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Undercover Fools News

Patch: Hints when synthesizing a chemical, flac files in the soundtrack, etc.

[p]This update adds several improvements and fixes:

1) Hints for solving the puzzle have been added to the mission with chemical synthesis. They are shown when using the "Eye of Greed" ability.

2) A new track from the tutorial and a package of .flac files have been uploaded to the soundtrack.
3) A bug in the casino storage with a list of tasks when they are completed has been fixed.

Thank you for your feedback!

If you noticed a bug or have ideas:
Discord: https://discord.gg/KwtgBdaqVh
Email: [email protected][/p]

Patch: Prison minimap scale, translation fixes, etc.

[p]This update adds several improvements and fixes:

1) Prison minimap scale. Now the prison minimap scales perfectly with the map size.
2) Fixed a bug with tips in the biometrics room for clients.
3) Fixed a bug with the location of player nicknames.
4) Fixed a bug with highlighting objects with the ability.
5) Fixed many translation bugs.
6) Fixed the sound of the sound grenade explosion.
7) The tips in the wiretap room have become larger and are now easier to read.

Thank you for your feedback!

If you noticed a bug or have ideas:
Discord: https://discord.gg/KwtgBdaqVh
Email: [email protected][/p]

Update 2.0!

2x more missions:

The amount of content in the game has doubled! New goals, unexpected situations and unique problems await you, which you will have to solve in your own way.

Special abilities:

Each agent now has several ultimate abilities to choose from, which can be activated at a critical moment.
Even if everything didn't go according to plan, you have a chance to fix it. Almost always.

Operations:

Operations have appeared in the game - sequences of missions that open like a story campaign. For completing them, you get new gadgets.
Operation "Fools Undercover" (random selection of missions) remains in the game, so don't worry.

New Skill System:

We have completely reworked the skill system.
Now you can discover and improve abilities that affect all aspects of the game: from new options for using gadgets to upgrading spy (and other) skills.

New Gadget System:

Discover new gadgets and improve their characteristics.
Jammers, decoys, hacking devices - now they work exactly the way you want them to.

Difficulty and scale separation:

Difficulty no longer affects map size. You can now choose them separately. At each difficulty level, the guards will behave differently, which significantly increases replayability.

Guards have keycards:

Some guards now carry keycards. Want to get into a restricted area? You'll have to be careful, stalk, and take risks.

Updated prison:

Now, while sitting in prison, you can not only watch the cameras, but also watch the entire map from above on a large table. This will make helping the team even more useful.

Introduction scene:

At the beginning of the game and training, you will see an atmospheric cutscene about how you were selected as a spy.

Tutorial:

A full tutorial has been added to help new players understand the game without losing their heads in the first few minutes.

New mini-games in the lobby:

New mini-games have appeared in the lobby: mini-golf and slot machines.

New Costumes:

Added new stylish (and sometimes absurd) looks for your agents.

Improved Old Missions:

Many missions have been reworked: new routes, changed objectives, and a more balanced pacing. Even if you've completed them before, you'll have to adapt!

Bug Fixes:

We've fixed a lot of bugs, including critical ones that could break the game.

Animated Mouths :)

Players' mouths now move when they speak.

Update 2.0 coming soon! Release date: June 5th

The update comes out on June 5. And it's the biggest update in the history of Undercover Fools.

We didn't just add content - we rebuilt the game entirely. Below is just a part of what awaits you:

šŸ“Œ 2x more missions:
You'll find new goals, new situations, and new problems that you'll have to deal with in your own way. The amount of content in the game has doubled!

šŸ“Œ Special abilities:
Each agent now has several ultimate abilities to choose from, which can be activated at a critical moment.
If everything doesn't go according to plan, you can still get out of it. Almost always.

šŸ“Œ Operations:
The game will feature operations, where you can play specific missions. They will be arranged in order and unlocked like a story campaign. They will also unlock new gadgets. Operation: Undercover Fools (Random selection of missions) will remain in the game, don't worry.

šŸ“Œ New Skills Tab:
The skill system has been reworked.
You will be able to open and upgrade abilities that affect all aspects of your game: new unique ways to use gadgets, as well as upgrade spy (and other) skills.

šŸ“Œ New Gadgets Tab:
Open access to gadgets and improve their characteristics.
Jammers, decoys, hacking devices - now they work exactly the way you need them to.

šŸ“Œ Separation of difficulty and map scale:
Difficulty no longer affects the size of the map. You will be able to choose the size of the map and the difficulty of the game separately. At each difficulty, there will be different guards on the entire map, and so on every time, which will greatly add replayability.

šŸ“Œ Keycards for guards:
Now guards can carry keycards with them. Want to get into a closed area? You will have to take risks, track and act carefully.

šŸ“Œ Old missions updated:
Many missions have been reworked: new routes, changed goals, a more logical pace. Even if you've completed them before, you'll have to adapt.

šŸ“Œ Tutorial:
A full tutorial has been added to help newcomers understand the system without losing their heads in the first five minutes.

šŸ“Œ New costumes:
There are new looks that you can unlock and put on. Some are absurd. Some are frighteningly stylish.

šŸ“Œ Many bugs have been fixed:
Many bugs have been fixed, including critical ones that broke the entire game. All of them have been fixed.

Initially, the update was planned to be called 1.1, but it was decided to rename it to 2.0, because the game not only has 2-3 times more content, but also many mechanics have been completely reworked.

June 5. Undercover Fools is changing. And you are changing with it.
Get ready for a new level of espionage.

Patch: Colorblind mode, Light culling fix, etc.

This update adds several improvements and fixes:

1) Colorblind mode - It can be enabled in the graphics settings.
2) Fixed a bug with the lack of light on the mini-camera, drone, cameras in the prison, it occurred due to the newly introduced Light culling optimization.
3) Now the rotation speed of the lock pick during the lock picking is changed by the sensitivity in the game.

Thank you for your feedback!

If you noticed a bug or have ideas:
Discord: https://discord.gg/Jkp5KTA44P
Email: [email protected]