1. Mycopunk
  2. News

Mycopunk News

Security Patch

[p]Patched a Unity security exploit (:[/p]

Patch 1.4.5

[p]We made a tweak to the Overtime Assignment's mission selection so that next week's Overtime Assignment won't be Planetary Defense AGAIN[/p][p][/p][p]On a side note, I want waffles[/p]

A Cool Myco Skin Contest

[p]hey gamers[/p][p][/p][p]got a cool, snazzy-looking skin from the myco-grind? ...have you ever wanted to show it off to the devs and other myco-gamers??[/p][p][/p][p]WELL NOW YOU CAN[/p][p][/p][p]our discord server is hosting a super awesome SKIN CONTEST, so come on in and show us how you've been blessed by the RNG gods. the dev team will pick out four winners, and there will also be a community favorite vote![/p][p][/p][p]get your submissions in by 10/03/2025 (that's in a week) for a chance to win a unique discord role, your very own player profile/skin displayed in everyone's HUB, and a shoutout on our social media platforms! let's make this server drippy[/p][p][/p][p]JOIN THE MYCO DISCORD[/p]

Update 1.4.4

[p]The Cycler’s ammo regeneration was kind of poopy so we’re giving it a big increase. The Jackrabbit also gets a smaller increase.[/p][p][/p][h2]The Cycler[/h2]
  • [p]Increased amount of ammo generated by dealing damage with your other weapon by 50%[/p]
  • [p]Fixed an issue where the Cycler could become unusable when using Dump Charge and Rocket Burst together[/p]
[p][/p][h2]Au-Si Jackrabbit[/h2]
  • [p]Increased amount of ammo generated by dealing damage with your other weapon by 15%[/p]
[p][/p][h2]Shocklance[/h2]
  • [p]The Shocklance now supports gun crab cosmetics[/p]
  • [p]Fixed an issue where Laying Cable’s damage resistance could increase every time you closed the menu[/p]
  • [p]The Shocklance no longer cancels its charge if you have auto sprint enabled, start charging, and then start moving[/p]
[p][/p][h2]Swarm Launcher[/h2]
  • [p]Removed the part of Overload Contingency’s description that incorrectly said it consumed ammo[/p]
[p][/p][h2]Bruiser[/h2]
  • [p]Fixed a bug where your Nose Dive ground slam wouldn’t activate when leaping straight up and slamming straight down[/p]
[p][/p][h2]Prized Possession[/h2]
  • [p]We maybe fixed a rare crash on this mission but really we have no idea[/p]
[p][/p][h2]Misc[/h2]
  • [p]Fixed a couple spots in Titan City where Planetary Defense railgun batteries could spawn inside a wall[/p]
  • [p]Removed a clipping lamp post in Titan City[/p]
  • [p]Fixed a bug that caused enemies to fly outward when ragdolled inside the Ground Zero bubble[/p]

Patch 1.4.3

[h2]Cranius[/h2]
  • [p]Cranius’ weekly exotic now has dupe protection correctly applied to it[/p]
[p][/p][h2]Other Stuff[/h2]
  • [p]Fixed a bug that stopped players from damaging enemies when joining an in-progress mission[/p]
  • [p]Fixed an issue that caused the ‘craft new undiscovered upgrade’ button to be interactable when you had no undiscovered upgrades to craft[/p]
  • [p]Fixed an issue where enemy footstep sounds would sometimes play in the wrong location for a frame after spawning[/p]
  • [p]Fixed an issue where The Shocklance’s Laying Cable HUD popup could get stuck on screen after exiting your inventory[/p]
  • [p]Fixed an issue where normal decay explosions were using a large explosion sound and the Glider’s Clearing Charge was using a small explosion sound. Now they’re switched and everyone is happy.[/p]
  • [p]The description for the meteorite side objective now displays correctly[/p]
  • [p]Fixed a typo in the DMLR’s Coronal Ejection upgrade[/p]
  • [p]Fixed some spots where enemies could teleport to players when jumping on Saxonite Transport barrel repositories[/p]