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  3. Patch 1.6.5

Patch 1.6.5

  • [p]Fixed an issue that caused you to lose all momentum after sliding[/p]
  • [p]Fixed an issue where auto-sprint wouldn’t resume sprinting when firing a gun that doesn’t let you sprint and then switching to a gun that can fire while sprinting[/p]
  • [p]Elemental Cocktail now fully applies its secondary element to players[/p]
  • [p]Employee inventory animations play correctly when time is paused in singleplayer[/p]
  • [p]Fixed an issue where Globbler upgrades that used the globblometer before all upgrades were applied weren’t capping the globblometer at its max value[/p]
  • [p]The Trident’s Tailwind upgrade now works when the Trident is in semi-auto mode[/p]
  • [p]Fixed an issue where Tailwind was using the wrong value to increase your speed, making about 3x slower than it should be[/p]
  • [p]Fixed an issue that caused the Jackrabbit to get stuck auto-firing when scrapping Pummeler after charging up a bunch of bullets[/p]
  • [p]Fixed an issue where Hard-Light Coating was causing Unconditional Protected to activate when it wasn’t equipped[/p]
  • [p]Damage Arc now displays the correct damage increase value when stacking multiple copies in Ouroboros[/p]
  • [p]Tweaked Grapple Pole physics to make it a bit easier to swing in circles without flying off[/p]
  • [p]Fixed an issue that caused the meteorite falling sound to keep playing if it spawned just before exiting a mission[/p]
  • [p]Fixed an issue that could let side objectives spawn after the mission had been completed[/p]
  • [p]The screen effect while teleporting or aborting a mission is no longer visible if your inventory is open while time is paused[/p]
  • [p]UI distortion is now correctly animation when time is paused[/p]
  • [p]Updated our backend environment[/p]