[p]Fixed an issue that caused upgrades to get randomly unequipped when Handheld Pocket Universe was active[/p]
[p]Fixed an issue that caused Ouroboros upgrades to become locked and lose their turbocharge when leaving and later continuing a run[/p]
[p]Fixed a typo in Interim Manager’s description[/p]
[p]Maybe fixed some outgoing damage becoming immune in long Ouroboros runs[/p]
[p]This is most likely caused by your damage getting so high that it overflowers the maximum integer value of 2,147,483,647. How does this happen? I have no idea.[/p]
[p]Fixed an issue where the Shocklance charge sound might not stop playing after switching weapons if passive charging was enabled[/p]
[p]Made some improvements to how lobbies are sorted in the lobby list[/p]
[p]Ouroboros room doors are no longer locked after finishing a room[/p]
[p]Ouroboros bosses have slightly less health before room 17[/p]
[p]Fixed an issue with Inertia Accelerant displaying the wrong value for damage[/p]
[p]Ouroboros now saves after every boss so you don’t lose all of your run data if you crash[/p]
[p]Fixed an issue where you would lose your Ouroboros upgrades if you left and rejoined the same lobby[/p]
[p]The option to continue a run no longer appears if you haven’t completed any rooms[/p]
[p]Fixed an issue where you sometimes wouldn’t be able to rejoin an Ouroboros lobby after getting disconnected[/p]