1.1.4 - The Amalgamation's Defeat
[h2]Amalgamation Loot[/h2][p]Thanks to your hard work, this amalgamation has been weakened enough to be killed once and for all. When it dies, the amalgamation can drop some cool new loot:[/p]
- [p]Eyes Up Here - Exotic Wrangler Upgrade[/p]
- [p]Eyes have a chance to sprout from enemies you kill. Destroy an eye to gain health and a stacking bonus to damage and move speed.[/p]
- [p]Optical Attraction - Exotic Bruiser Upgrade[/p]
- [p]Hold F to gain damage resistance and draw the attention of all enemies for a short time.[/p]
- [p]Eye in the Sky - Exotic Scrapper Upgrade[/p]
- [p]Converts your Grapple Pole into a hovering eyeball. Press MMB to redirect the eyeball to a new position.[/p]
- [p]Eye on You - Exotic Glider Upgrade[/p]
- [p]Rockets ricochet to nearby targets multiple times. Rocket damage decreases with each bounce.[/p]
- [p]Uniform - New Skin Set[/p]
- [p]A new Saxon-themed skin for each employee[/p]
- [p]Plus a new gun crab (:[/p]
- [p]Fixed an issue where the recharge displays for these upgrades would run toward the right side of your screen[/p]
- [p]Recharge displays for these upgrades are always visible and use the correct icons[/p]
- [p]Fixed the insane amount of screen shake when both upgrades are activated at the same time[/p]
- [p]Now increases jetpack duration by ~90%[/p]
- [p]Now decreases initial jetpack force by ~57%[/p]
- [p]Stream Jets now makes your jetpack last longer to make its flame effect more useful. While initial force was decreased to make up for this, the increased duration lets you gain more height than with the default jetpack.[/p]
- [p]Grapple Poles placed on players now have the correct rotation[/p]
- [p]Fixed incorrect stat label for ‘stacks on kill’[/p]
- [p]Damage multiplier reduced by 15%[/p]
- [p]Added this upgrade’s missing icon[/p]
- [p]Decreased upgrade size from 7 to 5[/p]
- [p]You now press AIM to fire the burst[/p]
- [p]It was way too easy to accidentally fire off the burst immediately after killing the core, so this should make it easier to trigger the burst when you want to.[/p]
- [p]Recoil is reduced while firing the burst[/p]
- [p]Slightly increased horizontal spread[/p]
- [p]Min: 6 → 10[/p]
- [p]Max: 7.5 → 12[/p]
- [p]Decreased upgrade size from 11 to 7[/p]
- [p]Damage increase is now additive[/p]
- [p]Min: 20[/p]
- [p]Max: 30[/p]
- [p]Damage increase is now additive[/p]
- [p]Min: 15[/p]
- [p]Max: 24[/p]
- [p]Damage increase is now additive[/p]
- [p]Min: 15[/p]
- [p]Max: 24[/p]
- [p]Decreased upgrade size from 5 to 4[/p]
- [p]Decreased upgrade size from 6 to 5[/p]
- [p]Stacks on kill increased by 1[/p]
- [p]Blast damage increased by 40%[/p]
- [p]Explosion size increased by 20%[/p]
- [p]Decreased upgrade size from 3 to 2[/p]
- [p]Decreased upgrade size from 4 to 3[/p]
- [p]Increased heavy ammo generation by 300%[/p]
- [p]Explosion size multiplier no longer resets when you start siphoning another grenade[/p]
- [p]Increased max explosion size[/p]
- [p]Min: 11 → 20[/p]
- [p]Max: 20 → 23[/p]
- [p]This upgrade was sort of over-nerfed previously because we treated it as more of a bug fix than a balance change. But stacking grenade siphons was fun so we want to bring back the grenade stacking from the original version of this upgrade while keeping a higher cap on the explosion size.[/p]
- [p]Fixed an issue that caused plates to damage targets in a smaller area when recalling to the gun[/p]
- [p]Fixed an issue where the Third Arm player upgrade could create infinite plates. Third Arm now reloads Plate Launcher reserves instead.[/p]
- [p]Fixed an issue that could cause plates to deal damage on all clients and get stuck in their player when recalled to the gun[/p]
- [p]Players are notified when someone dies to this upgrade[/p]
- [p]Lobbies that are closer to your level and have a mission selected are now shown higher in the lobby list[/p]
- [p]Added damage falloff when you’re near the edge of an exploding dynamite part or barrel core[/p]
- [p]Dynamite explosions are now more consistent on all clients (previously you could sometimes die to an explosion that was just out of range)[/p]
- [p]Fixed an issue where rare skins were far more likely to drop than epic skins (rares are now only slightly more common than epics)[/p]
- [p]Improved the visibility of oysters that spawn in missions[/p]
- [p]MycoMod attribute is now public and mod flags are correctly marked as flags[/p]
- [p]Fixed an issue where shooting all of the shells off a core to kill it wouldn’t count as a kill on the core[/p]
- [p]Fixed a missing binding on the Glider’s Clearing Charge upgrade[/p]
- [p]Settings are now saved periodically while the game is running[/p]
- [p]Rocket Salvo healing explosions now only play audio for the player who was healed and the player who launched the rocket[/p]
- [p]Steam names with rich text tags no longer affect default lobby names[/p]
- [p]Changed Roach Gun Crab’s x position on the Lead Flinger from 0.0002 to 0[/p]
- [p]Lowered one of the broken Wrangler torsos that was blocking the center of the screen[/p]
- [p]Fixed a rare issue that could cause a weapon fire animation to get stuck playing[/p]
- [p]Updated some lightning effects to make them better on the eyes (and a lot snazzier)[/p]
- [p]Fixed an issue where enemy flamethrower arms would spawn with their flame effect active[/p]
- [p]Roachard no longer spams you with voicelines when all players leave the data upload zone[/p]
- [p]Fixed some timing of a few dialogue exchanges[/p]
- [p]Slightly reduced the size of player nametags[/p]
- [p]Player nametags fade out when looking straight at them[/p]
- [p]Voiceline text now fades out when aiming or looking at the character[/p]
- [p]Fixed some floating Planetary Defense terminals in Titan City[/p]
- [p]New mission objective popups are now smaller and don’t overlap with other HUD elements[/p]
- [p]Fixed an issue where guaranteed exotic drops would use the host’s exotic protection rather than the local player’s when dropping from an enemy[/p]
- [p]Fixed some areas in the Moldy Tundra where enemies would teleport to players[/p]
- [p]Fixed a LOD with incorrect materials in the Moldy Tundra[/p]
- [p]Fixed an issue where explosive bullets could damage targets twice[/p]
- [p]Globbler and Carver upgrades now default to English[/p]