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Update 1.6.3 - Ouroboros Fixes & Buffs!

[p]HELLO FRIENDS! Hope you've been enjoying your holidays and playing lots of games! We've got a fairly large patch for you with a bunch of fixes for Ouroboros bugs. Plus it's about time for some Lead Flinger love so it's gotten some buffs. Read on for more info! Or don't, I won't hold it against you.[/p][p][/p][hr][/hr][p][/p][p]-- 1.6.3 Hotfix 2--[/p]
  • [p]Yeah another hotfix -_- Fixed an issue that caused upgrades to apply in the wrong order[/p]
[p][/p][p]--1.6.3 Hotfix 1--[/p]
  • [p]Fixed another issue causing 2FA codes to fail to spawn an upgrade if your code started with 0 (yes it is that stupid)[/p]
  • [p]Fixed an issue with upgrades that depend on surrounding cells to not count up those cells correctly at the edges of the grid[/p]
[p][/p][hr][/hr][p][/p][h2]Employee 2FA Codes[/h2]
  • [p]You can now reuse your 2FA codes at Roachard’s compute to unlock your upgrade again if you don’t own any instances of it[/p]
[p][/p][h2]Trident[/h2][p]Broadside[/p]
  • [p]Damage reduction now only applies when hip-firing[/p]
  • [p]Damage is reduced less when stacking this upgrade in Ouroboros[/p]
  • [p]Reduced damage reduction by ~5%[/p]
[p][/p][h2]Lead Flinger[/h2]
  • [p]Increased base damage by 13%[/p]
[p]Big Fat Doobie[/p]
  • [p]Increased damage by 20%[/p]
[p]Volatile Munitions[/p]
  • [p]Reduced upgrade size by 2[/p]
[p]Fan Fire[/p]
  • [p]Increased min damage by 30% and max damage by 20%[/p]
[p]Juiced Up[/p]
  • [p]Increased min damage by 60% and max damage by 20%[/p]
[p]Double Action[/p]
  • [p]Increased min damage by 15% and max damage by 6%[/p]
[p]Shrapnel Loading[/p]
  • [p]Increased damage multiplier[/p]
    • [p]Min: -75% → -63%[/p]
    • [p]Max: -70% → -60%[/p]
[p]Practice Makes Perfect[/p]
  • [p]Reduced upgrade size by 1[/p]
[p]Feeling Lucky[/p]
  • [p]Tweaked the damage curve so it’s a bit more likely to roll above 100% damage[/p]
[p]Ralph’s Conundrum[/p]
  • [p]Ralph is even more confused. Damage type now switches after firing a shot.[/p]
[p]Lucky Last[/p]
  • [p]AOE Damage from explosive bullets deals 35% less damage. Direct hits still deal full damage.[/p]
    • [p]Lead Flinger has good AOE with its explosive upgrades — the intent with these changes is to improve its damage while leaving its AOE damage roughly the same as before.[/p]
[p]Residue[/p]
  • [p]Residue damage is now multiplicative and is applied to the Lead Flinger’s base damage[/p]
[p]Outlaw[/p]
  • [p]Reduced upgrade size by 2[/p]
[p][/p][h2]Scrapper[/h2][p]Recycled Fuel[/p]
  • [p]Reduced jetpack instability by 40%[/p]
[p]Scrap Funnel[/p]
  • [p]Scrap is consumed 30% slower[/p]
  • [p]Reduced upgrade size by 2[/p]
[p][/p][h2]Ouroboros Fixes[/h2]
  • [p]Fixed a bug that caused the final amalgamation of a level to never spawn if you left and later continued a run[/p]
  • [p]Fixed an issue that caused stacked duplicate upgrades to randomly unequip in Ouroboros[/p]
  • [p]Fixed an issue that caused the game to consume a team revive if there was only one player alive and the host predicted they would die from damage but they actually didn’t[/p]
  • [p]If you somehow get into a room before it has been activated, the doors will now unlock so you don’t get trapped[/p]
  • [p]Improved some areas around the edges of the Moldy Tundra where Ouroboros rooms could spawn on really steep terrain[/p]
  • [p]Fixed an Ouroboros room with a rideable pipe that clipped through its wall and had a few areas where enemies would teleport to you[/p]
  • [p]Your selected weapons and employee are correctly restored if you collect Interim Manager or switch weapons, exit before completing another room, and later continue your run.[/p]
  • [p]Your equipped Ouroboros upgrades save every time you exit your inventory[/p]
  • [p]Fixed an issue that could cause acid to continue damaging you after dying in it if you weren’t the host[/p]
  • [p]Fake ID and Interim Manager can no longer reroll upgrades into different rarities[/p]
  • [p]Wrangler’s Synthetic Adrenaline upgrade applies correctly when stacking multiple copies[/p]
  • [p]Wrangler’s Dust Kick and Tuck’n’Roll upgrades no longer duplicate their cooldown indicators when stacking multiple copies[/p]
  • [p]Fixed an issue where Wrangler’s Eyes Up Here upgrade would make all targets immune to your damage when stacking multiple copies[/p]
    • [p]We count negative damage as immune, and we calculated the stacking damage boost incorrectly for this upgrade so it was multiplying all of your damage by a negative number. Isn’t that fun![/p]
  • [p]We’re aware of some weird inconsistencies when pairing Cosmic Microwave with other upgrades that increase outgoing elemental damage. Changing this requires some fundamental changes so this fix will come later once we’ve had more time to test it.[/p]
  • [p]Improved placement of terminals after killing the amalgamation in levels after the first Ouroboros level. This should stop terminals from ever spawning in unreachable locations.[/p]
  • [p]Fixed a bug that could trap you in the menu if you successfully gambled Interim Manager[/p]
  • [p]Fixed an issue where cleansed upgrades would still be equipped in Ouroboros after continuing a run[/p]
  • [p]Fixed Ouroboros upgrades sometimes spawning under the terrain in later levels[/p]
  • [p]Ouroboros upgrades now despawn after 1 minute instead of 4 minutes (after despawning they are automatically stored and you can press your interact key to collect them)[/p]
[p][/p][h2]Other Fixes[/h2]
  • [p]Reduced the amalgamation’s liquid flamethrower range by 67%[/p]
  • [p]Bindings in upgrade descriptions update correctly when you switch your bindings[/p]
  • [p]Improved performance when hovering over an upgrade whose stats depend on surrounding upgrades[/p]
  • [p]Fixed an issue where a button to transition to another section of the tundra was still interactable after loading into the new level[/p]
  • [p]Fixed an area of the Gravity Farm Shipping Lane level where enemies could navigate under the large ring that surrounds the rocket platform[/p]
  • [p]Fixed some fungus in Titan City that was letting large enemies path through it[/p]
  • [p]Roachard’s collider and dialogue box are now in the correct place when he’s sleeping. I tried telling him to stop snoring but he just looked at me.[/p]
  • [p]Turbocharged stats on Eye in the Sky and Big Fat Doobie are now correctly displayed at the bottom of the list[/p]
  • [p]Glider’s Saxonite Shackles upgrade now displays the correct chance value for its turbocharged stat[/p]
  • [p]The objective to destroy fungus now spawns a few extra fungi to help make it easier to complete[/p]
  • [p]Compressed Plate Storage’s description has been updated to better reflect its behavior (for now only the English text is changed)[/p]
  • [p]Fixed some weird terrain in Titan City[/p]