with the new damage reload system:[/p]
- [p]Globbler ammo refunded from dealing damage with your other weapon can overflow the magazine.[/p]
- [p]Now takes 3 cells instead of 4[/p]
- [p]Fixed an issue where the wrong value was being displayed for max size[/p]
- [p]Decreased max size from 20-23 to 12-13[/p]
- [p]Siphoning increases your explosion size 33% slower[/p]
- [p]Additional explosion size from this and Pressure Cooker are decrease slightly when both are active at the same time[/p]
- [p]Nuclear globs are… a lot, especially when you’re with other players, so we’re tuning them down a bit.[/p]
- [p]Fixed an issue where the wrong value was being displayed for duration[/p]
- [p]Nose Dive element now resets after all bounces are finished instead of after the first bounce[/p]
- [p]Now correctly increases Bruiser’s leap force[/p]
- [p]Now increases slide speed additively. This should provide a more noticeable speed boost.[/p]
- [p]Increased damage resistance stat range[/p]
- [p]Reworked to fit with the new damage reload system:[/p]
- [p]Your weapons generate more ammo for each other when dealing damage.[/p]
- [p]Now displays the correct value for duration (was previously showing the value for added speed twice)[/p]
- [p]Fixed issues where ammo wouldn’t be refunded on some weapons[/p]
- [p]Reduced upgrade size[/p]
- [p]Added a range to this upgrade’s stats[/p]
- [p]Health chunks that recharge your grenade are now colored yellow[/p]
- [p]You can no longer take damage from other players while in a mission[/p]
- [p]Fixed an issue where getting repaired by another employee could occasionally revive you inside an object[/p]
- [p]Train cars now move along rails in Titan City[/p]
- [p]Decayed targets no longer take increased damage from decay damage[/p]
- [p]Health chunks have a new look[/p]
- [p]Equipped upgrades are highlighted in your upgrade list[/p]
- [p]The HUD is no longer darkened while Eclipse is active[/p]
- [p]Fixed an issue with enemy flamethrowers often not activating[/p]
- [p]Heavy weapons despawn if left on the ground for two minutes[/p]
- [p]Fixed an issue where Clearance Certificates, Premium Loot Licenses, and Personal Access Tokens weren’t working when you had a weapon focused[/p]
- [p]Clearance Certificates now take priority over loot license and access tokens[/p]
- [p]Fixed an issue with Bootleg Replicator not correctly duplicating resources[/p]
- [p]We’ve updated our engine version, which should allow for binding keys to F13+[/p]
- [p]Updated weapon crosshairs and HUD elements. Crosshairs are now mostly 2px instead of 3 and we fixed some overlapping transparent elements that looked doodoo.[/p]
- [p]Extra popup info when hovering over upgrades will now sometimes appear on the opposite side to not overlap with the upgrade[/p]
- [p]Fixed an issue where enemies would trigger jump pads multiple times at once[/p]
- [p]Fixed a rare soft lock when an enemy dies while trying to pull in a dropped part that’s already despawned[/p]
- [p]Fixed an issue that would lock your camera rotation if you were holding 4 to open the extraction menu while the mission was aborted[/p]
- [p]Fixed an issue that would put a speed gate on cooldown for you when another player uses it[/p]