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Mycopunk News

Patch 1.5.5

  • [p]Fixed a rare bug that would get you stuck in the initial weapon select if the game thought you had applied upgrades applied on the wrong item[/p]
  • [p]Fixed a UI bug that displayed Fencing Construction’s +1 magazine size after its turbocharge, making it seem like the magazine increase was part of the turbocharge rather than the base upgrade[/p]
  • [p]Devastator grenades now bounce off Bruiser’s shield[/p]
  • [p]Fixed an issue where completing main objectives counted for backlog tasks that required side objective completions[/p]
  • [p]Fixed an issue where upgrade popups always said ‘new’ even if you had already discovered the upgrade[/p]
  • [p]Fixed an incorrect translation in Brazilian Portuguese for mission modifiers that make normal damage apply an element to you[/p]
  • [p]Hovering over the player level in your inventory shows how it’s calculated[/p]
  • [p]Upgrades that can be turbocharged now show a prompt letting you know that you can hold E to view turbocharged stats[/p]
  • [p]Adjusted the volume of some sounds that were too quiet or loud[/p]

Patch 1.5.4

  • [p]Fixed an issue where enemies would occasionally spawn in a broken state with no limbs when more than 4 players were in a lobby[/p]
  • [p]Added some missing click sounds[/p]
  • [p]Paid Time Off can now spawn in both Gravity Farm levels[/p]
  • [p]Explosive bullets deal less friendly fire damage[/p]
  • [p]The explosion size of enemy missiles is reduced after bouncing off shields[/p]
  • [p]Fixed an issue where the option to start Paid Time Off at Last Paycheck wasn’t working[/p]
  • [p]Facility doors now correctly disappear when joining a game that’s already started a facility objective[/p]
  • [p]Fixed some cases in Shipping Lane where planetary railguns could fire through buildings[/p]
  • [p]Glider’s Course Correction now dodges in the correct direction while flying backward[/p]

Patch 1.5.3

  • [p]Fixed an issue where enemy rockets could instantly collide with the enemy that fired them[/p]
  • [p]Fixed an issue where Roachard’s mission abort voicelines weren’t playing[/p]
  • [p]The Prized Possession laser turret now has the correct spatial sound[/p]
  • [p]Fixed a bug that could cause some issues with Oxythane Breach Escalation when the Eclipse modifier was applied[/p]
  • [p]I accidentally changed the overtime assignment in 1.5.2. Oops, but now it’s back to normal.[/p]

Patch 1.5.2

  • [p]Fixed an issue where Abomination health bars sometimes wouldn’t sync correctly to all players[/p]
  • [p]Fixed some instances where you could get respawned outside when dying in an Oxythane Breach room[/p]
  • [p]Fixed an issue where the Oxythane Breach mission wouldn’t continue if you killed the Devastator but hadn’t yet killed any other remaining enemies[/p]
  • [p]Slightly increased the chance of getting \[REDACTED] from Oxythane enemies[/p]
  • [p]Fixed an issue where grenade cooldowns would reset when swapping mid-PTO mission[/p]
  • [p]The Trident’s Bailing Water turbocharge now shows the correct value (was previously showing an incorrect negative reload speed)[/p]
[p][/p][p]The Accelerator[/p]
  • [p]Feedback Loop now uses the actual number of bullets fired in the burst rather than the maximum burst size[/p]
  • [p]Fixed an issue where the Accelerator’s rockets could track to allies and damage them[/p]
  • [p]Bee swarms created by Sweet Heavens now appear in the correct size[/p]

Patch 1.5.1

  • [p]Fixed Bruiser’s new Skeletal Ghost skin not changing their texture[/p]
  • [p]Fixed the turbocharge cost not actually using some resources upon turbocharging[/p]
  • [p]Fixed an issue where turbocharge preview values were different from the value after unlocking[/p]
  • [p]Fixed an issue where backlog tasks that lost progress on death were losing 50% instead of 5%. Those damn zeros always getting where the shouldn’t be.[/p]
  • [p]Fixed clipping buttons in the lobby screen[/p]