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BETA Update 1.6.6

[p]Hey employees! We've got a small update with some fixes and Ouroboros balancing that we'd like to test out on the beta branch before releasing to everyone. If you play the beta we'd love to hear your thoughts on the changes to difficulty scaling! Here are the full patch notes:[/p][p][/p][p]To switch to the beta branch:[/p]
  • [p]Right click on Mycopunk in your steam library and go to properties/betas[/p]
  • [p]Enter the beta code 'OysterAttack' to unlock the beta branch[/p]
[p][/p][h3]As a reminder, always back up your save before switching to the beta branch![/h3]
  • [p]Navigate to C:\\Users\[username]\\AppData\\LocalLow\\Pigeons at Play\\Mycopunk\\Profiles[/p]
  • [p]Copy the ‘default’ folder to wherever you want to back up your save[/p]
  • [p]If you ever need to restore your save data, just replace the default folder in profiles with your backed up folder[/p]
[p][/p][hr][/hr][p][/p][h2]Ouroboros Scaling[/h2]
  • [p]Boss health increases much slower and has a lower max value[/p]
  • [p]Boss health doesn’t increase as much with more players and on higher threat levels[/p]
  • [p]The maximum amount of enemy waves per room is now 2 instead of 3. We felt rooms took too long to complete after room 28.[/p]
[p][/p][h2]Upgrades[/h2]
  • [p]The Cycler’s Rocket Burst upgrade no longer stacks burst size/interval in Ouroboros (previously it just got worse the more it was stacked, which is DUMB)[/p]
  • [p]Fixed an issue with Dump Charge firing out like 50 bullets when tapping the trigger if Infinity Burn was also equipped[/p]
  • [p]Increased the damage from the Plate Launcher’s Nice Catch by 15%[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Improved placement of Ouroboros spawns in open levels[/p]
  • [p]Filled holes underneath a few desert buildings that weren’t supposed to be there[/p]
  • [p]Missile Array and Grenade Spewer parts are now correctly marked as metal instead of dirt[/p]
  • [p]Laying Cable now correctly modifies the cable sound for other players as the cable stretches[/p]
  • [p]Fixed an issue where the Plate Launcher would occasionally play its recall animation on a different weapon[/p]
  • [p]Melee prompt is no longer missing from collectable pumpkins[/p]
  • [p]Fixed a rare bug that could stop you from equipping cleansed upgrades that were using a different upgrade’s pattern[/p]
  • [p]Enemy health bar visuals now only take core & shell health into account[/p]