[p]It’s taken quite some time since the release, but with today’s update to version 3.17,
all the originally planned system-side updates have now been completed.[/p][p]Here are the major changes since the initial release:
[/p][h3]Support for Keyboard and Gamepad Controls[/h3][p]The main story is now playable using three control schemes: mouse, keyboard, or gamepad—as well as combinations of these.[/p][p]For the side stories, due to the nature of movement and throwing mechanics, control is limited to mouse (+ keyboard) or gamepad.[/p][p]We understand that keyboard and gamepad controls may not feel entirely intuitive or smooth in some parts.[/p][p]Current control mappings are displayed in the top-right corner of the screen (or top-left on the exit screen, due to layout constraints).
[/p][h3]Windowed Mode Support and Improved Behavior When Inactive[/h3][p]From the start screen, selecting the third option from the top on the right will cycle through preset window sizes. After selecting a size, restarting the game using the visible button will apply the change.[/p][p]We also addressed an issue where background music playback could behave strangely when the game window became inactive and then active again.
[/p][h3]Improved Visual Feedback for Mouse Controls[/h3][p]We've added visual hover effects when using the mouse—such as buttons enlarging or changing color when hovered.[/p][p]Several UI elements that were previously unchanged from the mobile version—such as the width of the ITEM screen or the positioning of the MEMO screen index—have also been adjusted for better visibility and usability on PC.
[/p][h3]Side Story Balance Adjustments[/h3][p]In the final stage of the side story, we made the following changes to improve playability:[/p][p]Increased the impact strength of thrown objects[/p][p]Extended the time limit[/p][p]Adjusted hit detection for some elements (improved or reduced as appropriate, based on visual appearance)
[/p][h3]Bug Fixes[/h3][p]Multiple bugs have been identified and resolved in this update.
[/p][h3]Revised Artbook[/h3][p]The in-game reference materials have been updated to Version 6.[/p][p]Key changes include:[/p][p]Adjustment of the initial bind value in section 6.2 “Battle” final stage (from 1 → 2)[/p][p]Clarification added to the knockback value explanation (values are based on stage width = 1)[/p][p]Minor layout tweaks throughout the section[/p][p]
With this update, system-related development is now considered complete.[/p][p]However, bug fixes will continue to be addressed, so if you encounter any issues, please feel free to report them in
the relevant thread.[/p]